Limiting,
Rayihn,
15-Apr-10 06:16 AM, #5
RE: Limiting,
Splntrd,
15-Apr-10 08:49 AM, #6
Probably whoever dies first.,
Dallevian,
15-Apr-10 09:18 AM, #7
Correct (n/t),
Zulghinlour,
15-Apr-10 12:08 PM, #12
Oh. Yeah. That makes sense. nt,
Splntrd,
15-Apr-10 01:19 PM, #13
So are you saying...,
NMTW,
15-Apr-10 10:52 AM, #9
Nope nt,
Rayihn,
15-Apr-10 05:09 PM, #14
I bugboarded this:,
NMTW,
15-Apr-10 05:21 AM, #4
Two possibilities.,
Straklaw,
15-Apr-10 03:33 AM, #1
RE: Two possibilities.,
Dervish,
15-Apr-10 03:57 AM, #2
Most maxes are based on pfile count,
CharlieWaffles,
15-Apr-10 05:19 AM, #3
There are some other possibilities,
Daevryn,
15-Apr-10 09:28 AM, #8
RE: There are some other possibilities,
sorlag (Anonymous),
15-Apr-10 11:11 AM, #10
RE: There are some other possibilities,
Daevryn,
15-Apr-10 11:17 AM, #11
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Rayihn | Thu 15-Apr-10 06:16 AM |
Member since 08th Oct 2006
1147 posts
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#31847, "Limiting"
In response to Reply #0
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Most limits are fluid with the player base. Sometimes the mud will reboot and an item's limit will be, say, 2, but then as uptime goes on the limit might drop to 1. The mob doesn't auto purge, so when it dies the item goes away. Same thing happens to gear worn by a PC.
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Splntrd | Thu 15-Apr-10 08:49 AM |
Member since 08th Feb 2004
1096 posts
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#31849, "RE: Limiting"
In response to Reply #5
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Let's say random limited item goes from 5 to 4. Currently, 4 PCs and 1 NPC have it. Or 5 PCs and no NPCs. What are the rules for who loses their item? Splntrd
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Dallevian | Thu 15-Apr-10 09:18 AM |
Member since 04th Mar 2003
1646 posts
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#31850, "Probably whoever dies first."
In response to Reply #6
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If it is a PC that dies first then I don't think it crumbles/rots unless the corpse does and it goes to the pit. If it is the NPC then it just isn't in the corpse.
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Zulghinlour | Thu 15-Apr-10 12:08 PM |
Member since 04th Mar 2003
9792 posts
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#31858, "Correct (n/t)"
In response to Reply #7
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n/t So long, and thanks for all the fish!
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Splntrd | Thu 15-Apr-10 01:19 PM |
Member since 08th Feb 2004
1096 posts
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#31859, "Oh. Yeah. That makes sense. nt"
In response to Reply #7
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NMTW | Thu 15-Apr-10 10:52 AM |
Member since 09th May 2007
84 posts
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#31855, "So are you saying..."
In response to Reply #5
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...That the reason the bone hunting knife disappears from the felar trapper in Balator when you disarm him is because it's limited?
Is this also true of the key the Innkeeper holds in the Galadonian Settlement? That also acts the same way.
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Rayihn | Thu 15-Apr-10 05:09 PM |
Member since 08th Oct 2006
1147 posts
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#31861, "Nope nt"
In response to Reply #9
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NMTW | Thu 15-Apr-10 05:21 AM |
Member since 09th May 2007
84 posts
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#31846, "I bugboarded this:"
In response to Reply #0
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The felar trapper is like this (bone knife). So is the inkeeper in the galadonian settlement in the past (key). It's really annoying. Either an item is real and you can get it, or it isn't, and it should be taken out of the game.
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Straklaw | Thu 15-Apr-10 03:33 AM |
Member since 10th Mar 2003
1014 posts
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#31843, "Two possibilities."
In response to Reply #0
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IIRC, I think items can actually be set that way. Most seem to be rot-death though, so I could be wrong.
The other option I can think of, is that if they're limited items, they could have spawned overmax (due to shifting PC counts, etc), and when that happens, whoever so happens to be the first person to die with that item, it's going to vanish, whether it be PC or NPC.
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CharlieWaffles | Thu 15-Apr-10 05:19 AM |
Member since 05th Sep 2009
42 posts
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#31845, "Most maxes are based on pfile count"
In response to Reply #2
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Lets say there are currently nine instances of an item, and each one is in the hands of a player. For that particular item if there are 1000 pfiles the count will become ten. Mob dies when there are 1001 pfiles, the tenth instance spawns on it. Before a player grabs it, two people delete, there are now 999 pfiles and the max count for that item goes back to nine. Mob dies, tenth item goes poof.
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Daevryn | Thu 15-Apr-10 09:28 AM |
Member since 13th Feb 2007
11117 posts
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#31851, "There are some other possibilities"
In response to Reply #2
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But yeah most commonly it's pfiles fluctuating up and down.
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#31856, "RE: There are some other possibilities"
In response to Reply #8
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Are area builders allowed to set hard limits (like 1) or do all limits fluctuate with the population?
If CF somehow had a million active characters, would there be a few dozen hummingbird pendants? How about something that is limit 1?
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Daevryn | Thu 15-Apr-10 11:17 AM |
Member since 13th Feb 2007
11117 posts
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#31857, "RE: There are some other possibilities"
In response to Reply #10
Edited on Thu 15-Apr-10 11:17 AM
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Some items have constant limits, most don't.
Edited to add: Also, the area author doesn't get to pick the limits.
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