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TFON | Sat 03-Apr-10 12:13 PM |
Member since 04th Mar 2003
23 posts
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#31702, "Empowerment: Beaten to Death?"
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I realize the question of the priest classes' mechanics has certainly been brought up before, but I feel the current context of our glorious MUD deserves giving it another look. I went through some of the Ask an Immortal forums, examining empowerment interviews and rejections. The classes, as I understand it, are slightly beefier than your average class, and hence a mage class really requires SOME kind of wandlore to be on an even footing with these classes, who get sanctuary+protection+maledicting or whatever combination you choose to examine. However, mage classes were recently granted the ability to cast 'shield' on themselves in a variety of ways. Empowerment, since my absence from the game, has risen from level 11 to level 21.
With the playerbase reduced to the truly inspired and brilliant gamers that we all are *HACK* *COUGH*, we can all appreciate the mind-numbingly powerful job the staff has done in terms of class balance. The problem is that the priest classes are still very difficult if not impossible to consider for the casual player.
"Don't state the problem if you can't contribute to the solution!"
*** Tone priests down slightly across the board. SLIGHTLY! Remove empowerment as a necessity. Make the roleplay requirement retroactive instead of innately required- i.e. if someone chooses sphere X and roleplays in direct conflict with that belief system, start taking away supps! That'd make for more roleplay-intensive results anyway.
The flipside? Give the tattoo system a nice beefy chunk of love. Immortal interaction can then not be based on "Well, this guy needs empowerment, so I don't want to scrap his entire character but he has NO IDEA WHAT HE IS TALKING ABOUT." Instead, those who wish to discuss the intricacies of Imm religions and actually get them right, put in the time, jump through hoops for a capricious Imm, etc... can find their reward in the ink and prestige of being their Deity's TRULY chosen one. As for priests, they woud not enjoy near the status without the mark of their Patron, as used to be the case in the old days.
Thank you all for continuing to make the greatest digital game ever created what it is. I direct that to my fellow players as well as the staff and creators. Good day to you!
The Faithful of Nazmorghul (yeah, still my fave.)
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RE: Empowerment: Beaten to Death?,
Macaca,
03-Apr-10 01:58 PM, #2
RE: Empowerment: Beaten to Death?,
Scrimbul,
03-Apr-10 03:57 PM, #3
RE: Empowerment: Beaten to Death?,
Macaca,
03-Apr-10 08:18 PM, #4
RE: Empowerment: Beaten to Death?,
Mostly Harmless,
03-Apr-10 10:52 PM, #5
RE: Empowerment: Beaten to Death?,
Daevryn,
03-Apr-10 11:17 PM, #6
You say nerf.,
Scrimbul,
03-Apr-10 01:54 PM, #1
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Macaca | Sat 03-Apr-10 01:58 PM |
Member since 03rd Apr 2010
27 posts
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#31704, "RE: Empowerment: Beaten to Death?"
In response to Reply #0
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>Make the roleplay requirement retroactive instead of innately >required
This sounds like throwing in the towel to me.
I understand what you're saying, but I feel like the priestly classes are one of the only bastions of roleplay in the game. Granted, random shaman #43532 is not what I'm talking about, but I find that many druids and paladins are above the bar when it comes to RP.
I might be in the minority, but I play the game mainly for RP and get the majority of my fix from inside The Village. Much of the rest comes from random enemies (often Scion FWIW) and random priests. I find that Outlander Priests are often high up on the RP scale, too.
Feel free to disregard this entire post as I admit to not having played an empoweree, but it seems to me like a pretty minimal amount of RP is required to get empowerment. Finding your god online is a whole other matter. I think that any immortal should be able to empower/unempower any priest at any time. I feel like that would solve much of the frustration.
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#31709, "RE: Empowerment: Beaten to Death?"
In response to Reply #4
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I think one of the big things is that a given IMM doesn't necessarily want to involve themselves in another IMM's religion. Not every IMM is 100% familiar with every other IMM's religion, and some IMMs like to do things a certain way. Also, there could be implications down the line: what happens when you need to up your empowerment? Is some random IMM going to do it again? At that point, you might as well be a priest of a made-up religion.
What I wouldn't be against seeing is empowerment-by-quest. Maybe there could be some NPC immortals, with shrines and tattoos and all, with some Lich-like quests (scaled to level, of course) to become empowered and tattooed. The quest can be a pre-req which, when completed, notifies the immortals. To actually be granted the empowerment, you would still need to impress the actual IMMs, and be rewarded by one of them for the usual things (good RP, etc.).
This is similar to making your own religion, but with the added bonus of having codified religions to use which any IMM can work with.
----- "In those days spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri."
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Daevryn | Sat 03-Apr-10 11:17 PM |
Member since 13th Feb 2007
11117 posts
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#31710, "RE: Empowerment: Beaten to Death?"
In response to Reply #5
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In practice, even with a made-up religion, once one imm takes a hand in your empowerment, that's probably the only imm that is ever going to take a hand in your further empowerment. I don't see 'NPC religions' changing that.
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