|
|
#31244, "Priority in combat."
|
The current system of deciding priority in combat does not make any sense to me. Might I suggest changing priority to favor the agressor? Who ever started the fight gets priority, makes more sense instead of giving it to the guy that stays logged in the longest.
Flame on
|
|
|
|
Combat priority? Logged in longest? Can someone explain...,
Curiouss (Guest),
07-Mar-10 05:50 PM, #9
RE: Combat priority? Logged in longest? Can someone exp...,
Splntrd,
08-Mar-10 04:15 PM, #10
RE: Combat priority? Logged in longest? Can someone exp...,
DurNominator,
09-Mar-10 06:40 AM, #11
RE: Priority in combat.,
Daevryn,
05-Mar-10 05:07 PM, #2
RE: Priority in combat.,
sorlag (Anonymous),
05-Mar-10 09:31 PM, #4
Would this involve completely overhauling the combat sy...,
Kadsies (Guest),
06-Mar-10 10:54 AM, #6
Yes,
Zulghinlour,
06-Mar-10 04:22 PM, #8
I dunno.,
Forsakenz (Guest),
05-Mar-10 05:00 PM, #1
RE: Combat ordering,
Valguarnera,
05-Mar-10 07:12 PM, #3
good call,
jhyrb (Guest),
06-Mar-10 09:07 AM, #5
:p,
Mek (Guest),
06-Mar-10 01:55 PM, #7
Gank-based,
Shaapa (Guest),
09-Mar-10 02:12 PM, #12
| |
|
|
#31265, "Combat priority? Logged in longest? Can someone explain..."
In response to Reply #0
|
|
|
  |
Splntrd | Mon 08-Mar-10 04:15 PM |
Member since 08th Feb 2004
1096 posts
| |
|
#31283, "RE: Combat priority? Logged in longest? Can someone exp..."
In response to Reply #9
|
The person who gets the first melee hits in a "round" of combat is (in other words, is given priority) is the person who's been logged in the longest. On the who list, the people at the top of the list have been logged on the longest, the people at the bottom are the most recent arrivals. Priority goes from top to bottom. Splntrd
|
|
|
|
  |
DurNominator | Tue 09-Mar-10 06:39 AM |
Member since 08th Nov 2004
2018 posts
| |
|
#31284, "RE: Combat priority? Logged in longest? Can someone exp..."
In response to Reply #9
Edited on Tue 09-Mar-10 06:40 AM
|
In beginning of every pulse, the game goes through a linked list of all characters (the list is called descriptor) and processes the actions and commands of all characters. The guy who is first in the list gets processed first, and therefore his attacks always appear before the second guy's attacks. The character order in descriptor list is such that if a new guy logs in, he goes to the last place in the list (the last to login used to be first in the descriptor list but was changed so that people couldn't do a logout/login to get first attacks).
The command who prints out a list of characters online, in the order they appear in the descriptor list. Therefore, it can be seen from the who list which character gets his attacks in first as both processes use the same processing order of characters.
|
|
|
|
|
Daevryn | Fri 05-Mar-10 05:07 PM |
Member since 13th Feb 2007
11117 posts
| |
|
#31247, "RE: Priority in combat."
In response to Reply #0
|
For the amount of work it would take, you probably need to convince us that favoring the aggressor is a lot better than the current system.
I mean, there's a lot of things I'd look at if time was no object, but implementing this ranks around #1098 on my list.
|
|
|
|
  |
|
#31250, "RE: Priority in combat."
In response to Reply #2
|
>I mean, there's a lot of things I'd look at if time was no >object
Like what?
|
|
|
|
  |
|
#31252, "Would this involve completely overhauling the combat sy..."
In response to Reply #2
|
If it does, then I agree that its probably not worth the effort. If it doesn't then its probably worth a discussion.
|
|
|
|
    |
Zulghinlour | Sat 06-Mar-10 04:22 PM |
Member since 04th Mar 2003
9792 posts
| |
|
#31255, "Yes"
In response to Reply #6
|
As has been said the last time this discussion came up. So long, and thanks for all the fish!
|
|
|
|
|
|
#31245, "I dunno."
In response to Reply #0
|
I think the priority should go to whoever did not do the last command in between rounds when those skills do not lag the target.
Svirf pincers mage
R1 Svirf melee Mage melee
R2 Svirf melee Mage melee
Mage casts spell
R3 Svirf melee Mage melee
*Had the mage not cast a spell, as in no 'last' action, mage would come first in priority
Example two
Svirf fails pincer on mage
R1 Mage melee Svirf melee
Mage casts fireball
R2
Svirf melee Mage melee
Svirf overheads
R3 Mage melee Svirf melee
It could get complicated accounting for group fights.
|
|
|
|
    |
|
#31251, "good call"
In response to Reply #3
|
add more bonuses to dex based chars
|
|
|
|
      |
|
#31254, ":p"
In response to Reply #5
|
Can we see arials with "inherent slay" in the near future?
|
|
|
|
    |
|
#31285, "Gank-based"
In response to Reply #3
|
When 2 (or more) people are hitting you then you always have the first command in.
Example:
person A trips you person B trips you
R1 you melee person A person A melees you person B melees you
R2 you melee person A person A melees you person B melees you
The old system stays when you fight 1 vs 1.
P.S. I would change the anti-gank code for 2 persons instead of 3. Really the battle of 2 vs 1 is too unfair in almost all situations. I think i have read somewhere that uber ap's and liches gain less from anti-gank code so this change won't hurt much "usual" characters.
|
|
|
|
|