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#28877, "Tribunal"
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I've got a few questions about Tribunal. I'm interested in everyone's opinion, but specifically looking for an “official” answer from an Imm if there is one.
1) What's the IC explanation behind why it's alright to attack city guards? I understand the mechanics / balance issues, and I've heard a couple of the excuses commonly given by Tribunal leaders, mainly that they're essentially “hired help”. Is there an “official” reason why it's okay to make someone a criminal for attacking guild guards but not city guards?
2) Is there an agreed upon background story or explanation for Tribunals existence in certain cities? Hamsah has the Sultan and his palace (complete with guards) and Seantryn has something similar. Is there concrete information IC (besides hearsay and guesses) as to how these “relationships” work?
3) This probably has to be answered specifically by a Tribunal Imm, but is it acceptable for a Tribunal to care about the law, protecting the cities, etc., but simply not give a rat's ass about Outlander? For example, said Tribunal would retrieve the scales (since they're a necessity) but otherwise be uninterested in taking the fetish or being offensive towards the Outlander.
** Again, I've heard what mortal Tribunals in the past have said IC. I'm just wondering if there are concrete answers to these questions (mainly 1 & 2) or if it's intentionally vague.
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RE: 2),
Lazy Splntrd (Guest),
04-Dec-09 02:31 PM, #11
RE: Tribunal,
Grobbak,
02-Dec-09 11:52 PM, #3
RE: Tribunal,
Asyguest (Guest),
03-Dec-09 12:37 AM, #4
RE: Tribunal,
Isildur,
03-Dec-09 01:32 AM, #5
I'd call it responsibility,
Daurwyn2 (Guest),
04-Dec-09 02:01 PM, #9
RE: I'd call it responsibility,
asylumius,
04-Dec-09 02:22 PM, #10
Cityguards vs Heroes,
Lamanee (Guest),
02-Dec-09 08:00 PM, #1
RE: Cityguards vs Heroes,
Asyguest (Guest),
02-Dec-09 08:05 PM, #2
help 26....,
Lamanee (Guest),
03-Dec-09 01:32 AM, #6
RE: help 26....,
asylumius,
03-Dec-09 10:11 AM, #7
The background is...,
Lamanee (Guest),
03-Dec-09 07:39 PM, #8
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#28975, "RE: 2)"
In response to Reply #0
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I've always heard the back story is that Tribunal is a hired organization of mercenary elites. Sure, the Sultan and the Empress have their own guards, but they have hundreds of other responsibilities like keeping the plebians in line, whipping the slaves, and sleeping with loose women.
Not only that, the average Hero PC is practically a demi-god. Your average run-of-the-mill army can't handle them effectively; the cheapest way to keep them into check is to hire other demi-gods to take care of them for you.
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Grobbak | Wed 02-Dec-09 11:52 PM |
Member since 13th Jul 2009
174 posts
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#28886, "RE: Tribunal"
In response to Reply #0
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I'll mostly skip 1 and 2, as I'm not a current Tribby Imm. But as former Tribby Imm, and serial Tribby player, I'll say.. 1 and 2 just are. I mean, the sky is blue, water is wet, and Tribby is the way it is, because that's just the way it is. I am unsure why you need it spelled out in game or otherwise.
In fact, I prefer it vague as it lends to a variety of role options for the 5 or so Tribs I play in a calender year.
As for number 3.
My last Trib made Provost and he was a complete pacifist when it came to Outlander. Yes, I would retrieve. Yes, I would defend the Spire and the cities. I *almost* never hunted outside the cities and I *never* once participated taking the Fetish.
In fact, I am unsure why regular Tribunal members are so DEAD set on retrieving the Scales even if it means their death, as you can still:
Make people wanted Call Vigilance Call Guards
the three main powers to enforce the laws within the cities...
Anyways, just the 2 cents of a former Tribby Imm
G.
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#28888, "RE: Tribunal"
In response to Reply #3
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Fair enough.
I guess the reason I like there being a "real" explanation is because when everyone simply writes whatever they want in their role or every leader says something a little different, something has to be wrong. I absolutely understand that it is what it is because of game mechanics and because that's how it was before.
Either way, I'm not so much asking for anything to happen or be changed, but simply wondering if in almost 20 years of Law-Cabal lore there was a "right answer". If there isn't, that's cool too.
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#28973, "I'd call it responsibility"
In response to Reply #3
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No one should have to suicide, but generally you should be obliged to get back your cabal item, not just ignore it is missing. To do otherwise is poor rp imho. It basically says "I don't care whether or not I've got my item".
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asylumius | Fri 04-Dec-09 02:22 PM |
Member since 09th Apr 2007
137 posts
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#28974, "RE: I'd call it responsibility"
In response to Reply #9
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I've never had a lot of luck with this RP angle in Trib, but it seems to be a popular one. What about those who basically join Tribunal and think of it as a job?
Joe the (we'll say evil) Magistrate is "at work" in Galadon, and when he leaves he's a private citizen. Assuming Joe thinks that nobody is going to punish him for not retrieving, is it poor RP for him to simply not care? He's got his powers, he has all the tools he needs to effectively do this job.
Normally I'd say yeah, if you're in the cabal then the cabal item is automatically important to you and worth fighting to have back as soon as possible. In the case of Tribunal though, I can sort of see the above case being a reasonable exception.
I can also completely understand a Tribunal character of higher authority getting pissed off and reprimanding Joe, if that's the risk he wants to take, I think I'd let it pass as satisfactory PR, so long as Joe's role describes him as someone who would think and act that way.
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#28879, "Cityguards vs Heroes"
In response to Reply #0
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The blood tribunal is hired to protect Thera's guildmembers against other guildmembers in certain cities. The protection of other citizens are taken care of by the cityguards. The guildguards are also hired to protect the guildmembers
There are some texts exaplaining exactly that ICly. If not the helpfile even? Or is it help 26 (the law helpfile)
(Guildmembers = PCs)
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#28880, "RE: Cityguards vs Heroes"
In response to Reply #1
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I guess I don't see anything in the helpfiles that explains that very clearly.
Either way, I've heard that before. I've heard similar, but slightly different things before. I'm just wondering if there is an official "right" answer or not. It's fine if there's not.
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#28890, "help 26...."
In response to Reply #2
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help 26 LAWS LAW PROTECTOR PROTECTED The laws of the land that shall be enforced by the Blood Tribunal are as follows:
*** The areas that are defined as protected by the jurisdiction of the Law are the entirety of Galadon, Hamsah Mu'tazz, Voralian City, and Seantryn Modan. With the exception of the fifth law, the cities police their own denizens, leaving the Blood Tribunal to focus on the actions of Adventurers and their servants.
Yepp, the last bit is pretty obvious.
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asylumius | Thu 03-Dec-09 10:11 AM |
Member since 09th Apr 2007
137 posts
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#28894, "RE: help 26...."
In response to Reply #6
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Again, I didn't ask for confirmation that cityguards (and other things) aren't protected, I was asking for the background and/or explanation why.
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#28915, "The background is..."
In response to Reply #7
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... that the cities hired the bloodtribunal to aid them in guarding the cities. No idea where I've read it though.
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