Idea,
Doof (Guest),
16-Nov-09 10:10 AM, #5
RE: Idea,
Isildur,
16-Nov-09 11:28 AM, #7
RE: Idea,
Daevryn,
16-Nov-09 11:35 AM, #8
RE: Idea,
Doof (Guest),
17-Nov-09 12:50 PM, #9
RE: Idea,
Doof (Guest),
17-Nov-09 12:50 PM, #10
The problem is,
Daurwyn2 (Guest),
17-Nov-09 01:42 PM, #12
RE: Idea,
Doof (Guest),
17-Nov-09 12:51 PM, #11
RE: idea: offensive skills/spells on yourself,
Daevryn,
16-Nov-09 12:06 AM, #1
RE: idea: offensive skills/spells on yourself,
Isildur,
16-Nov-09 12:38 AM, #2
umm,
Daurwyn2 (Guest),
16-Nov-09 03:59 AM, #3
You missed his meaning but...,
Hyshrawr (Guest),
16-Nov-09 04:01 AM, #4
RE: idea: offensive skills/spells on yourself,
Valkenar,
16-Nov-09 10:53 AM, #6
| |
|
|
#28401, "Idea"
In response to Reply #0
|
Perhaps the guildmasters could offer a service that the guild member could purchase which allows them to fully comprehend the scope of a skill or spell. Similar to "identify", but with skills/spells/songs instead of objects.
|
|
|
|
    |
Daevryn | Mon 16-Nov-09 11:35 AM |
Member since 13th Feb 2007
11117 posts
| |
|
#28405, "RE: Idea"
In response to Reply #7
|
Yeah I'm not necessarily opposed to being able to do something LIKE that in principle, but it seems like a lot of work for something that's more easily addressed in easier ways.
|
|
|
|
      |
|
#28430, "RE: Idea"
In response to Reply #8
|
In my head, I would think of it as only being available for some of the higher-level abilities, which would drastically cut down the work. Let me also say that I have no idea just how much work it would be since I would have no idea how to implement it, so forgive me if I'm a little cavalier with other folks' time.
For example, I wouldn't see the guildmaster taking the time to explain the effects of "dirt kicking" or "kick" to a young fighter. Perhaps the "explanations" could even be sold as reading material within the guild rather than an interaction with the guildmaster.
|
|
|
|
      |
|
#28431, "RE: Idea"
In response to Reply #8
|
In my head, I would think of it as only being available for some of the higher-level abilities, which would drastically cut down the work. Let me also say that I have no idea just how much work it would be since I would have no idea how to implement it, so forgive me if I'm a little cavalier with other folks' time.
For example, I wouldn't see the guildmaster taking the time to explain the effects of "dirt kicking" or "kick" to a young fighter. Perhaps the "explanations" could even be sold as reading material within the guild rather than an interaction with the guildmaster.
|
|
|
|
        |
|
#28434, "The problem is"
In response to Reply #10
|
Dirt kick is precisely the sort of skill where a newbie needs the benefits explained.
Otherwise they think KICK is better because it does caps damage.
|
|
|
|
      |
|
#28433, "RE: Idea"
In response to Reply #8
|
In my head, I would think of it as only being available for some of the higher-level abilities, which would drastically cut down the work. Let me also say that I have no idea just how much work it would be since I would have no idea how to implement it, so forgive me if I'm a little cavalier with other folks' time.
For example, I wouldn't see the guildmaster taking the time to explain the effects of "dirt kicking" or "kick" to a young fighter. Perhaps the "explanations" could even be sold as reading material within the guild rather than an interaction with the guildmaster.
|
|
|
|
|
Daevryn | Mon 16-Nov-09 12:06 AM |
Member since 13th Feb 2007
11117 posts
| |
|
#28381, "RE: idea: offensive skills/spells on yourself"
In response to Reply #0
|
My first thought is, there's a reason why there's a penalty for using offensive spells on yourself (e.g., to prevent backstab). Granted, the direction the game has evolved in over the years has made this less of a concern than it once was, and there are other (although typically less convienient or more situational) ways to accomplish that.
My second thought is that roughly 0% of the offensive skills in the game are written in a way that this would actually work without taking the time to rewrite or at least add code to every one of them individually.
|
|
|
|
    |
|
#28390, "umm"
In response to Reply #2
|
You INJURE yourself, and thus make yourself too hurt for backstab.
|
|
|
|
    |
|
#28391, "You missed his meaning but..."
In response to Reply #2
|
The penalty ie. percentage loss in a spell/skill for using it on yourself hails back to the days when assassins had hellfire and you could assassinate/backstab and perform some other skills on opponents where the only limitations to such were their current degree of health. So you'd have assassins popping themselves with a hellfire now and again to keep from getting insta-gibbed by fellow assassins or dualbackstabbed into oblivion etc.
Would it be possible to remove the percentage skill loss? I know I've been honing lowbie skills moving from room to room and doing c 'insert spell' 2. and had a mob happen to walk in just then and eaten a little damage but lost out on some points in said skill. That being said, I'm also fine with the argument that if you wanna be lazy like that you have to eat the consequences if that happens...
|
|
|
|
  |
Valkenar | Mon 16-Nov-09 10:53 AM |
Member since 04th Mar 2003
1203 posts
| |
|
#28403, "RE: idea: offensive skills/spells on yourself"
In response to Reply #1
|
>My first thought is, there's a reason why there's a penalty >for using offensive spells on yourself (e.g., to prevent >backstab).
There's lots of ways to take a little damage if you want to. Logs from the frigid wastes is one obvious one.
|
|
|
|
|