Subject: "Fix for balance melee vs mages at low ranks" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #27378
Show all folders

Marcus_Thu 05-Nov-09 08:57 PM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27378, "Fix for balance melee vs mages at low ranks"
Edited on Thu 05-Nov-09 09:03 PM

          

From Dio's discussions.. there's a balancing problem at low/mid ranks since melee damage is basically a function of your eq, while mage damage is a function of the level. This means there will always be problems balancing the game since the power range of characters becomes very big. Easy fix for this:

Make eq work like weapons, so that if you are level 20 wearing a level 50 piece of eq, then all stats from that eq piece is modified by (MIN(char_level/eq_level), 1)..

So the formula for all eq stats would become ROUNDUP(eq_stat*MIN(char_level/eq_level, 1))

It would probably suck for my lowbie ragers from a powergaming POV, but it would also make things more fun if mages tried to fight back instead of teleport when a melee guy shows up on where.

It will also have a side effect of reducing the incentive to cheating eq to lowbie chars (good) and to full loot decked heros as a lowbie (i don't care about this.. but i know others do.. so good i suppose as it might reduce churn).

edit: I used roundup because it's boring if eq starts giving no stats at all.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply I think mages are pretty nasty at low ranks., The Heretic, 08-Nov-09 05:51 PM, #13
Reply Hint, Dwoggurd, 08-Nov-09 06:15 PM, #15
     Reply Please explain..., The Heretic, 08-Nov-09 06:59 PM, #17
     Reply how about, Dwoggurd, 08-Nov-09 11:58 PM, #27
     Reply Necros? Anti-Paladins? Shifters with great forms?, Zulghinlour, 08-Nov-09 10:06 PM, #25
          Reply Mage sitters, Dwoggurd, 08-Nov-09 11:57 PM, #28
               Reply RE: Mage sitters, Zulghinlour, 09-Nov-09 12:14 AM, #29
               Reply Re, Dwoggurd, 09-Nov-09 12:26 AM, #30
                    Reply RE: Re, Marcus_, 09-Nov-09 11:53 AM, #32
                         Reply 40th warrior, Dwoggurd, 09-Nov-09 01:00 PM, #35
                              Reply RE: 40th warrior, Daevryn, 09-Nov-09 01:26 PM, #37
               Reply RE: Mage sitters, Daevryn, 09-Nov-09 12:13 PM, #33
               Reply Mage sitters vs melee sitters, Dwoggurd, 09-Nov-09 01:12 PM, #36
                    Reply Your on crack, laxman, 09-Nov-09 08:35 PM, #38
                         Reply That only happens if..., Scrimbul, 11-Nov-09 03:54 AM, #47
                         Reply Idiot detected. Midlevel rager logs included, Dwoggurd, 11-Nov-09 06:02 AM, #48
                              Reply 34 rager vs 30 invoker, Dwoggurd, 11-Nov-09 05:52 AM, #49
                              Reply 34 rager vs 42 conjurer, Dwoggurd, 11-Nov-09 05:53 AM, #50
                              Reply 37 rager vs 44 shifter, Dwoggurd, 11-Nov-09 05:54 AM, #51
                              Reply 37 rager vs 36 necro, Dwoggurd, 11-Nov-09 05:55 AM, #52
               Reply You are so wrong, Valkenar, 10-Nov-09 10:29 AM, #41
Reply Think overall they are balanced, thendrell, 08-Nov-09 10:39 AM, #9
Reply Re: Elder mage should be a beast, _Magus_, 08-Nov-09 12:09 PM, #10
Reply Seriously dude,, Marcus_, 08-Nov-09 08:05 PM, #18
Reply 1-30 mages, increase health and give bash prot earlier., Cerunnir, 07-Nov-09 09:34 AM, #7
Reply Solid, solid suggestions. ~, _Magus_, 08-Nov-09 12:59 AM, #8
Reply RE: 1-30 mages, increase health and give bash prot earl..., Zulghinlour, 08-Nov-09 01:13 PM, #12
     Reply Questions, Dwoggurd, 08-Nov-09 06:13 PM, #
     Reply RE: Questions, Zulghinlour, 08-Nov-09 10:04 PM, #24
          Reply And?, Dwoggurd, 08-Nov-09 11:45 PM, #26
          Reply Lowbie Mages, Zephon, 10-Nov-09 10:57 PM, #46
     Reply RE: 1-30 mages, increase health and give bash prot earl..., Valkenar, 08-Nov-09 06:13 PM, #14
     Reply RE: 1-30 mages, increase health and give bash prot earl..., Jugynheim, 08-Nov-09 06:55 PM, #16
     Reply RE: 1-30 mages, increase health and give bash prot earl..., Daevryn, 08-Nov-09 08:40 PM, #20
          Reply RE: 1-30 mages, increase health and give bash prot earl..., Jugynheim, 08-Nov-09 09:04 PM, #21
               Reply RE: 1-30 mages, increase health and give bash prot earl..., Daevryn, 08-Nov-09 09:16 PM, #22
                    Reply RE: 1-30 mages, increase health and give bash prot earl..., Jugynheim, 08-Nov-09 09:34 PM, #23
                         Reply RE: 1-30 mages, increase health and give bash prot earl..., sleepy, 10-Nov-09 02:49 AM, #39
                              Reply You are a moron, sir, CrftedDeception, 10-Nov-09 12:12 PM, #44
     Reply RE: 1-30 mages, increase health and give bash prot earl..., Cerunnir, 09-Nov-09 01:40 AM, #31
          Reply RE: 1-30 mages, increase health and give bash prot earl..., Daevryn, 09-Nov-09 12:16 PM, #34
               Reply RE: 1-30 mages, increase health and give bash prot earl..., Valkenar, 10-Nov-09 10:24 AM, #40
                    Reply RE: 1-30 mages, increase health and give bash prot earl..., Daevryn, 10-Nov-09 10:41 AM, #42
                         Reply RE: 1-30 mages, increase health and give bash prot earl..., Valkenar, 10-Nov-09 11:52 AM, #43
                              Reply RE: 1-30 mages, increase health and give bash prot earl..., Daevryn, 10-Nov-09 03:01 PM, #45
Reply It would be easier..., Zulghinlour, 06-Nov-09 12:03 PM, #2
Reply What do you think about?, Kadsuane, 06-Nov-09 05:15 PM, #3
Reply I think..., Amberion, 06-Nov-09 05:24 PM, #4
Reply RE: I think..., _Magus_, 06-Nov-09 05:38 PM, #5
Reply RE: What do you think about?, Daevryn, 06-Nov-09 06:03 PM, #6
Reply RE: What do you think about?, Zulghinlour, 08-Nov-09 01:10 PM, #11
Reply But..., Marcus_, 08-Nov-09 08:09 PM, #19
Reply Not a bad idea at all. I like it! n/t, Amberion, 06-Nov-09 07:57 AM, #1

The HereticSun 08-Nov-09 05:51 PM
Member since 04th Mar 2003
212 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27402, "I think mages are pretty nasty at low ranks."
In response to Reply #0


          

Invokers at low ranks can hit every vuln.
Muters get mental jolt, which hits hard for low ranks.
I don't play shifters, but they seem okay if a bit dull.
Conjies, well last week people were saying the new familiars are OP. So they gotta be okay.
Necros are kinda weak before they can animate and get scourge, then its over.

- At low ranks decent save vs spell gear is hard to get, so expect the melee class to not resist.
- A rager app has no way to see invis, so he is F'd.
- A mage only has to gear for HP. You should be able to double your HPs with a little effort.

The only thing I'd worry about is bash, but...
Small tweak to Bash/Trip: http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=3&topic_id=464&mesg_id=464

If you think mages are weak at low ranks, I suggest a four path human invoker sub 20. It would take no time at all to get the spells to experiment with this throwaway char. Wall of fire FTW.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
DwoggurdSun 08-Nov-09 06:15 PM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27406, "Hint"
In response to Reply #13


          

There are many melee levelsitters and there are a few mage levelsitters.

Question to you:
Why do you think this happens?
- because they all are idiots and don't understand how nasty are mages at low ranks
- because they (unlike you) actually have a clue.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
The HereticSun 08-Nov-09 06:59 PM
Member since 04th Mar 2003
212 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27408, "Please explain..."
In response to Reply #15


          

...so I can shred your argument.

This will be amusing, if you actually reply with some substance.





  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
DwoggurdSun 08-Nov-09 11:50 PM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27419, "how about"
In response to Reply #17
Edited on Sun 08-Nov-09 11:58 PM

          

You pick one of two options?
Melee boys sits at low/middle ranks for reason (they feel they have advantage), or because they don't understand how nasty low level mages are (and essentially do somewhat dumb stuff).
Really, I'm trying to figure what of points you defend.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
ZulghinlourSun 08-Nov-09 10:06 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27416, "Necros? Anti-Paladins? Shifters with great forms?"
In response to Reply #15


          

I see ALL of these level sit at one point or another...just like an Assassin sitting at 35.

So long, and thanks for all the fish!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
DwoggurdSun 08-Nov-09 11:57 PM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27420, "Mage sitters"
In response to Reply #25


          

Shifters usually sit in hero range.
While I don't really like the whole concept of sweet spots, but those 45+ air majors do us favor and torment numerous levelsitters at rank 40.

APs are somewhat melee classes. No wonder they sit there.

Necros can do fine at 37. With some wands luck that is. However, you probably can do much better with a decked melee boy.

Conjurers did fine at 30 before (where they get aura/shield). But with new wands that's a gamble again. It's too much work to hunt people at those ranks without wands. A skilled player can rack good ratio on newbies, but if his opponent is an equally skilled decked warrior, I put money on him (especially if he is a rager).

Overall, my point is:
Levelsitting is a sign of balance problem (major or minor). It better be fixed.
And you point is:
Levelsitting is ok because other sit too?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
ZulghinlourMon 09-Nov-09 12:14 AM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27421, "RE: Mage sitters"
In response to Reply #28


          

>Shifters usually sit in hero range.
>While I don't really like the whole concept of sweet spots,
>but those 45+ air majors do us favor and torment numerous
>levelsitters at rank 40.
>
>APs are somewhat melee classes. No wonder they sit there.

Yeah, it has nothing to do with charging up those unholy kills at all, it's cause they're melee...

>Necros can do fine at 37. With some wands luck that is.
>However, you probably can do much better with a decked melee
>boy.

Necro's do fine just about everywhere, sleep is an amazing spell.

>Conjurers did fine at 30 before (where they get aura/shield).
>But with new wands that's a gamble again. It's too much work
>to hunt people at those ranks without wands. A skilled player
>can rack good ratio on newbies, but if his opponent is an
>equally skilled decked warrior, I put money on him (especially
>if he is a rager).
>
>Overall, my point is:
>Levelsitting is a sign of balance problem (major or minor). It
>better be fixed.

"It better be fixed." ... or what? Especially since it's not broken.

I think it's fine to have sweet spots, as long as there is also incentive to move along. There is a reason thieves have stuff beyond level 30 these days, why warriors get a second spec at 40, and legacies after that. There is a reason that many things have been moved over the years to push everyone towards the hero range.

>And you point is:
>Levelsitting is ok because other sit too?

No, my point is there are other level sitters than just melee classes.

So long, and thanks for all the fish!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
DwoggurdMon 09-Nov-09 12:26 AM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27422, "Re"
In response to Reply #29


          

>Yeah, it has nothing to do with charging up those unholy kills
>at all, it's cause they're melee...

They would probably sit less if they were not melee.
Being melee makes sitting easier. And if they actually manage to gather some charges, their melee is becoming even better.

>>Necros can do fine at 37. With some wands luck that is.
>>However, you probably can do much better with a decked melee
>>boy.
>
>Necro's do fine just about everywhere, sleep is an amazing
>spell.

But bash beats sleep more often than not.
Plus at lower ranks they have less mana to cast summon/sleep/maledictions and have less power to actually finish their opponents. I personally wouldn't bother to sit until at least crimson scourge.

>"It better be fixed." ... or what? Especially since it's not
>broken.

Well, sweet spots indicate balance problems. So it *is* broken. The question here whether you think this problem is big or not. I'm not saying that every sweet spot is a huge hole in balance, but some of them are somewhat significant. And they are easy to notice. Just look at player base, where and why people sit with different classes.
If some spot is *almost* must, then, perhaps, this is borken significantly. For example, almost every warrior sits at 40 for some time.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                        
Marcus_Mon 09-Nov-09 11:53 AM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27430, "RE: Re"
In response to Reply #30


          

>> For example, almost every warrior sits at 40 for some time.

That makes sense, like invokers sit at 38 - because you get some really important skills that you want practice asap.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                            
DwoggurdMon 09-Nov-09 01:00 PM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27437, "40th warrior"
In response to Reply #32


          

You can practice at 42 too.
But if many choose to do it at 40, that means the see some advantages doing that. We all know, they avoid heroes.
So it is mostly about avoiding heroes (sweet spotting), not about practicing itself.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                                
DaevrynMon 09-Nov-09 01:26 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27439, "RE: 40th warrior"
In response to Reply #35


          


>So it is mostly about avoiding heroes (sweet spotting), not
>about practicing itself.

I somewhat disagree, in that you seem to be saying that not having heroes in range as someone who wants to practice a new spec a bit is good purely because of class balance, whereas I think it's because of several factors, not the least of which is time balance.

If I'm level 40 at let's say 30-40 hours (or whatever), probably most of the people in my range at roughly that point, in terms of whether or not they're caballed, have tattooes/virtues/empowerment/etc., have found wands if applicable, have worked their skills, etc.

Compare that with hero, where all the really long-lived characters already are. You're not going to find a 600 hour old fire giant warrior with even the skills he barely uses at 100% in your range at level 40.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
DaevrynMon 09-Nov-09 12:13 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27432, "RE: Mage sitters"
In response to Reply #28


          


>Necros can do fine at 37. With some wands luck that is.
>However, you probably can do much better with a decked melee
>boy.

It's very possible, but then you're talking decked. Is it better to have a character who can rack up some kills with basically no gear, or a character who becomes really deadly with great gear? It's a bit apples and oranges.

>Conjurers did fine at 30 before (where they get aura/shield).
>But with new wands that's a gamble again.

Not really. There's plenty of non-sleek aura and shield out there at those levels.

>It's too much work
>to hunt people at those ranks without wands. A skilled player
>can rack good ratio on newbies, but if his opponent is an
>equally skilled decked warrior, I put money on him (especially
>if he is a rager).

I think you're oversimplifying.

For example if I'm a necromancer . . . a Battle warrior is never, ever going to catch me someplace like Eastern Road. He's either going to find me someplace where he probably will not make it to his cabal alive if I sleep him (regardless of how decked he is) or he's not going to find me at all.

If you dispute that, then I'd say you're doing the very thing you accuse me of doing: you're assuming the mages the warrior fights will be newbies or play dumb.

>Overall, my point is:
>Levelsitting is a sign of balance problem (major or minor). It
>better be fixed.
>And you point is:
>Levelsitting is ok because other sit too?

My point (but perhaps not Zulg's, he can speak for himself) is that levelsitting is okay if the game that results is interesting and fun. Having people in my range that are out to kill me and are not in a hurry to level, to me, is interesting and fun as long as I have good opportunities to avoid or kill them (depending on my situation) and I think that's generally, if not always, true.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
DwoggurdMon 09-Nov-09 01:12 PM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27438, "Mage sitters vs melee sitters"
In response to Reply #33


          

>It's very possible, but then you're talking decked. Is it
>better to have a character who can rack up some kills with
>basically no gear, or a character who becomes really deadly
>with great gear? It's a bit apples and oranges.

It's relatively easy to come with gear.
Either through:
- lowbie looting (everybody starts in midnight dragon since level 1 )
- cheating (no comments)
- cabal friends (look at forties with prayer beads)
- killing people

>For example if I'm a necromancer . . . a Battle warrior is
>never, ever going to catch me someplace like Eastern Road.
>He's either going to find me someplace where he probably will
>not make it to his cabal alive if I sleep him (regardless of
>how decked he is) or he's not going to find me at all.
>
>If you dispute that, then I'd say you're doing the very thing
>you accuse me of doing: you're assuming the mages the warrior
>fights will be newbies or play dumb.

There are two aspects:
- skilled mage vs skill melee at low/middle ranks. I would probably call it draw. Especially if both sides avoid fighting at places that favor their opponents.
- racking kills on newbies and less skilled people.
I would put money on a melee boy. Sure, you can kill many with your necro or a conjurer. But by the time you spent on preparing, gathering zombies, conjuring, getting crushing hands wands, etc, Marcus's lowbie rager would probably already kill ten people by simply lurking around Galadon or craniling people at recalls.

>My point (but perhaps not Zulg's, he can speak for himself) is
>that levelsitting is okay if the game that results is
>interesting and fun. Having people in my range that are out
>to kill me and are not in a hurry to level, to me, is
>interesting and fun as long as I have good opportunities to
>avoid or kill them (depending on my situation) and I think
>that's generally, if not always, true.

You're saying that sweet spots is not a big deal. In many cases I could agree, though I still think that some of them should be fixed.
Think about other alternative:
You remove sweet spots and make things balanced everywhere.
It doesn't mean everybody has to hurry to hero. It just means you can sit at any level with any class and do ok. Not great, but not bad either.
So instead 50% of warriors sitting at 40 you we see them scattered between 15, 20, 25, 30, 35, 40, 42 and hero levels. I think it's a good thing.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                        
laxmanMon 09-Nov-09 08:35 PM
Member since 18th Aug 2003
1867 posts
Click to send private message to this author Click to add this author to your buddy list Click to send message via AOL IM
#27446, "Your on crack"
In response to Reply #36


          

mid rank human evil/good conjie will beat the ever living crap out of villagers, without preps, most of the time. Heck with minimal preps they could feasbly take out groups of villagers in a matter of rounds (espcially if those villagers are cloud/duergard/felar/arial/dwarf wait thats like all villagers).

The necromancer as well, even without wands, with half decent gear they can afford to fail a sleep and word before dieing (except on the rare DB and DB's are very rare when your skill is low and the skill goes up very very slowly like 80 hours of constant fighting with 24 int to master). all the necro has to do is rinse and repeat until they land the sleep and then... buh bye villager, at the mid ranks you really only need a couple of zombies expecially if your a low xp penalty necro.

muters are the same if you bother to gear more then 300 hp and prep (like with your class spells not ABS) to fight you can slaughter villagers with disrupt flesh, a lot of mid rankers haven't taken thick veined and if they don't have bandages you can wittle them down. If you got levels spellbane won't fire as often.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                            
ScrimbulWed 11-Nov-09 03:54 AM
Member since 22nd Apr 2003
884 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM Click to send message via ICQ
#27461, "That only happens if..."
In response to Reply #38


  

          

...the ragers in question aren't swinging at the conjurer for the first 3-5 rounds when combat starts.

If all three ragers pounce the same conjurer and/or same servitor, (provided the ragers in question are non-berserkers and/or grouped with your average schmuck) or an extremely tanky character hits the nastier servitor (angel/demon) while the other two fight the conjurer, the conjurer is going to have a very hard time adapting to all of that. Especially since flash is 2 rounds and unreliable to boot.

A conjurer might steamroll someone in an otherwise even fight by surprise with an extremely happy servitor, but a group that doesn't panic and isn't half-dead when the conjurer arrives has a good shot at driving off or killing the conjurer before the servitors start spamming acid blast every round. More often than not they won't unless you're dealing with a conjurer that has a chaotic ethos, which is still hard to handle for ANYONE unless consistent and easily accessible aura/shield/stoneskin are in play.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                            
DwoggurdWed 11-Nov-09 05:52 AM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27462, "Idiot detected. Midlevel rager logs included"
In response to Reply #38
Edited on Wed 11-Nov-09 06:02 AM

          

arial warrior rager
Fairly average eq
No deathblow (defender)

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                                
DwoggurdWed 11-Nov-09 05:52 AM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27463, "34 rager vs 30 invoker"
In response to Reply #48


          



[29 Human Asn] (PK) Zanarlok the Mokuroku
[30 Elf Inv] (PK) [TRIBUNAL] Jereimicia the Wizard of Evocation, Magistrate of Voralian City
[27 Felar Ran] (PK) Rylic the Jungleprowler
[35 Arial Inv] (PK) Fatfrumos the Wizard of Water
[37 Svirf War] (PK) [BATTLE] (WANTED) Dagar the Battle-Scarred
[41 Human Shf] (PK) Sletren the Sorcerer of Transformation
[26 Felar A-P] (PK) Semiazas the Crimson Knight
[36 Elf Shf] (PK) Allanaldra the Mistress of Metamorphosis
*34 Arial War* (PK) [BATTLE] (WANTED) Xubetok the Warrior of the Shield
[43 H-Elf Inv] (PK) Jyandauch the Master of Lightning

Players found: 10

<592 459 738 22:00 5049 civilized outdoor> whe
People near you:
(PK) Jereimicia Avenue of Hope
Dargekt The Great Square of the Phoenix
Nerisa The Sanctum of Healing
Vahrgaz Charity Street
(PK) Dagar Eastern Gate of Hope
(PK) a graceful otter Avenue of Hope
(PK) Xubetok The Great Square of the Phoenix

<592 469 738 23:00 5049 civilized outdoor> dash east hamstring Jereimicia
Avenue of Hope

[Exits: [north] east west]
(Translucent) (White Aura) Tending to the wounded a priest utters praise to the avatar.
They aren't here.

<592 469 735 23:00 5049 civilized outdoor> whe
People near you:
(PK) Jereimicia Square of the Unbreakable Blade
Dargekt The Great Square of the Phoenix
Nerisa The Sanctum of Healing
Vahrgaz Charity Street
(PK) Dagar On the Southeast Bridge
(PK) a graceful otter Square of the Unbreakable Blade
(PK) Xubetok Avenue of Hope

<592 469 735 23:00 5049 civilized outdoor> scan all
You scan north.
You scan south.
You scan east.
***** Range 2 *****
(Translucent) The slender shape of an otter glides into view.
A special guard from Voralian City is here, enforcing the Law.
A special guard from Voralian City is here, enforcing the Law.
(Translucent) Jereimicia is here.
A commanding peacekeeper is here, his finery adorned with symbols of
leadership.
A bright-eyed commoner is here, running his daily errands.

You scan west.
***** Range 1 *****
Dargekt is here.

***** Range 2 *****
A bright-eyed commoner is here, running his daily errands.

You scan up.
You scan down.

<592 469 735 23:00 5049 civilized outdoor> e
Avenue of Hope

[Exits: east west]

<592 469 732 23:00 5049 civilized outdoor> dash east hamstring Jereimicia
Square of the Unbreakable Blade

[Exits: north east south west]
A statue of a stern warrior stands among a triad of marble fountains.
(Translucent) The slender shape of an otter glides into view.
A special guard from Voralian City is here, enforcing the Law.
A special guard from Voralian City is here, enforcing the Law.
(Translucent) Jereimicia is here.
A commanding peacekeeper is here, his finery adorned with symbols of
leadership.
A bright-eyed commoner is here, running his daily errands.
You swing a straight razor in a sweeping blow to Jereimicia's hamstring!
Your hamstring slice DISMEMBERS Jereimicia!
Jereimicia is covered with bleeding wounds.

<592 469 729 23:00 5049 civilized outdoor>
The special guard yells 'Xubetok is a CRIMINAL! PROTECT THE INNOCENT!!'
You dodge the special guard's slash.
You parry the special guard's slash.
The special guard yells 'Xubetok is a CRIMINAL! PROTECT THE INNOCENT!!'
You dodge the special guard's slash.
You parry the special guard's slash.
You deftly duck under the special guard's slash.
The peacekeeper commander yells 'The criminal Xubetok is here at Square of the Unbreakable Blade! PROTECT THE INNOCENT!!'
The peacekeeper commander decimates you!
You parry the special guard's slash.
You dodge the special guard's slash and close in for a concealed attack!
Your slash EVISCERATES the special guard!
You parry the special guard's slash.
You parry Jereimicia's shocking bite.
Your slash misses Jereimicia.
Your slash DISMEMBERS Jereimicia!
You dodge the peacekeeper commander's crush.
You parry the peacekeeper commander's crush.
You parry the peacekeeper commander's crush.
Jereimicia is covered with bleeding wounds.

<565 469 729 23:00 5049 civilized outdoor> bash Jereimicia
You parry the special guard's slash.
You dodge the special guard's slash and close in for a concealed attack!
Your slash MUTILATES the special guard!
You parry the special guard's slash.
You parry Jereimicia's shocking bite.
Your slash MASSACRES Jereimicia!
Your pierce DISMEMBERS Jereimicia!
Your pierce DISMEMBERS Jereimicia!
Your slash DISMEMBERS Jereimicia!
Jereimicia is DEAD!!
Jereimicia splatters blood on your armor.
The special guard slowly fades away.
The special guard slowly fades away.
You dodge the peacekeeper commander's crush.
You dodge the peacekeeper commander's crush.
The peacekeeper commander is in perfect health.

<565 469 729 23:00 5049 civilized outdoor>
A graceful otter leaves north.
The peacekeeper commander is in perfect health.

<565 469 729 23:00 5049 civilized outdoor>
They aren't here.
Your slash DISMEMBERS the peacekeeper commander!
The peacekeeper commander parries your pierce.
The peacekeeper commander parries your slash.
The peacekeeper commander parries your slash.
You dodge the peacekeeper commander's crush.
The peacekeeper commander has a few scratches.

<565 469 729 23:00 5049 civilized outdoor> whe
People near you:
Jereimicia Avenue of Faith, Beneath the Cathedral Buttresses
Dargekt Avenue of Hope
Nerisa The Sanctum of Healing
Vahrgaz Charity Street
(PK) a graceful otter Avenue of Faith
(PK) Xubetok Square of the Unbreakable Blade
The peacekeeper commander has a few scratches.

<565 469 729 23:00 5049 civilized outdoor> fle
[BATTLE] Dagar: In one hour the commander will exit the city, and so will the special guards

Eastern Gate of Hope

[Exits: east west]
You flee from combat!


  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                                
DwoggurdWed 11-Nov-09 05:53 AM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27464, "34 rager vs 42 conjurer"
In response to Reply #48


          

A rager ranger friend finished him



[42 Human Con] (PK) Ishiamia the Inceptor of Divination
[33 Human Asn] (PK) Cometah the Sukuinage
[38 Min War] (PK) [BATTLE] Tuhdain the Battle-Hardened
[43 Human Con] (PK) Ohraeld the Adept of Divination
[36 Duerg A-P] (PK) Idosuka the Knight of the Apocalypse
*34 Arial War* (PK) [BATTLE] (WANTED) Xubetok the Warrior of the Shield
[39 Gnome War] (PK) [BATTLE] Dalisnik the Master of Battle
[30 Arial War] (PK) Orenda the Woman-At-Arms
[39 Duerg War] (PK) [BATTLE] Droghnund the Master of Battle, Drillmaster of Battle
[26 D-Elf Tra] (PK) Alise the Student of Metabolism
[37 Elf Shf] (PK) Allanaldra the High Eldress of Shapeshifting

Players found: 11



<592 163 666 17:00 2534 wilderness outdoor> 'I strike the conjurer
You say 'I strike the conjurer'

<592 163 666 17:00 2534 wilderness outdoor> whe
People near you:
(PK) Ishiamia In the Mountains
Griv In the Mountains
(PK) Xubetok A Dark Forest in the Mountains

<592 163 666 17:00 2534 wilderness outdoor>
[BATTLE] Dalisnik: Tuhdain, we will be here, m mind wanders a bit, and I heal

<592 163 666 17:00 2534 wilderness outdoor>
Someone nods.

<592 163 666 17:00 2534 wilderness outdoor> u
In the Mountains

[Exits: north down]
(Magical) (Glowing) A thaumaturgic circle is inscribed upon the ground.
Lashing its tail around like a whip, a black abishai devil squats here.
A Nightwalker stands in the shadows, breathing heavily.
(Invis) Ishiamia is here.
(White Aura) Griv is here.

<592 163 662 17:00 2534 wilderness outdoor> whe
People near you:
(PK) Ishiamia In the Mountains
Griv In the Mountains
(PK) Xubetok In the Mountains

<592 163 662 17:00 2534 wilderness outdoor>
[BATTLE] Tuhdain: Bud thee wid mmage oovdenn. Dinnk thdeal.

<592 163 662 17:00 2534 wilderness outdoor> underhand Ishiamia
You close into Ishiamia with some strong thrusts up under his ribs.
Your underhand strike MANGLES Ishiamia!
Your underhand strike MASSACRES Ishiamia!
A black abishai devil gestures at you, uttering blasphemies.
You feel struck down.
Ishiamia fades into existence.
You parry Ishiamia's bite.
Your slash DISMEMBERS Ishiamia!
Ishiamia parries your pierce.
Your pierce EVISCERATES Ishiamia!
Ishiamia parries your pierce.
Ishiamia is gushing blood.

<592 163 662 17:00 2534 wilderness outdoor>
You get in one more shot on Ishiamia as he flees.
Your parting blow DISMEMBERS Ishiamia!
Ishiamia has fled!
Ishiamia leaves down.
You hear someone's death cry.
A black abishai devil vanishes, its binding broken.

<592 163 662 17:00 2534 wilderness outdoor> d
A Dark Forest in the Mountains

[Exits: south up]
The bludgeoned corpse of Ishiamia lies here.
The severed head of Ishiamia is lying here.

<592 163 658 17:00 2534 wilderness outdoor>
Griv has arrived.

<592 163 658 17:00 2534 wilderness outdoor> whe
People near you:
Griv A Dark Forest in the Mountains
(PK) Xubetok A Dark Forest in the Mountains

<592 163 658 17:00 2534 wilderness outdoor>
The Nightwalker has arrived.

<592 163 658 17:00 2534 wilderness outdoor> pond
You ponder the question.


  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                                
DwoggurdWed 11-Nov-09 05:54 AM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27465, "37 rager vs 44 shifter"
In response to Reply #48


          



<645 482 317 0:00 2012 civilized outdoor> who pk
[36 Arial Inv] (PK) Fatfrumos the Wizard of Ice
[34 Human Bar] (PK) Thrane the Master of Notes
[30 D-Elf Shf] (PK) Mogrin the Lesser Changeling
[41 D-Elf War] (PK) Joram the Vanquisher of Adversaries, Imperial Blade
*37 Arial War* (PK) [BATTLE] (WANTED) Xubetok the Battle-Scarred
[36 Human Nec] (PK) Ahtieli the Malefic, Imperial Black Magician
[41 Gnome War] (PK) [BATTLE] Dalisnik the Vanquisher of Adversaries
[37 D-Elf Tra] (PK) Mzzaral the Wizard of Transmutation
[32 Felar Asn] (PK) [BATTLE] Zixx the Koshi Garuma
[38 Human Asn] (PK) Cru the Yama Arashi
[43 Duerg War] (PK) Horkampz the Seeker of the Macalla, Elite Imperial Blade
[44 Human Shf] (PK) Sletren the Master of Shapeshifting
[41 Dwarf War] (PK) [BATTLE] Taruk the Vanquisher of Adversaries

Players found: 13

<645 482 317 0:00 2012 civilized outdoor> whe
People near you:
Fjarn Along the Eastern Road
(PK) Xubetok Along the Eastern Road
(PK) a dire wolf Along the Eastern Road
Ugril Along the Eastern Road
A dire wolf has arrived.
Ugril has arrived.

<645 482 317 0:00 2012 civilized outdoor> hamstring wolf
A dire wolf bites you.
A dire wolf's bite mauls you.
You yell 'Help! a dire wolf bit me!'
A dire wolf has a few scratches.

<622 482 317 0:00 2012 civilized outdoor>
You are in no position to reach their hamstring.
A dire wolf has a few scratches.

<622 482 317 0:00 2012 civilized outdoor> fle
Along the Eastern Road

[Exits: east west]
You flee from combat!

<622 482 316 0:00 2012 civilized outdoor> e
hamstring wolf
Along the Eastern Road

[Exits: east west]
Ugril is here.
(Translucent) A dire wolf lopes along here.

<622 482 315 0:00 2012 civilized outdoor>
You swing a straight razor in a sweeping blow to a dire wolf's hamstring!
Your hamstring slice DISMEMBERS a dire wolf!
A dire wolf has some small but disgusting cuts.

<622 482 315 0:00 2012 civilized outdoor>
A dire wolf bites you.
A dire wolf's bite tears deeply into your flesh, leaving you bleeding.
A dire wolf's bite hits you.
A dire wolf has some small but disgusting cuts.

<610 482 315 0:00 2012 civilized outdoor>
Your slash DISMEMBERS a dire wolf!
Your slash EVISCERATES a dire wolf!
Your slash EVISCERATES a dire wolf!
You parry a dire wolf's bite.
You parry a dire wolf's bite.
You parry a dire wolf's bite.
Moving quickly, you avoid a dire wolf's bite.
A dire wolf is covered with bleeding wounds.

<610 482 315 0:00 2012 civilized outdoor> art
Ugril sits down and rests.
A dire wolf is covered with bleeding wounds.

<610 482 315 0:00 2012 civilized outdoor>
You get in one more shot on a dire wolf as he flees.
Your parting blow DISMEMBERS a dire wolf!
A dire wolf has fled!
A dire wolf leaves west.

<610 482 315 0:00 2012 civilized outdoor>
But you aren't fighting anyone!

<610 482 315 0:00 2012 civilized outdoor> w
Along the Eastern Road

[Exits: east west]

<610 482 314 0:00 2012 civilized outdoor> w
Along the Eastern Road

[Exits: east west]

<610 482 313 0:00 2012 civilized outdoor> whe
People near you:
(PK) Thrane Along the Eastern Road
Fjarn Along the Eastern Road
(PK) Xubetok Along the Eastern Road
(PK) a dire wolf Along the Eastern Road
Ugril Along the Eastern Road

<610 482 313 0:00 2012 civilized outdoor> w
Along the Eastern Road

[Exits: east west]

<610 482 312 0:00 2012 civilized outdoor> w
Along the Eastern Road

[Exits: north east]
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
(Translucent) A dire wolf lopes along here.
You yell 'Help! I'm being attacked by one of the Sultan's patrolmen!'
One of the Sultan's patrolmen mauls you.
You yell 'Help! I'm being attacked by one of the Sultan's patrolmen!'
One of the Sultan's patrolmen wounds you.
You dodge one of the Sultan's patrolmen's cleave and close in for a concealed attack!
Your slash MASSACRES one of the Sultan's patrolmen!
A dire wolf flickers between translucence, normality, and nothingness briefly.
You parry one of the Sultan's patrolmen's cleave.
One of the Sultan's patrolmen's cleave mauls you.
You dodge one of the Sultan's patrolmen's cleave.
One of the Sultan's patrolmen parries your slash.
One of the Sultan's patrolmen parries your slash.
One of the Sultan's patrolmen is in perfect health.

<544 482 311 0:00 2012 civilized outdoor> w
No way! You are still fighting!
One of the Sultan's patrolmen is in perfect health.

<544 482 311 0:00 2012 civilized outdoor> w
No way! You are still fighting!
One of the Sultan's patrolmen is in perfect health.

<544 482 311 0:00 2012 civilized outdoor>
Ugril tells you 'Har! getem!'
One of the Sultan's patrolmen is in perfect health.

<544 482 311 0:00 2012 civilized outdoor> fle
Along the Eastern Road

[Exits: east west]
You flee from combat!

<544 482 310 0:00 2012 civilized outdoor>
A dire wolf has arrived.

<544 482 310 0:00 2012 civilized outdoor> underhand wolf
You close into a dire wolf with some strong thrusts up under his ribs.
Your underhand strike MANGLES a dire wolf!
Your underhand strike MASSACRES a dire wolf!
You get in one more shot on a dire wolf as he flees.
Your parting blow EVISCERATES a dire wolf!
A dire wolf has fled!
A dire wolf leaves west.

<544 482 310 0:00 2012 civilized outdoor>
Fjarn has arrived.

<544 482 310 0:00 2012 civilized outdoor> w

A dire wolf has arrived.

<544 482 310 0:00 2012 civilized outdoor> underhand wolf

A dire wolf leaves east.

<544 482 310 0:00 2012 civilized outdoor> e

Thrane looks at you.

<544 482 310 0:00 2012 civilized outdoor> e
Along the Eastern Road

[Exits: north east]
Thrane is here.

<544 482 309 0:00 2012 civilized outdoor> whe
They aren't here.

<544 482 309 0:00 2012 civilized outdoor>
Along the Eastern Road

[Exits: east west]
Fjarn is here.
The rain ceases.
You feel less tough.
Your eyes see less truly.
You feel less resistant to magic.
You continue to bleed from your wounds.
Your bleeding EVISCERATES you!

<505 485 317 1:00 2012 civilized outdoor>
Along the Eastern Road

[Exits: east west]

<505 485 316 1:00 2012 civilized outdoor>
People near you:
(PK) Thrane Along the Eastern Road
Fjarn Along the Eastern Road
(PK) Xubetok Along the Eastern Road
Ugril Along the Eastern Road


  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                                
DwoggurdWed 11-Nov-09 05:55 AM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27466, "37 rager vs 36 necro"
In response to Reply #48


          



<655 468 789 12:00 1973 civilized outdoor> whe
*37 Arial War* (PK) [BATTLE] (WANTED) Xubetok the Battle-Scarred
[40 Min War] (PK) [BATTLE] Tuhdain the Master of Weapons
[36 Arial Inv] (PK) Fatfrumos the Wizard of Ice
[30 D-Elf Shf] (PK) Mogrin the Lesser Changeling
[36 Human Nec] (PK) Ahtieli the Malefic, Imperial Black Magician
[32 Felar Asn] (PK) [BATTLE] Zixx the Koshi Garuma
[43 Duerg War] (PK) Horkampz the Seeker of the Macalla, Elite Imperial Blade
[44 Human Shf] (PK) Sletren the Master of Shapeshifting

Players found: 8


<655 468 783 12:00 1973 civilized outdoor> whe
People near you:
(PK) Xubetok Along the Eastern Road
(PK) Tuhdain Along the Eastern Road
Joram Along the Eastern Road
(PK) Ahtieli Approaching a Large Crossroads
Cru Along the Eastern Road
(PK) Horkampz Along the Eastern Road
Dragrahl Along the Eastern Road
Macha Along the Eastern Road
Taruk Along the Eastern Road

<655 468 783 12:00 1973 civilized outdoor> w
Along the Eastern Road

[Exits: north east west]
A sign points north towards the Grove.

<655 468 782 12:00 1973 civilized outdoor> n
A Woodland Trail

[Exits: north south]

<655 468 781 12:00 1973 wilderness outdoor> whe
People near you:
(PK) Xubetok A Woodland Trail

<655 468 781 12:00 1973 wilderness outdoor>
[BATTLE] Taruk: gettin out dragrahl if yer can

<655 468 781 12:00 1973 wilderness outdoor>
Ahtieli has arrived.
A zombie of a cloud giant scout has arrived.
A flesh golem has arrived.
A zombie of a cloud giant scout has arrived.
A zombie of a cloud giant scout has arrived.
A mummy has arrived.

<655 468 781 12:00 1973 wilderness outdoor> underhand Ahtieli
You close into Ahtieli with some strong thrusts up under her ribs.
Your underhand strike MUTILATES Ahtieli!
Your underhand strike MUTILATES Ahtieli!
Ahtieli has some small but disgusting cuts.

<655 468 781 12:00 1973 wilderness outdoor>
Ahtieli fades into existence.
You parry Ahtieli's slice.
You dodge Ahtieli's slice and close in for a concealed attack!
Your slash decimates Ahtieli!
A mummy screams and attacks Xubetok!
You dodge a mummy's pound.
You parry a mummy's pound.
A zombie of a cloud giant scout screams and attacks Xubetok!
You parry a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
A zombie of a cloud giant scout's punch maims you!
A zombie of a cloud giant scout screams and attacks Xubetok!
You dodge a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
A flesh golem screams and attacks Xubetok!
You parry a flesh golem's smash.
A flesh golem's smash decimates you!
A zombie of a cloud giant scout screams and attacks Xubetok!
You parry a zombie of a cloud giant scout's punch.
You barely manage to turn a zombie of a cloud giant scout's punch aside.
You dodge a zombie of a cloud giant scout's punch.
Ahtieli's cube of force seems to shiver.
Your slash devastates Ahtieli!
Ahtieli parries your slash.
Ahtieli has some small but disgusting cuts.

<595 468 781 12:00 1973 wilderness outdoor>
A mummy rescues Ahtieli from you!
A mummy dodges your slash.
A mummy parries your slash.
A mummy is in perfect health.

<595 468 781 12:00 1973 wilderness outdoor> flee

A mummy parries your slash.
A mummy parries your slash.
A mummy is in perfect health.

<595 468 781 12:00 1973 wilderness outdoor> flee
Along the Eastern Road

[Exits: north east west]
A sign points north towards the Grove.
You flee from combat!

<612 477 796 13:00 1973 civilized outdoor>
You aren't fighting anyone.

<612 477 796 13:00 1973 civilized outdoor>
Ahtieli has arrived.
A mummy has arrived.
A zombie of a cloud giant scout has arrived.
A zombie of a cloud giant scout has arrived.
A flesh golem has arrived.
A zombie of a cloud giant scout has arrived.

<612 477 796 13:00 1973 civilized outdoor> underhand Ahtieli
You close into Ahtieli with some strong thrusts up under her ribs.
Your underhand strike EVISCERATES Ahtieli!
Your underhand strike MUTILATES Ahtieli!
Ahtieli has some small but disgusting cuts.

<612 477 796 13:00 1973 civilized outdoor>
A zombie of a cloud giant scout rescues Ahtieli from you!
A zombie of a cloud giant scout starts aiming at you!
A zombie of a cloud giant scout parries your slash.
A zombie of a cloud giant scout parries your slash.
Your slash MASSACRES a zombie of a cloud giant scout!
A zombie of a cloud giant scout parries your slash.
A zombie of a cloud giant scout has a few scratches.

<612 477 796 13:00 1973 civilized outdoor>
You dodge a zombie of a cloud giant scout's punch and close in for a concealed attack!
Your slash DISMEMBERS a zombie of a cloud giant scout!
A flesh golem screams and attacks Xubetok!
You parry a flesh golem's smash.
You dodge a flesh golem's smash and close in for a concealed attack!
Your slash MASSACRES a flesh golem!
A zombie of a cloud giant scout screams and attacks Xubetok!
A zombie of a cloud giant scout's punch maims you!
You parry a zombie of a cloud giant scout's punch.
A zombie of a cloud giant scout screams and attacks Xubetok!
You dodge a zombie of a cloud giant scout's punch.
A mummy screams and attacks Xubetok!
You parry a mummy's pound.
A mummy's pound nearly breaks through your blocking blow.
A zombie of a cloud giant scout dodges your slash.
A zombie of a cloud giant scout parries your slash.
A zombie of a cloud giant scout parries your slash.
A zombie of a cloud giant scout has a few scratches.

<577 477 796 13:00 1973 civilized outdoor>
You dodge a zombie of a cloud giant scout's punch and close in for a concealed attack!
Your slash MASSACRES a zombie of a cloud giant scout!
You dodge a zombie of a cloud giant scout's punch.
A zombie of a cloud giant scout's punch MUTILATES you!
You parry a zombie of a cloud giant scout's punch.
You dodge a mummy's pound.
You dodge a mummy's pound.
You parry a flesh golem's smash.
You dodge a flesh golem's smash.
A zombie of a cloud giant scout dodges your slash.
Your slash MANGLES a zombie of a cloud giant scout!
A zombie of a cloud giant scout parries your slash.
Your slash DISMEMBERS a zombie of a cloud giant scout!
Your slash DISMEMBERS a zombie of a cloud giant scout!
A zombie of a cloud giant scout has some small but disgusting cuts.

<539 477 796 13:00 1973 civilized outdoor> flee
scan all

[BATTLE] Taruk: da horkampz convulsin 'ere
A zombie of a cloud giant scout has some small but disgusting cuts.

<539 477 796 13:00 1973 civilized outdoor>
A Woodland Trail

[Exits: north south]
You flee from combat!

<539 477 795 13:00 1973 wilderness outdoor>
You scan north.
***** Range 1 *****
A gray squirrel sits on the trunk of a tree chattering like a Copeham gossip.

You scan south.
***** Range 1 *****
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A shambling mummy sways here, reeking of the grave.
(Ghostly) Ahtieli is here.
You scan east.
You scan west.
You scan up.
You scan down.

<539 477 795 13:00 1973 wilderness outdoor> s
hamstring Ahtieli

<539 477 795 13:00 1973 wilderness outdoor>
Along the Eastern Road

[Exits: north east west]
A sign points north towards the Grove.

<539 477 794 13:00 1973 civilized outdoor>
They aren't here.

<539 477 794 13:00 1973 civilized outdoor>
[BATTLE] Tuhdain: Duhdainn thamme.

<539 477 794 13:00 1973 civilized outdoor> who pk
*37 Arial War* (PK) [BATTLE] (WANTED) Xubetok the Battle-Scarred
[40 Min War] (PK) [BATTLE] Tuhdain the Master of Weapons
[36 Arial Inv] (PK) Fatfrumos the Wizard of Ice
[30 D-Elf Shf] (PK) Mogrin the Lesser Changeling
[36 Human Nec] (PK) Ahtieli the Malefic, Imperial Black Magician
[32 Felar Asn] (PK) [BATTLE] Zixx the Koshi Garuma
[43 Duerg War] (PK) Horkampz the Seeker of the Macalla, Elite Imperial Blade
[44 Human Shf] (PK) Sletren the Master of Shapeshifting

Players found: 8

<539 477 794 13:00 1973 civilized outdoor> whe
People near you:
(PK) Xubetok Along the Eastern Road
(PK) Ahtieli Along the Eastern Road
Dragrahl Along the Eastern Road
Taruk Along the Eastern Road





// Round 2


<655 494 789 5:00 1903 civilized outdoor>
People near you:
(PK) Xubetok Along the Eastern Road
(PK) Tuhdain Along the Eastern Road
Joram A Thick Copse of Trees
(PK) Ahtieli Along the Eastern Road
Cru Along the Eastern Road
Horkampz A Thick Copse of Trees
Tuhdain leaves east.

<655 494 789 5:00 1903 civilized outdoor>
Tuhdain has arrived.

<655 494 789 5:00 1903 civilized outdoor> who pk
[36 Arial Inv] (PK) Fatfrumos the Wizard of Ice
*37 Arial War* (PK) [BATTLE] (WANTED) Xubetok the Battle-Scarred
[40 Min War] (PK) [BATTLE] Tuhdain the Master of Weapons
[30 D-Elf Shf] (PK) Mogrin the Lesser Changeling
[36 Human Nec] (PK) Ahtieli the Malefic, Imperial Black Magician

Players found: 5
Cru has arrived.

<655 494 789 5:00 1903 civilized outdoor> whe
People near you:
(PK) Xubetok Along the Eastern Road
(PK) Tuhdain Along the Eastern Road
Joram A Thick Copse of Trees
(PK) Ahtieli Along the Eastern Road
Cru Along the Eastern Road
Horkampz A Thick Copse of Trees
Cru leaves east.

<655 494 789 5:00 1903 civilized outdoor>
Ahtieli has arrived.
A mummy has arrived.
A zombie of a cloud giant scout has arrived.
A zombie of a cloud giant scout has arrived.
A flesh golem has arrived.
A zombie of a cloud giant scout has arrived.

<655 494 789 5:00 1903 civilized outdoor> hamstring Ahtieli
You swing an envenomed dagger at Ahtieli's hamstring but miss.
Ahtieli's slice devastates you!
Ahtieli has a few scratches.

<625 494 789 5:00 1903 civilized outdoor>
Your shield blocks Ahtieli's slice.
A zombie of a cloud giant scout screams and attacks Xubetok!
You parry a zombie of a cloud giant scout's punch.
A flesh golem screams and attacks Xubetok!
You parry a flesh golem's smash.
A zombie of a cloud giant scout screams and attacks Xubetok!
You parry a zombie of a cloud giant scout's punch.
A zombie of a cloud giant scout screams and attacks Xubetok!
You parry a zombie of a cloud giant scout's punch.
You dodge a zombie of a cloud giant scout's punch.
A mummy screams and attacks Xubetok!
Your shield blocks a mummy's pound.
Your poisonous bite mauls Ahtieli.
Ahtieli parries your poisonous bite.
Ahtieli has a few scratches.

<625 494 789 5:00 1903 civilized outdoor>
The sun rises above the horizon.
Ahtieli has a few scratches.

<639 502 797 6:00 1903 civilized outdoor>
A zombie of a cloud giant scout fails to rescue Ahtieli.
A flesh golem rescues Ahtieli from you!
A flesh golem dodges your poisonous bite.
A flesh golem parries your poisonous bite.
A flesh golem parries your poisonous bite.
A flesh golem is in perfect health.

<639 502 797 6:00 1903 civilized outdoor>
Tuhdain looks at Ahtieli.
A flesh golem is in perfect health.

<639 502 797 6:00 1903 civilized outdoor> fle
fle

A flesh golem dodges your poisonous bite.
A flesh golem is unaffected by your poisonous bite!
A flesh golem parries your poisonous bite.
A flesh golem parries your poisonous bite.
A flesh golem is in perfect health.

<639 502 797 6:00 1903 civilized outdoor> scan all
Along the Eastern Road

[Exits: east west]
You flee from combat!

<639 502 796 6:00 1903 civilized outdoor>
You aren't fighting anyone.

<639 502 796 6:00 1903 civilized outdoor>
You scan north.
You scan south.
You scan east.
***** Range 1 *****
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A shambling mummy sways here, reeking of the grave.
(Ghostly) Ahtieli is here.
Tuhdain is here.

You scan west.
You scan up.
You scan down.

<639 502 796 6:00 1903 civilized outdoor> e
hamstring Ahtieli
Along the Eastern Road

[Exits: east south west]
A sign points south towards the Ruins of Ostalagiah.
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A shambling mummy sways here, reeking of the grave.
(Ghostly) Ahtieli is here.
Tuhdain is here.

<639 502 795 6:00 1903 civilized outdoor>
Tuhdain fills the air with his hatred of magic.

<639 502 795 6:00 1903 civilized outdoor>
You swing an envenomed dagger in a sweeping blow to Ahtieli's hamstring!
Your hamstring slice mauls Ahtieli.
Ahtieli has a few scratches.

<639 502 795 6:00 1903 civilized outdoor>
A zombie of a cloud giant scout fails to rescue Ahtieli.
A flesh golem fails to rescue Ahtieli.
A zombie of a cloud giant scout fails to rescue Ahtieli.
A zombie of a cloud giant scout rescues Ahtieli from you!
A zombie of a cloud giant scout starts aiming at you!
A zombie of a cloud giant scout is unaffected by your poisonous bite!
A zombie of a cloud giant scout dodges your poisonous bite.
A zombie of a cloud giant scout is in perfect health.

<639 502 795 6:00 1903 civilized outdoor>
You parry a zombie of a cloud giant scout's punch.
You barely manage to turn a zombie of a cloud giant scout's punch aside.
A zombie of a cloud giant scout screams and attacks Xubetok!
You dodge a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
A flesh golem screams and attacks Xubetok!
You parry a flesh golem's smash.
A zombie of a cloud giant scout screams and attacks Xubetok!
You dodge a zombie of a cloud giant scout's punch.
You dodge a zombie of a cloud giant scout's punch and close in for a concealed attack!
A zombie of a cloud giant scout is unaffected by your poisonous bite!
You dodge a zombie of a cloud giant scout's punch and close in for a concealed attack!
A zombie of a cloud giant scout is unaffected by your poisonous bite!
A mummy screams and attacks Xubetok!
Your shield blocks a mummy's pound.
You parry a mummy's pound.
A zombie of a cloud giant scout is unaffected by your poisonous bite!
A zombie of a cloud giant scout is in perfect health.

<639 502 795 6:00 1903 civilized outdoor>
Tuhdain looks at Ahtieli.
A zombie of a cloud giant scout is in perfect health.

<639 502 795 6:00 1903 civilized outdoor>
==== Weapons: razor + razor ====
wield razor
dualwield razor
fle
You parry a zombie of a cloud giant scout's punch.
You dodge a zombie of a cloud giant scout's punch.
You parry a mummy's pound.
You dodge a flesh golem's smash.
Your shield blocks a flesh golem's smash.
You parry a flesh golem's smash.
Your poisonous bite nearly breaks through a zombie of a cloud giant scout's blocking blow.
A zombie of a cloud giant scout parries your poisonous bite.
A zombie of a cloud giant scout is in perfect health.

<639 502 795 6:00 1903 civilized outdoor>
You stop using an envenomed dagger.
You wield a straight razor.
A straight razor feels like a part of you!
You yell 'Die, Ahtieli, you sorcerous dog!'
Ahtieli utters the words, 'qfuwsabru gqajfoz'.
A zombie of a cloud giant scout is in perfect health.

<639 502 795 6:00 1903 civilized outdoor>
You stop using a spiked buckler.
You dual wield a straight razor.
A straight razor feels like a part of you!
A zombie of a cloud giant scout is in perfect health.

<639 502 795 6:00 1903 civilized outdoor>
Along the Eastern Road

[Exits: east west]
You flee from combat!

<639 502 794 6:00 1903 civilized outdoor> scan all
You scan north.
You scan south.
You scan east.
***** Range 4 *****
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.

You scan west.
***** Range 1 *****
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A shambling mummy sways here, reeking of the grave.
(Ghostly) Ahtieli is here.
Tuhdain is here.

You scan up.
You scan down.

<639 502 794 6:00 1903 civilized outdoor> w
artery Ahtieli
Along the Eastern Road

[Exits: east south west]
A sign points south towards the Ruins of Ostalagiah.
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A shambling mummy sways here, reeking of the grave.
(Ghostly) Ahtieli is here.
Tuhdain is here.

<639 502 793 6:00 1903 civilized outdoor>
You thrust your dagger towards Ahtieli, attempting to sever her artery!
A spray of blood erupts from Ahtieli's wound!
Your deep gash decimates Ahtieli!
Ahtieli has some small but disgusting cuts.

<639 502 793 6:00 1903 civilized outdoor>
Tuhdain looks at Ahtieli.
Ahtieli has some small but disgusting cuts.

<639 502 793 6:00 1903 civilized outdoor>
You parry Ahtieli's slice.
You dodge Ahtieli's slice.
A zombie of a cloud giant scout screams and attacks Xubetok!
You dodge a zombie of a cloud giant scout's punch.
A zombie of a cloud giant scout's punch MUTILATES you!
A flesh golem screams and attacks Xubetok!
You dodge a flesh golem's smash.
A zombie of a cloud giant scout screams and attacks Xubetok!
You dodge a zombie of a cloud giant scout's punch.
A zombie of a cloud giant scout screams and attacks Xubetok!
You parry a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
A mummy screams and attacks Xubetok!
You parry a mummy's pound.
Your slash mauls Ahtieli.
Ahtieli parries your slash.
Ahtieli has some small but disgusting cuts.

<600 502 793 6:00 1903 civilized outdoor>
A zombie of a cloud giant scout fails to rescue Ahtieli.
A flesh golem rescues Ahtieli from you!
A flesh golem parries your slash.
Your slash MASSACRES a flesh golem!
A flesh golem parries your slash.
A flesh golem parries your slash.
A flesh golem dodges your slash.
A flesh golem has some small but disgusting cuts.

<600 502 793 6:00 1903 civilized outdoor>
A mummy's unclean touch burns you!
A flesh golem dodges your slash.
Your slash DISMEMBERS a flesh golem!
Your slash DISMEMBERS a flesh golem!
Your slash MASSACRES a flesh golem!
A flesh golem is gushing blood.

<600 502 793 6:00 1903 civilized outdoor> fle
fle
Along the Eastern Road

[Exits: east west]
You flee from combat!

<600 502 792 6:00 1903 civilized outdoor>
You aren't fighting anyone.

<600 502 792 6:00 1903 civilized outdoor> scan all
You scan north.
You scan south.
You scan east.
***** Range 1 *****
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A shambling mummy sways here, reeking of the grave.
(Ghostly) Ahtieli is here.
Tuhdain is here.

***** Range 3 *****
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.

You scan west.
You scan up.
You scan down.

<600 502 792 6:00 1903 civilized outdoor> e
hurl throat Ahtieli
Along the Eastern Road

[Exits: east south west]
(Magical) Dust from passing travelers settles softly over a small pool of fresh blood.
A sign points south towards the Ruins of Ostalagiah.
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A shambling mummy sways here, reeking of the grave.
(Ghostly) Ahtieli is here.
Tuhdain is here.
You yell 'Die, Ahtieli, you sorcerous dog!'
You deflect Ahtieli's spell!
Your spellbane mauls Ahtieli.
Ahtieli parries your slash.
You decimate Ahtieli!
Ahtieli parries your slash.
Ahtieli has some small but disgusting cuts.

<600 502 791 6:00 1903 civilized outdoor>
You dodge Ahtieli's slice.
A zombie of a cloud giant scout screams and attacks Xubetok!
You parry a zombie of a cloud giant scout's punch.
You dodge a zombie of a cloud giant scout's punch and close in for a concealed attack!
Your slash MASSACRES a zombie of a cloud giant scout!
You parry a zombie of a cloud giant scout's punch.
A flesh golem screams and attacks Xubetok!
You dodge a flesh golem's smash.
A zombie of a cloud giant scout screams and attacks Xubetok!
You dodge a zombie of a cloud giant scout's punch.
A zombie of a cloud giant scout screams and attacks Xubetok!
You dodge a zombie of a cloud giant scout's punch.
You dodge a zombie of a cloud giant scout's punch and close in for a concealed attack!
Your slash MASSACRES a zombie of a cloud giant scout!
A mummy screams and attacks Xubetok!
You parry a mummy's pound.
You dodge a mummy's pound and close in for a concealed attack!
Your slash MASSACRES a mummy!
Ahtieli deflects your slash with careful timing.
Ahtieli parries your slash.
Your slash is turned aside by Ahtieli's bony armor.
Ahtieli has some small but disgusting cuts.

<600 502 791 6:00 1903 civilized outdoor>
You bring back your arm and hurl a throwing dagger but your aim is off.
Your hurled dagger misses Ahtieli.
Ahtieli has some small but disgusting cuts.

<600 502 791 6:00 1903 civilized outdoor>
Angaarn has arrived.
You parry Ahtieli's slice.
You knock Ahtieli's slice aside before it comes near you.
Ahtieli parries your slash.
Ahtieli remains safe as your slash bounces harmlessly off of a suit of black chainmail.
Ahtieli parries your slash.
Ahtieli has some small but disgusting cuts.

<600 502 791 6:00 1903 civilized outdoor>
Angaarn leaves east.
A zombie of a cloud giant scout rescues Ahtieli from you!
Your slash MASSACRES a zombie of a cloud giant scout!
A zombie of a cloud giant scout parries your slash.
Your slash MANGLES a zombie of a cloud giant scout!
A zombie of a cloud giant scout parries your slash.
A zombie of a cloud giant scout has a few scratches.

<600 502 791 6:00 1903 civilized outdoor>
You dodge a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
You dodge a zombie of a cloud giant scout's punch.
You dodge a mummy's pound.
You dodge a flesh golem's smash.
You parry a flesh golem's smash.
A zombie of a cloud giant scout dodges your slash.
A zombie of a cloud giant scout parries your slash.
A zombie of a cloud giant scout has a few scratches.

<600 502 791 6:00 1903 civilized outdoor>
Angaarn has arrived.
A zombie of a cloud giant scout has a few scratches.

<600 502 791 6:00 1903 civilized outdoor> fle
fle
Along the Eastern Road

[Exits: east west]
You flee from combat!
You writhe in agony from the plague.
Your sickness scratches you.

<599 479 769 7:00 1903 civilized outdoor>
You aren't fighting anyone.

<599 479 769 7:00 1903 civilized outdoor> scan all

One of the Sultan's patrolmen has arrived.
One of the Sultan's patrolmen has arrived.
One of the Sultan's patrolmen yells 'A criminal! To arms! To arms!'
You yell 'Help! I'm being attacked by one of the Sultan's patrolmen!'
You quickly move away from one of the Sultan's patrolmen's cleave and strike out with a dagger!
Your slash MASSACRES one of the Sultan's patrolmen!
You parry one of the Sultan's patrolmen's cleave.
One of the Sultan's patrolmen has a few scratches.

<599 479 769 7:00 1903 civilized outdoor>
You scan north.
You scan south.
You scan east.
You scan west.
***** Range 1 *****
Angaarn is here.
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A shambling mummy sways here, reeking of the grave.
(Ghostly) Ahtieli is here.
Tuhdain is here.

You scan up.
You scan down.
One of the Sultan's patrolmen has a few scratches.

<599 479 769 7:00 1903 civilized outdoor> w
hurl throat Ahtieli
Ahtieli has arrived.
A zombie of a cloud giant scout has arrived.
A flesh golem has arrived.
A zombie of a cloud giant scout has arrived.
A zombie of a cloud giant scout has arrived.
A mummy has arrived.
One of the Sultan's patrolmen has a few scratches.

<599 479 769 7:00 1903 civilized outdoor>
No way! You are still fighting!
You dodge one of the Sultan's patrolmen's cleave.
One of the Sultan's patrolmen parries your slash.
One of the Sultan's patrolmen has a few scratches.

<599 479 769 7:00 1903 civilized outdoor>
Ahtieli yells 'Help! Xubetok hurled a dagger at me!'
You bring back your arm and hurl a throwing dagger but your aim is off.
Your hurled dagger misses Ahtieli.
One of the Sultan's patrolmen has a few scratches.

<599 479 769 7:00 1903 civilized outdoor>
Angaarn has arrived.
One of the Sultan's patrolmen has a few scratches.

<599 479 769 7:00 1903 civilized outdoor>
Angaarn looks at you.
One of the Sultan's patrolmen has a few scratches.

<599 479 769 7:00 1903 civilized outdoor>
Tuhdain has arrived.
You dodge one of the Sultan's patrolmen's cleave.
You parry one of the Sultan's patrolmen's cleave.
You parry one of the Sultan's patrolmen's cleave.
One of the Sultan's patrolmen tries to disarm you, but fails.
You parry Ahtieli's slice.
A mummy screams and attacks Xubetok!
You parry a mummy's pound.
You dodge a mummy's pound.
A zombie of a cloud giant scout screams and attacks Xubetok!
You dodge a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
A zombie of a cloud giant scout screams and attacks Xubetok!
Moving quickly, you avoid a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
You dodge a zombie of a cloud giant scout's punch.
A flesh golem screams and attacks Xubetok!
You parry a flesh golem's smash.
You dodge a flesh golem's smash.
You parry a flesh golem's smash.
A zombie of a cloud giant scout screams and attacks Xubetok!
You parry a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
Your slash DISMEMBERS one of the Sultan's patrolmen!
One of the Sultan's patrolmen parries your slash.
Your slash MASSACRES one of the Sultan's patrolmen!
One of the Sultan's patrolmen dodges your slash.
One of the Sultan's patrolmen has some small but disgusting cuts.

<599 479 769 7:00 1903 civilized outdoor>
You deflect Ahtieli's spell!
Your spellbane mauls Ahtieli.
You devastate Ahtieli!
One of the Sultan's patrolmen has some small but disgusting cuts.

<599 479 769 7:00 1903 civilized outdoor>
Tuhdain rescues you from one of the Sultan's patrolmen!
Tuhdain starts aiming at one of the Sultan's patrolmen.

<599 479 769 7:00 1903 civilized outdoor> flee
One of the Sultan's patrolmen screams and attacks Tuhdain!
Tuhdain's slice MASSACRES one of the Sultan's patrolmen!
You dodge Ahtieli's slice and close in for a concealed attack!
Your slash devastates Ahtieli!
You dodge Ahtieli's slice.
Ahtieli parries your slash.
Ahtieli parries your slash.
Ahtieli parries your slash.
Your slash MUTILATES Ahtieli!
Ahtieli is covered with bleeding wounds.

<599 479 769 7:00 1903 civilized outdoor> flee
Angaarn looks at Ahtieli.
Ahtieli is covered with bleeding wounds.

<599 479 769 7:00 1903 civilized outdoor> whe
You dodge a zombie of a cloud giant scout's punch.
You dodge a zombie of a cloud giant scout's punch and close in for a concealed attack!
Your slash MASSACRES a zombie of a cloud giant scout!
Tuhdain's slice MASSACRES one of the Sultan's patrolmen!
Tuhdain tosses his head and gores one of the Sultan's patrolmen with one of his horns!
Tuhdain's goring EVISCERATES one of the Sultan's patrolmen!
Tuhdain throws one of the Sultan's patrolmen to one side with a jerk of his horns!
You dodge a zombie of a cloud giant scout's punch.
A zombie of a cloud giant scout's punch devastates you!
You parry a mummy's pound.
You dodge a flesh golem's smash.
You dodge a flesh golem's smash.
Ahtieli's slice devastates you!
Ahtieli turns your slash aside with a quick blow.
Ahtieli parries your slash.
Your slash decimates Ahtieli!
Ahtieli dodges your slash.
Ahtieli parries your slash.
Ahtieli is covered with bleeding wounds.

<537 479 769 7:00 1903 civilized outdoor>
A mummy rescues Ahtieli from you!
Your slash MASSACRES a mummy!
A mummy parries your slash.
A mummy has some small but disgusting cuts.

<537 479 769 7:00 1903 civilized outdoor>
Along the Eastern Road

[Exits: east south west]
(Magical) Dust from passing travelers settles softly over a small pool of fresh blood.
A sign points south towards the Ruins of Ostalagiah.
You flee from combat!

<537 479 768 7:00 1903 civilized outdoor> scan all
You aren't fighting anyone.

<537 479 768 7:00 1903 civilized outdoor>
People near you:
Angaarn Along the Eastern Road
(PK) Xubetok Along the Eastern Road
(PK) Tuhdain Along the Eastern Road
(PK) Ahtieli Along the Eastern Road

<537 479 768 7:00 1903 civilized outdoor>
You scan north.
You scan south.
You scan east.
***** Range 1 *****
Tuhdain is here, fighting one of the Sultan's patrolmen.
Angaarn is here.
A shambling mummy sways here, reeking of the grave.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
(Ghostly) Ahtieli is here.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
You scan west.
You scan up.
You scan down.

<537 479 768 7:00 1903 civilized outdoor> dash e underhand Ahtieli
Along the Eastern Road

[Exits: east west]
Tuhdain is here, fighting one of the Sultan's patrolmen.
Angaarn is here.
A shambling mummy sways here, reeking of the grave.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
(Ghostly) Ahtieli is here.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
You close into Ahtieli with some strong thrusts up under her ribs.
Your underhand strike EVISCERATES Ahtieli!
Your underhand strike MUTILATES Ahtieli!
Ahtieli is gushing blood.

<537 479 767 7:00 1903 civilized outdoor>
Tuhdain executes a controlled overhead attack with his polearm.
Tuhdain's chop *** DEVASTATES *** one of the Sultan's patrolmen!
Ahtieli is gushing blood.

<537 479 767 7:00 1903 civilized outdoor>
Tuhdain's slice MANGLES one of the Sultan's patrolmen!
Tuhdain's slice MASSACRES one of the Sultan's patrolmen!
You parry Ahtieli's slice.
A mummy screams and attacks Xubetok!
You parry a mummy's pound.
You dodge a mummy's pound.
A zombie of a cloud giant scout screams and attacks Xubetok!
You parry a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
A zombie of a cloud giant scout screams and attacks Xubetok!
A zombie of a cloud giant scout's punch MUTILATES you!
You parry a zombie of a cloud giant scout's punch.
A flesh golem screams and attacks Xubetok!
You parry a flesh golem's smash.
You parry a flesh golem's smash.
A zombie of a cloud giant scout screams and attacks Xubetok!
You parry a zombie of a cloud giant scout's punch.
You parry a zombie of a cloud giant scout's punch.
Ahtieli parries your slash.
Ahtieli parries your slash.
Ahtieli parries your slash.
Ahtieli parries your slash.
Ahtieli is gushing blood.

<499 479 767 7:00 1903 civilized outdoor>
You get in one more shot on Ahtieli as she flees.
Your parting blow misses Ahtieli.
Ahtieli has fled!
Ahtieli leaves west.

<499 479 767 7:00 1903 civilized outdoor> w

Angaarn leaves west.

<499 479 767 7:00 1903 civilized outdoor>
Ahtieli has arrived.

<499 479 767 7:00 1903 civilized outdoor>
Ahtieli leaves east.

<499 479 767 7:00 1903 civilized outdoor> e
Along the Eastern Road

[Exits: east south west]
(Magical) Dust from passing travelers settles softly over a small pool of fresh blood.
A sign points south towards the Ruins of Ostalagiah.
Angaarn is here.

<499 479 766 7:00 1903 civilized outdoor> e
Angaarn leaves east.
Along the Eastern Road

[Exits: east west]
A small pile of broken bone fragments lies here.
Angaarn is here.
Tuhdain is here, fighting one of the Sultan's patrolmen.
A shambling mummy sways here, reeking of the grave.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.
Clad in the loose-fitting uniform of the Sultan's guards, a man paces the road.

<499 479 765 7:00 1903 civilized outdoor> e
Along the Eastern Road

[Exits: east west]
(Ghostly) Ahtieli is here.
Faolan has arrived.
Ahtieli leaves west.

<499 479 764 7:00 1903 civilized outdoor> w
Along the Eastern Road

[Exits: east west]

<499 479 763 7:00 1903 civilized outdoor> e
Along the Eastern Road

[Exits: east west]

<499 479 762 7:00 1903 civilized outdoor> e
Along the Eastern Road

[Exits: east west]

<499 479 761 7:00 1903 civilized outdoor> whe
Along the Eastern Road

[Exits: east west]

<499 479 760 7:00 1903 civilized outdoor>
People near you:
Angaarn Along the Eastern Road
(PK) Xubetok Along the Eastern Road
(PK) Tuhdain Along the Eastern Road
Faolan Along the Eastern Road
(PK) Ahtieli Along the Eastern Road
Ahtieli has arrived.
A mummy has arrived.
A zombie of a cloud giant scout has arrived.
A zombie of a cloud giant scout has arrived.
A flesh golem has arrived.
A zombie of a cloud giant scout has arrived.

<499 479 760 7:00 1903 civilized outdoor> hamstring Ahtieli

Ahtieli leaves east.
A zombie of a cloud giant scout leaves east.
A flesh golem leaves east.
A zombie of a cloud giant scout leaves east.
A zombie of a cloud giant scout leaves east.
A mummy leaves east.

<499 479 760 7:00 1903 civilized outdoor> e
They aren't here.

<499 479 760 7:00 1903 civilized outdoor>
Along the Eastern Road

[Exits: east west]
A shambling mummy sways here, reeking of the grave.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
(Ghostly) Ahtieli is here.

<499 479 759 7:00 1903 civilized outdoor> hamstring Ahtieli
That person is still clutching their leg from the last hamstring.
Ahtieli leaves east.
A mummy leaves east.
A zombie of a cloud giant scout leaves east.
A zombie of a cloud giant scout leaves east.
A flesh golem leaves east.
A zombie of a cloud giant scout leaves east.

<499 479 759 7:00 1903 civilized outdoor> e
Approaching a Large Crossroads

[Exits: east south west]
A zombie of a cloud giant scout is here.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a cloud giant scout is here.
A zombie of a cloud giant scout is here.
A shambling mummy sways here, reeking of the grave.
(Ghostly) Ahtieli is here.

<499 479 758 7:00 1903 civilized outdoor>
Ahtieli leaves east.
A zombie of a cloud giant scout leaves east.
A flesh golem leaves east.
A zombie of a cloud giant scout leaves east.
A zombie of a cloud giant scout leaves east.
A mummy leaves east.

<499 479 758 7:00 1903 civilized outdoor> e
They aren't here.


  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
ValkenarTue 10-Nov-09 10:29 AM
Member since 04th Mar 2003
1203 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27451, "You are so wrong"
In response to Reply #28


          

>Levelsitting is ok because other sit too?

Yes! If one guy is sitting at 40 and another at 44 then that's fine! They aren't levelsitting they're just both playing at lower ranks. Levelsitting is only a problem if there's a way to sit where nobody can rank past you and then levelsit at a power level above yours. At every spot I can think of to levelsit, there are some combos that can level sit a few levels beyond that and wreck the lower-level levelsitter. Warrior at 40? Final form shapeshifter at 44. As long as there's always a counter I don't see a problem. It's not like everything is perfectly equal at hero either.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

thendrellSun 08-Nov-09 10:39 AM
Member since 08th May 2009
134 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27398, "Think overall they are balanced"
In response to Reply #0


          

Mages are a bit stronger at hero though when you look at it. What can a warrior do to say a fully prepped invoker? Two pillars can kill them. And they're hitting for decimates. Mages are weak early on because they become beasts later on maybe. So why should they get to be competetive early on and than at hero still dominate, while a warrior is really average or slightly above at best early on and still fairly average at hero ranks?

I can understand frustrations for lowbie mages, but I kind of see it as paying your dues for what might end up being a major beast at hero, so I think the system is fine as is. Mages are supposed to be frail little guys and in exchange they get spells. And a young mage should be a victim, where as an elder mage should be a beast, and that is sort of how it happens.

My solution that is of course not going to be done because it's really just for humor. Let dwarves be mages. Than people that want to can play a mage that gets decent hp and in exchange lower int. Plus dwarven mages just seem like they would be hilarious cause they'd be running around drunk messing up their spells and blowing things up by accident.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
_Magus_Sun 08-Nov-09 12:09 PM
Member since 05th Dec 2006
430 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27399, "Re: Elder mage should be a beast"
In response to Reply #9


          

That beastliness is based on the a mage having access to a/b/s on a regular basis.

A hero-level mage without a/b/s is still chopped liver--just like they were for their entire upbringing.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Marcus_Sun 08-Nov-09 08:05 PM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27409, "Seriously dude,"
In response to Reply #9


          

>> Think overall they are balanced

>> Mages are a bit stronger at hero though when you look at it. What can a warrior do to say a fully prepped invoker? Two pillars can kill them. And they're hitting for decimates. Mages are weak early on because they become beasts later on maybe. So why should they get to be competetive early on and than at hero still dominate, while a warrior is really average or slightly above at best early on and still fairly average at hero ranks?

That is like the most retarded game balancing philosophy ever.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

CerunnirSat 07-Nov-09 09:30 AM
Member since 21st Oct 2003
294 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#27386, "1-30 mages, increase health and give bash prot earlier."
In response to Reply #0
Edited on Sat 07-Nov-09 09:34 AM

  

          

I think a good first step and an easy one at that would be to increase the base health of a mage from 1-30 or so. You could do this by increasing their starting health, and decreasing health gains per level. That way a hero mage would be the same as it is now. Or.. you could give mages a boost from 1-20 or something along the same lines as warriors get from 41-51.

Add more lowbie +health gear. While when I play warriors I can get like 30-40 damage roll on a non-strength based race around level 15-25.. On mages its much harder to gather a decent set of +health, since you are not as proficient in player killing.

Another suggestion is to move bash protection to level 15 or so (along the lines of shamans, druids etc. Command denial is THE largest killer of mages, since you definatly need to cast if you want to win.

Third and last, buff the lowbie damage reduction spells.

Overall druids is a very good example of how a lowbie caster can compete in PK.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
_Magus_Sun 08-Nov-09 12:59 AM
Member since 05th Dec 2006
430 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27396, "Solid, solid suggestions. ~"
In response to Reply #7


          

nt

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
ZulghinlourSun 08-Nov-09 01:13 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27401, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #7


          

>I think a good first step and an easy one at that would be to
>increase the base health of a mage from 1-30 or so. You could
>do this by increasing their starting health, and decreasing
>health gains per level. That way a hero mage would be the same
>as it is now. Or.. you could give mages a boost from 1-20 or
>something along the same lines as warriors get from 41-51.

This just makes no sense to me. Warriors have built up their heartiness over years of physical combat. Mages have...read a lot of books and done a lot of studying so they become more hearty?

>Add more lowbie +health gear. While when I play warriors I can
>get like 30-40 damage roll on a non-strength based race around
>level 15-25.. On mages its much harder to gather a decent set
>of +health, since you are not as proficient in player
>killing.

I think this is a decent point, but I'm curious what you think a decent piece of +health gear at level 20/30/40 is.

>Another suggestion is to move bash protection to level 15 or
>so (along the lines of shamans, druids etc. Command denial is
>THE largest killer of mages, since you definatly need to cast
>if you want to win.

This is specifically part of the design. Mages aren't going to get bash protection at the point where people can bash them.

So long, and thanks for all the fish!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
DwoggurdSun 08-Nov-09 06:13 PM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27404, "Questions"


          

>This just makes no sense to me. Warriors have built up their
>heartiness over years of physical combat. Mages have...read a
>lot of books and done a lot of studying so they become more
>hearty?

If lotsa hp don't fit RP well, it could be replaced with some kind of resistance.

>This is specifically part of the design. Mages aren't going
>to get bash protection at the point where people can bash
>them.

And the idea of this design is... ?
Force mages to rank through until they get bash protection?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
ZulghinlourSun 08-Nov-09 10:04 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27415, "RE: Questions"
In response to Reply #0


          

>>This just makes no sense to me. Warriors have built up
>their
>>heartiness over years of physical combat. Mages have...read
>a
>>lot of books and done a lot of studying so they become more
>>hearty?
>
>If lotsa hp don't fit RP well, it could be replaced with some
>kind of resistance.

They do get some now...just later. I swear this argument just feels like "give me aura at level 1 damn it!".

>>This is specifically part of the design. Mages aren't going
>>to get bash protection at the point where people can bash
>>them.
>
>And the idea of this design is... ?
>Force mages to rank through until they get bash protection?

The design is you don't get protection from one of your biggest problems right when your opponents get the ability to do it to you.

So long, and thanks for all the fish!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
DwoggurdSun 08-Nov-09 11:45 PM
Member since 20th Jan 2004
668 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27418, "And?"
In response to Reply #24


          


>The design is you don't get protection from one of your
>biggest problems right when your opponents get the ability to
>do it to you.

And the idea of that design is...?
Force mages to rank through until they get that protection?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
ZephonTue 10-Nov-09 10:51 PM
Member since 21st Mar 2007
488 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#27460, "Lowbie Mages"
In response to Reply #24
Edited on Tue 10-Nov-09 10:57 PM

          

Truthfully (I believe) they are probably right about having some form of resistance.
I believe it would truly be best to add it to existing spells.
Such as...
Toughen skin
Sheen of Stone
Armor of Living Bone
Shapeshifters could just have the DR built into the forms
or maybe make partial shifts do something like this as well.
Conjurers definately could use something to replace the Armor spell.

Obviously, I'm not suggesting these stack with pretty much anything.
These would just be lower level spells that have some sort of DR
and some sort of ability beyond just DR to give them class flavor.

Perhaps to make it not just another "aura at level 1" maybe make the
DR scale with the damage done? If the spell is nulified by every
single DR spell I dont think it would make it OP. Either way
the whole game balance thing is up to you. Mages just lose a
lot of their luster when they are one rounded. Two rounded
still sucks but atleast you almost got to do something.

I feel like a bad person when I play a villager.
But it's sooo fun.


  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
ValkenarSun 08-Nov-09 06:13 PM
Member since 04th Mar 2003
1203 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27405, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #12


          

>This just makes no sense to me. Warriors have built up their
>heartiness over years of physical combat. Mages have...read a
>lot of books and done a lot of studying so they become more
>hearty?

Oh come now, mages have been beat on just as much as warriors. Also, you can just argue that they've learned to use magic to augment themselves. And finally, nobody is taking multiple axe-blows to the head and living, years of heartiness or no. The realism argument here is thin enough that pretty much anything could part of it.

Honestly I just power-level mages because they're too weak at low levels, but if you want to do something you could raise the base damage and reduce the scaling.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
JugynheimSun 08-Nov-09 06:55 PM
Member since 10th Jul 2009
43 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27407, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #12


          

>This just makes no sense to me. Warriors have built up their
>heartiness over years of physical combat. Mages have...read a
>lot of books and done a lot of studying so they become more
>hearty?>

Fair enough and that makes sense, but it also begs the question, why mage guildmasters don't bother teaching any form of damage reduction or bash protection, until the upper mid levels. Sheen of Stone is available when you're lower level, but does next to nothing in terms of damage reduction.

>This is specifically part of the design. Mages aren't going
>to get bash protection at the point where people can bash
>them.

It's obvious that mages in general, are meant to be relatively easy pickings, if you can catch them. So most mages teleport, recall or run like hell when an enemy approaches.

Teleport got changed so that it's as risky to teleport as it is to take your chances with whoever is charging on over to gut you. Arguably the increased risk is worthwhile and understandable as a semi-deterrent to teleport traveling, but in truth it only guts lower level mages.

No bash protection until you have dual spec warriors etc. in reach, one method by which to decrease damage that is on a timer that has a built in downtime so it's best utilized just before the proverbial #### hits the fan.

The bad thing is the present wand system is very hit and miss, and by design, mages can't really stay and fight any solo fights without at least two if not all three of these protections. Which is to say you can chance a brief fight with aura and shield, but you can't wade into the thick of things without barrier because odds are you'll get torn up.

Almost every class has a way to silence a mage and likewise there are lots of items that can do it for them, or can be used to accomplish this.

Rods are limited and can be stolen.

Mages are forced to earn observation exp, to earn a spell, that 'usually' works if you happen to walk through the exact room where one of your rods is. And heaven help you if you walk through a random room that's way off the beaten path that has one of your rods and it doesn't fire, cause you'll check it off your list and never gain that rod in all likelihood.

I think I have over 600+ hours on a couple of characters and have managed to find one rod with each. One is barrier so that's awesome for that character, since the others are easier to find substitutions for, the other has found an amber. So can't do a whole helluva lot on its own.

It's not a very effective setup, and isn't an appealing time sink to a player. (Unfortunately it is a time sink, not the first time you do it but every time after the first...)

Warriors by comparison, just got a free gimme of additional HP from a certain level onward. The preps they can gain are static preps, they're where you find them if they're around or they're not. Once you find a prep it's in that spot whether it's your first warrior or you're 50th.

So in the case of an invoker, being forced to master each spell before you gain the next one and then looking forward to jumping through a plethora of hoops in the hope that you'll find your rods, or at least barrier (not to mention hoping you'll be able to get it yourself) and then knowing that win or lose in that effort, you start all over again if you decide to make another mage type character. How's that even remotely reasonable?

I don't think anyone is asking for a/b/s on tap, I think that's a kneejerk jump to the other side of the equation. But it's way too hit and miss. Obviously there's a happy medium that can be orchestrated. Even if you can find all your rods and you're a walking a/b/s on tap, all it takes is one time caught off guard, one thief, etc. and you'll lose some or all of them. So I can't really see the validity of that viewpoint.

That being said, having sheen of stone actually be on par with stoneskin even if it's on a timer like the shield variants, would help some at lower levels. Giving a barrier-like option like the present shield variant, at hero level would help a ton and doesn't make it an on tap ability.

The way it's arranged presently, mages grow up gimpy and while the potential to be ungimpy beckons at the upper levels, it's all contingent upon luck and area knowledge. (That sadly still doesn't insure you'll find them, and each time you make a mage you start all over again from scratch and it's another spin of the roulette wheel.)

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
DaevrynSun 08-Nov-09 08:40 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27411, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #16


          


>Fair enough and that makes sense, but it also begs the
>question, why mage guildmasters don't bother teaching any form
>of damage reduction or bash protection, until the upper mid
>levels. Sheen of Stone is available when you're lower level,
>but does next to nothing in terms of damage reduction.

This is correct, except for the 'next to' part.

>I don't think anyone is asking for a/b/s on tap, I think
>that's a kneejerk jump to the other side of the equation. But
>it's way too hit and miss. Obviously there's a happy medium
>that can be orchestrated.

Like if there were non-sleek A/B/S wands all over the place that were 'static preps' like your warrior ones from mage to mage? Done!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
JugynheimSun 08-Nov-09 09:04 PM
Member since 10th Jul 2009
43 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27412, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #20


          

Suitably non-useful.

Next to? Meaning it's totally useless or it is slightly useful?

Granted there are some static preps for mages. Though the barrier ones I'm aware of are a lot harder to get than the shield and aura that melee types gather. So you're right in being sarcastic to a degree here. Add to that that they're also more limited in nature than the non wand/rod preps around and this isn't a very strong rebuttal.

None of that addresses the fact that you've created a reoccuring time sink, contingent upon a whole lot of hoop jumping just to achieve a random shot at gaining things that you've forced as a necessity upon specific classes to achieve relative parity in PvP.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
DaevrynSun 08-Nov-09 09:16 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27413, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #21


          

>Suitably non-useful.
>
>Next to? Meaning it's totally useless or it is slightly
>useful?

Meaning it doesn't provide damage reduction.

>Granted there are some static preps for mages. Though the
>barrier ones I'm aware of are a lot harder to get than the
>shield and aura that melee types gather. So you're right in
>being sarcastic to a degree here. Add to that that they're
>also more limited in nature than the non wand/rod preps around
>and this isn't a very strong rebuttal.

Uh... they're really not. There are a lot, lot more non-ABS aura wands out there and shield wands out there than there are aura potions/pills and shield potions/pills.

This is true whether you're counting by variety of different options for them, or whether you're counting by item limits. No matter how you slice it, there is several times more aura and shield out there for a mage than there is for a melee type.

Further, it's very likely that a mage can come up with aura and shield via the limited wands at a lower level than their sleek amber/shield are even theoretically gettable.

I'm ignoring the fact that all the pure mage classes essentially have shield on their spell list, btw.

>None of that addresses the fact that you've created a
>reoccuring time sink, contingent upon a whole lot of hoop
>jumping just to achieve a random shot at gaining things that
>you've forced as a necessity upon specific classes to achieve
>relative parity in PvP.

I don't think any of that statement is true.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                        
JugynheimSun 08-Nov-09 09:34 PM
Member since 10th Jul 2009
43 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27414, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #22


          

Greatly appreciated!

I don't think aura and shield are really a problem for most mages, and I agree that there are options for both available (not that I know where they are) long before you get your castable shield spell. Barrier however is far more difficult to come by to my knowledge.

Insofar as the time sink/hoop jumping to achieve a random shot.

I think that is self-evident, as to whether it's a necessity for pure mage classes to achieve relative parity in PvP, that's arguable both ways, and success is contingent upon a fair number of factors. But it seems like barrier is a necessity for most mages to achieve relative parity, or else it would be viewed as imbalancing and removed from the game. The irritating thing is that for some it's a trial to gain and is relatively easy for others.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                            
sleepyTue 10-Nov-09 02:49 AM
Member since 24th Jul 2007
223 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27447, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #23


          

Dude. You don't need barrier for every single goddamn fight.
It's awesome to have in a fight, you'll probably have a high chance of winning or making them flee unless against a rager or a warrior that's specs/legacies match up well against your class, but it isn't necessary.

It seems that as long as you have stone skin, aura/shield, protection, you're set to go.

Having full a/b/s for every fight, in my eyes, becomes imbalancing and should be removed from the game.

Sure it's irritating to gain and easy for others. That's why, even though I've only played a handful of mages to the point of using barrier, whenever my non-mage class finds barrier he takes it and gives it to a ally mage who doesn't know his barrier loc or it's hard for him to get it. Or, have thieves steal them from mages for you, or find the non-sleek barrier locations. There are plenty of ways to get barrier w/o actually having to get your own sleek. The game wouldn't be fun if we were all Cabdrus.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                                
CrftedDeceptionTue 10-Nov-09 12:12 PM
Member since 12th Nov 2006
115 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27454, "You are a moron, sir"
In response to Reply #39


          



How many people have had your imbalance(ABS stoneskin + protection) and not became Cabdru. Far more Anti-Paladins than you wish to admit. And Protection is a class spell for them. So I dont think its very fair to say that means you are Cabdru or in God Mode.

CraftedDeception

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
CerunnirMon 09-Nov-09 01:40 AM
Member since 21st Oct 2003
294 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#27425, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #12


  

          

>>I think a good first step and an easy one at that would be
>to
>>increase the base health of a mage from 1-30 or so. You
>could
>>do this by increasing their starting health, and decreasing
>>health gains per level. That way a hero mage would be the
>same
>>as it is now. Or.. you could give mages a boost from 1-20 or
>>something along the same lines as warriors get from 41-51.
>
>This just makes no sense to me. Warriors have built up their
>heartiness over years of physical combat. Mages have...read a
>lot of books and done a lot of studying so they become more
>hearty?
>
>>Add more lowbie +health gear. While when I play warriors I
>can
>>get like 30-40 damage roll on a non-strength based race
>around
>>level 15-25.. On mages its much harder to gather a decent
>set
>>of +health, since you are not as proficient in player
>>killing.
>
>I think this is a decent point, but I'm curious what you think
>a decent piece of +health gear at level 20/30/40 is.

Im not entirely certain what a good set would be, but I think around 200 at 20, 300 at 300 and 400 at 40 is a pretty average set. (+ base ofcourse)

>
>>Another suggestion is to move bash protection to level 15 or
>>so (along the lines of shamans, druids etc. Command denial
>is
>>THE largest killer of mages, since you definatly need to
>cast
>>if you want to win.
>
>This is specifically part of the design. Mages aren't going
>to get bash protection at the point where people can bash
>them.

But what differs between a shaman or druid and a mage? A shaman and druid get protections early, they get bash protection early, they get healing and they got a higher base health. Mages at early ranks only get damage spells, which they get issues using because of bash. I know of various other things like enlarge or reduce, but if you face a warrior or anyone able to lag you early on the chance you will actually win is slim. Mages may have higher damage output at that levels than shamans and druids, but this dont matter if they cant survive to use that damage output.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
DaevrynMon 09-Nov-09 12:16 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27433, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #31


          


>but if you face a warrior or
>anyone able to lag you early on the chance you will actually
>win is slim.

I think it's more of a mixed bag and generally less clear cut than you think.

For example, as a lowbie invoker I don't think it's that hard to set up a situation where bash will miss you more than not. A lot (not all) of my lowbie invoker kills have been in the situation where I do that, let the warrior try to bash me and miss, and then pour on the damage and kill them in the 3 round missed bash lag.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
ValkenarTue 10-Nov-09 10:24 AM
Member since 04th Mar 2003
1203 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27450, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #34


          

>For example, as a lowbie invoker I don't think it's that hard
>to set up a situation where bash will miss you more than not.
>A lot (not all) of my lowbie invoker kills have been in the
>situation where I do that, let the warrior try to bash me and
>miss, and then pour on the damage and kill them in the 3 round
>missed bash lag.

My experience is that at low levels you die in 2.5 melee rounds anyway. But you probably are sporting perfected skills and damage reduction at level 15. Personally I've got 71% parry, 85% mace, no damage reduction and very marginal hp gear at that point.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
DaevrynTue 10-Nov-09 10:41 AM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27452, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #40


          

>Personally I've got 71% parry, 85% mace, no damage reduction and very marginal hp gear at that point.

But you're also probably trying to avoid PK and power through those levels, yes?

In a sense, the fact that mages aren't generally expected to tank and don't generally need gear to do damage encourages them to be lazy about it and makes them seem even more fragile than they really are. Even if I'm planning to just try to level a melee guy as fast as I can, I'll probably put, I don't know, an hour into practicing a little bit and scavenging some basic gear, because that time pays off in how fast I'm able to get XP. I think most of the non-super-newbies put at least this minimal gear-scrounging effort in with melee characters, and I think a lot of the people playing mages don't.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                        
ValkenarTue 10-Nov-09 11:50 AM
Member since 04th Mar 2003
1203 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27453, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #42
Edited on Tue 10-Nov-09 11:52 AM

          

>But you're also probably trying to avoid PK and power through
>those levels, yes?

Well, yes. Even my hero non-tanks only have whatever skills I've happened to acquire. After years of the staff saying skill practice tedium didn't matter and that people should just not to bother practicing skills I decided fine, let's take that at face value, and haven done almost no skill practice in the past 10 years. It's a can of worms I just don't open because I don't care to go back to the days of nonstop bitching about how retardedly tedious and stupid skill practice is.

I also think you forget what it's like not to know whatever secret it is that lets you perfect all your skills in apparently very little time regardless of int.

I have loved and played CF and have for 15 (or so) years. It's the only game of its kind, and imho the best computer game that has ever existed. I'm serious. Even so, there is so some crap in it that is just so tedious I would rather be stuck as a pk-non-factor than deal with it. But this is getting way off topic.

>know, an hour into practicing a little bit and scavenging some
>basic gear, because that time pays off in how fast I'm able to
>get XP. I think most of the non-super-newbies put at least
>this minimal gear-scrounging effort in with melee characters,
>and I think a lot of the people playing mages don't.

Well gear scrounging for melee/levelling is different than pk. Or are you gearing for +dam as a lowbie mage? Having extra hitpoints doesn't do much good for ranking unless you're dieing, basically.

Incidentally, I don't really care about mages being effective at low ranks. My overall opinion is that mages take way more risk and require way more effort and luck to win fights at low levels and really have basically no advantages. Yes it can be done, but you're better off ranking up to at least 37ish. By then mages get utility of various kinds and relative gear independence to make up for the extra effort and risk it takes to compete.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                            
DaevrynTue 10-Nov-09 03:01 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27455, "RE: 1-30 mages, increase health and give bash prot earl..."
In response to Reply #43


          


>I also think you forget what it's like not to know whatever
>secret it is that lets you perfect all your skills in
>apparently very little time regardless of int.

It's not one thing; in most cases it's combined value of years of playing the game and seeing good ways to do things, and it's something you can learn to some degree from observing what your enemies are doing, just as prep locations can be. But this is all sort of a tangent.

>Well gear scrounging for melee/levelling is different than pk.
> Or are you gearing for +dam as a lowbie mage? Having extra
>hitpoints doesn't do much good for ranking unless you're
>dieing, basically.

As a pure mage (i.e., not an A-P, etc.) I'll typically get hit points if I can, but also accumulate other stats if I can't find a good hit point piece for a given slot. Extra mana to blow as damage as you level an invoker/conjurer/transmuter/necromancer isn't a waste, for example.

Honestly, everything has some value for ranking, even if it isn't as clear-cut as tossing an extra 10 damroll on your midbie orc. Even just sticking to hit points, I can try a lot more risky things that speed up leveling if I don't die as a lowbie mage with 400 hit points than I can as a lowbie mage with 200 hit points (Or 80/90 parry/mace vs. 71/80 if you prefer, or whatever), whether it's going after tougher mobs, more aggressive areas, areas that are bigger PK risks, being less paranoid about what might wander in and assist, etc.

>Incidentally, I don't really care about mages being effective
>at low ranks.

I totally support that decision, as long as you don't think that your choice to not compete at those levels means that mages can't compete at those levels.

>My overall opinion is that mages take way more
>risk and require way more effort and luck to win fights at low
>levels and really have basically no advantages. Yes it can be
>done, but you're better off ranking up to at least 37ish. By
>then mages get utility of various kinds and relative gear
>independence to make up for the extra effort and risk it takes
>to compete.

I agree with you and I don't;

A level 38 invoker is much more likely than a level 30 invoker to go (for example) 50-0 in PK.

However, the level 30 invoker almost certainly can rack up 50 kills faster, if he doesn't mind being 50-5 or 50-10 or whatever, depending on his skill level and, yes, some luck.

Some people prefer to see a lot of action and have a lot of risky fights; some people would rather win less, but lose a lot less too. It's all about what's fun for you.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

ZulghinlourFri 06-Nov-09 12:03 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27380, "It would be easier..."
In response to Reply #0


          

Just to make them not able to wear the gear. And honestly, I'm not a fan of either.

So long, and thanks for all the fish!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
KadsuaneFri 06-Nov-09 05:15 PM
Member since 04th Mar 2003
169 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27382, "What do you think about?"
In response to Reply #2


          

Scaling the damage output of spells based on % and levels instead of just levels.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
AmberionFri 06-Nov-09 05:24 PM
Member since 06th Jun 2007
945 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27383, "I think..."
In response to Reply #3


          

...That we'd see A LOT more spell botting mages... Not sure that's a good thing. And really, I've seen some amazing things done by mages between lvl 11-20. Shifters, invokers, necros. If you know how to do it (I don't.) you can be quite deadly.

But then again... A duergar warrior decked with hero gear at lvl 15... Beast just about anything...

Always shoot first and then call whatever you hit the target.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
_Magus_Fri 06-Nov-09 05:38 PM
Member since 05th Dec 2006
430 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27384, "RE: I think..."
In response to Reply #4


          

How is a mage "spell botting" any different than a warrior "skill botting?"

That argument certainly holds no weight whatsoever. Any chump can go to Barovia and perfect skills in a matter of hours if they are really motivated enough to do that.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
DaevrynFri 06-Nov-09 06:03 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27385, "RE: What do you think about?"
In response to Reply #3


          

I don't really see us scaling up the damage from where it is now, so mostly you'd be talking about needing to get 100 in a spell for it to do full damage. . . which I don't think is a good change.

IMHO, the chance to lose concentration and deal 0 damage essentially means that the damage output scales linearly based on skill % already.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
ZulghinlourSun 08-Nov-09 01:10 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27400, "RE: What do you think about?"
In response to Reply #3


          

>Scaling the damage output of spells based on % and levels
>instead of just levels.

If what you want is the potential to do more damage than you currently can, I don't see that happening.

Otherwise, you're scaling the damage based on % and level, which means until you hit 100% you won't be doing as much damage as you can today, and I don't see that happening.

I also think that forces you to do more practicing to compete, which nobody wants.

So long, and thanks for all the fish!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Marcus_Sun 08-Nov-09 08:09 PM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27410, "But..."
In response to Reply #2


          

that implementation sucks ass. mine does not.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

AmberionFri 06-Nov-09 07:57 AM
Member since 06th Jun 2007
945 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#27379, "Not a bad idea at all. I like it! n/t"
In response to Reply #0


          

n/t

Always shoot first and then call whatever you hit the target.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #27378 Previous topic | Next topic