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WarMage | Tue 25-Aug-09 08:52 AM |
Member since 03rd Oct 2007
93 posts
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#26565, "Arkham Crypts"
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Just sort of curious as to when the skeletons in the crypts of Arkham managed to gain warrior skills and would like to get a better understanding as to why this change was made. Could someone please give me a bit of insight as to the thought process behind this?
IMHO, I thought that particular location really didn't need a power increase. Especially since it was dangerous to rank in already, I think the mobs got stronger as you did, ((though I might be wrong on that)) as well as this locations was very close to a city so people could be PKed all the time. Having to worry about bleeding and boneshattering and all of that seemes unnecessary especially if they are supposed to be mindless walking undead.
PS:Stabbing and twisting and warrior skeletons scare me. News flash, everybody on this ####ing MUD wants to be Rambo. We should have called it RamboMUD. ~Daevryn~
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RE: Arkham Crypts,
Daevryn,
25-Aug-09 09:11 AM, #3
RE: Arkham Crypts,
WarMage,
25-Aug-09 09:21 AM, #4
RE: Arkham Crypts,
Splntrd,
25-Aug-09 10:05 AM, #6
RE: Arkham Crypts,
Daevryn,
25-Aug-09 10:27 AM, #8
I agree with your theory...,
Java,
25-Aug-09 02:55 PM, #9
IMO it's too easy to rank a goodie to hero,
Lokain,
26-Aug-09 01:19 PM, #10
So...,
Java,
26-Aug-09 01:24 PM, #11
Heh,
Lokain,
26-Aug-09 01:31 PM, #12
RE: Heh,
Java,
26-Aug-09 01:37 PM, #13
Instead of that,
Lokain,
26-Aug-09 01:49 PM, #14
Ranking areas (Mortorn),
Aarn,
25-Aug-09 10:14 AM, #7
RE: Arkham Crypts,
Isildur,
25-Aug-09 09:00 AM, #1
RE: Arkham Crypts,
WarMage,
25-Aug-09 09:11 AM, #2
RE: Arkham Crypts,
Isildur,
25-Aug-09 09:57 AM, #5
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Daevryn | Tue 25-Aug-09 09:11 AM |
Member since 13th Feb 2007
11117 posts
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#26568, "RE: Arkham Crypts"
In response to Reply #0
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Overall, the area previously was the best place to get XP for good/neutral characters for a sizeable level range by a wide margin.
So it becomes either:
1) Everything in the area is just worth half the normal XP or
2) Skeletons get to be worth more XP, but also are more dangerous.
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WarMage | Tue 25-Aug-09 09:21 AM |
Member since 03rd Oct 2007
93 posts
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#26569, "RE: Arkham Crypts"
In response to Reply #3
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Ok. Yeah I can totally see that. Thanks for the response and thanks to you for yours as well Isildur. News flash, everybody on this ####ing MUD wants to be Rambo. We should have called it RamboMUD. ~Daevryn~
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Splntrd | Tue 25-Aug-09 10:05 AM |
Member since 08th Feb 2004
1096 posts
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#26571, "RE: Arkham Crypts"
In response to Reply #3
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What's wrong with some places to rank being better than other places? It's one of the rewards for having good area knowledge. Sweet spots like the Crypts and the Mausoleum and Calandaryl are fun for everybody, and hurt nobody. They're even close to major areas so they're easy for PKers to get to, so it's fun for them, too. I almost hope you made some other area easier to compensate.
I guess it's not this particular change I'm protesting (what's done is done, and it might prove to be fun, still), so much as the underlying assumption it's based on; that ranking should be hard. Why make ranking (anywhere) suck more, when the vast majority of the playerbase thinks it sucks too much in general anyway? Splntrd
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Daevryn | Tue 25-Aug-09 10:27 AM |
Member since 13th Feb 2007
11117 posts
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#26573, "RE: Arkham Crypts"
In response to Reply #6
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My opinion:
There's nothing wrong with some areas often being better than others to rank in.
There is something wrong if one area is so much better than the other options that you would essentially have to be stupid not to use it, no matter what your group composition.
Generally, I think the game is more interesting if your best/fastest XP options are also the most dangerous. I like the idea that you've got choices between low risk / lower reward and higher risk / higher reward places. That can't happen when there are low risk / high reward places to go.
I also think the game is more interesting the more that there are some different 'best' places to level depending on group composition. If you've got multiple characters who are good at disarming, the skeletons in the crypts might even be a better place to go than a month or two ago -- you can take the specs out of the equation pretty fast, and you're getting more XP than before. If you're a group that can't, maybe now someplace else is better, and maybe now every character you play won't spend 10 levels in the same area and you'll get more variety, which hopefully is less boring too.
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Java | Tue 25-Aug-09 02:55 PM |
Member since 07th Apr 2003
1055 posts
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#26576, "I agree with your theory..."
In response to Reply #8
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But when we're talking about risk/reward, I think we should look at the risk as that of potential PKs rather than mob deaths.
The great think about the Arkham crypts was that as a goodie, you had a good place to level up, and as an evil, you knew EXACTLY where that group would probably be at. Plus, it was in a well-travelled place so it's easy to check.
It's a rare thing for a group to spend any significant time there without having a PK show up.
So now, the best place is, what? Trolls in the past? That means to have an evil PK show up they have to walk ALL that way down there, stopping to rest at least once probably. Then cross your fingers and hope someone's there, before walking all the way back out.
Having a common ranking area right there, makes everyone happy.
PS. Skeletons are immune blind, which makes disarming them that much more annoying. At the very least, is there a chance you could make them like Calandaryl and not re-wield? Or even a chance that they don't? I haven't gone down there in a while, so if that's already the case, nevermind.
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Aarn | Tue 25-Aug-09 10:14 AM |
Member since 04th Feb 2005
566 posts
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#26572, "Ranking areas (Mortorn)"
In response to Reply #3
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On a related note, do the shoppies in Mortorn still call guards when you try to kill them? I know it was ages ago, but how come that area was nerfed for ranking, and is there any reason to not re-allow it?
I have no idea why that popped in to my head when reading this thread, but, there you go.
Aarn
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WarMage | Tue 25-Aug-09 09:11 AM |
Member since 03rd Oct 2007
93 posts
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#26567, "RE: Arkham Crypts"
In response to Reply #1
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Makes sense I suppose. Though is that really that bad of a thing? There should be at least a few places out there that should allow for quick ranking as long as there is a significant PK risk right?
Or is that the problem that there was to begin with? Like as you said, every place you are going to rank is a PK risk, so that risk didn't outweigh the fact that lvls could be fairly easily gained as long as you had the right combination of classes? News flash, everybody on this ####ing MUD wants to be Rambo. We should have called it RamboMUD. ~Daevryn~
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