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Torak | Fri 14-Aug-09 08:12 PM |
Member since 15th Feb 2007
1216 posts
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#26334, "The randomness of familiars"
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Is it possible to allow conjurers to pick their familiars? It's somewhat frustrating to rely on the dice to give you what you want after 17 levels and promotes a bit of delete/reroll based on the outcome. I would equate it to picking your forms as a shapeshifter since each familiar has very different aspects (tanking, scouting, support, etc) and the roleplay implications of your familiar can be fairly huge (for example, getting a familiar who can talk). I can definitely see a use in each familiar now (well, maybe besides one or two of them) but now it's even harder to get the one you want.
Anyway we could make this change?
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RE: The randomness of familiars,
Vorek (Anonymous),
15-Aug-09 05:01 PM, #9
RE: The randomness of familiars,
Daevryn,
14-Aug-09 09:39 PM, #3
Well, you could just leave...,
Dwoggurd,
14-Aug-09 10:13 PM, #4
It's not, because:,
Daevryn,
14-Aug-09 10:34 PM, #5
Might be cool,
Lokain,
14-Aug-09 08:26 PM, #1
Eh, I disagree,
Torak,
14-Aug-09 08:30 PM, #2
I like the idea of random familiars,
incognito,
15-Aug-09 12:47 AM, #6
RE: I like the idea of random familiars,
Daevryn,
15-Aug-09 01:06 AM, #7
I think it's kinda screwed,
Mekantos,
15-Aug-09 04:35 AM, #8
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#26416, "RE: The randomness of familiars"
In response to Reply #0
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I think that it would be interesting to give a choice about having a choice (asinine wording ftw). What I mean is:
1. Provide conjurer's random familiar choice as is now 2. Also provide automated quest availible at level 15 that must be completed by level 17 that does two things - gives the conjurer in question the ability to choose their familiar - gives the conjurer some minor penalty, perhaps one that would be recoverable such as loss of 1 CON (perhaps the quest involves sacrificing a bit of your soul to control the being of your choice), perhaps some relatively large gold cost for the level like 15 or 20 gold (doable at that level, but a little thorn in the side), or some other penalty
My thought behind this is that you could provide choice to the conjurer if they find it important, but yet you could feel as though you have some slight advantage by rolling the dice for your conjurer.
Last minute idea: Perhaps have 1 familiar for each alignment that has slight advantages over the other options but is only attainable through random roll to give motivation to play the gamble
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Daevryn | Fri 14-Aug-09 09:39 PM |
Member since 13th Feb 2007
11117 posts
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#26339, "RE: The randomness of familiars"
In response to Reply #0
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It's something I've considered and have not ruled out completely, but is also not something I have plans to implement currently.
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Dwoggurd | Fri 14-Aug-09 10:13 PM |
Member since 20th Jan 2004
668 posts
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#26342, "Well, you could just leave..."
In response to Reply #3
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the old implementation where your familiar was based on your name. keke
After all, I see no reason in implementing it that way other than being able to use that backdoor to pick a wanted familiar. Calling rand() is easer than doing math with letters in your name.
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Daevryn | Fri 14-Aug-09 10:34 PM |
Member since 13th Feb 2007
11117 posts
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#26343, "It's not, because:"
In response to Reply #4
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One of those methods doesn't involve needing to save/read anything in the pfile to know what your familiar is. The person who originally implemented familiars didn't know how to do that.
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Torak | Fri 14-Aug-09 08:30 PM |
Member since 15th Feb 2007
1216 posts
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#26337, "Eh, I disagree"
In response to Reply #1
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Considering this is a lower-level skill, don't think it's worth an edge you'd have to wait 8+ levels to get when you can just delete and remake. I'm trying to give a solution that doesn't involve making throw-away characters to get a specific familiar.
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incognito | Sat 15-Aug-09 12:47 AM |
Member since 04th Mar 2003
4495 posts
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#26346, "I like the idea of random familiars"
In response to Reply #2
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It fits the life of a conjurer better.
Also, familiars do all seem to have their different strengths.
To me, picking a familiar is akin to re-rolling until you get good wand slots. Unnecessary.
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Daevryn | Sat 15-Aug-09 01:06 AM |
Member since 13th Feb 2007
11117 posts
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#26347, "RE: I like the idea of random familiars"
In response to Reply #6
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I'm in this boat, too, honestly. I don't think a single conjurer I've played has ever drawn the familiar I was hoping for, and yet I still had fun with all of them.
But, I also know that stating a preference for randomness in some things will deeply offend the contingent that wants to eliminate it from the game, and I'd rather not have that holy war again.
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Mekantos | Sat 15-Aug-09 04:35 AM |
Member since 06th Dec 2003
796 posts
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#26357, "I think it's kinda screwed"
In response to Reply #7
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With shifters and their forms I'm like "whatever," that's just the nature of the beast. But, conjurers seem all about specificity....specify an elemental, specify demon or angel, specify archon or devil. It's a class that, more than any other, seems to revolve around "knowing stuff" (I mean, divination is conjuration's buddy). But, before you get to specify anything you get Booboo the poo-throwing monkey instead of the shadowcat you always wanted.
I think anyone and everyone who has ever played a conjurer has crossed their fingers, hoping for some familiar or another. Many, like Torak, will delete upon hitting level 17 and getting something they don't want. It just seems unfun, and small potatoes compared to shifter forms. Mostly, it's done in a way that's kinda crummy for writing a role. Sure, you can incorporate whatever it is you get at level 17, or anytime thereafter, but some role concepts probably lose a lot of pizzazz when an unwanted familiar comes into the picture.
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