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Daevryn | Sat 01-Aug-09 12:26 AM |
Member since 13th Feb 2007
11117 posts
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#26049, "Random note on alignments:"
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Current alignment split of characters, statistically (rounded down to the nearest 1%):
Good: 25% Neutral: 35% Evil: 38%
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Related to this: Are goodies getting off easy?,
Nightgaunt_,
03-Aug-09 02:02 PM, #27
RE: Random note on alignments:,
Splntrd,
01-Aug-09 08:46 AM, #7
RE: Random note on alignments:,
Daevryn,
01-Aug-09 09:30 AM, #8
RE: Random note on alignments:,
Splntrd,
01-Aug-09 09:40 AM, #9
RE: Random note on alignments:,
Zulghinlour,
01-Aug-09 10:47 AM, #10
Statistics say what you want them to,
vargal,
01-Aug-09 03:28 AM, #5
The actual numbers is different.. WAY different.,
Cerunnir,
01-Aug-09 01:11 AM, #1
???,
Daevryn,
01-Aug-09 01:52 AM, #2
How about hours played?,
Java,
01-Aug-09 01:55 AM, #3
I dont need to convince you.,
Cerunnir,
01-Aug-09 02:48 AM, #4
I'd say distribution of charcters by level is a better ...,
DurNominator,
01-Aug-09 03:36 AM, #6
At other times I've seen 8 Empire...,
TMNS,
03-Aug-09 10:53 PM, #30
RE: ???,
Isildur,
01-Aug-09 11:28 AM, #11
RE: ???,
Daevryn,
01-Aug-09 11:40 AM, #12
RE: ???,
Isildur,
01-Aug-09 11:57 AM, #13
RE: ???,
Aarn,
03-Aug-09 12:45 PM, #26
Of course as I write this....,
Daevryn,
01-Aug-09 06:14 PM, #14
Things will always swing man,
Lokain,
01-Aug-09 06:50 PM, #15
RE: Things will always swing man,
Daevryn,
01-Aug-09 07:34 PM, #16
Weaker powers for sure,
Lokain,
01-Aug-09 07:52 PM, #17
I haven't played Fortress in a while,
Quixotic,
01-Aug-09 08:07 PM, #18
RE: Weaker powers for sure,
Daevryn,
01-Aug-09 08:39 PM, #19
FWIW,
Lokain,
01-Aug-09 08:42 PM, #20
RE: FWIW,
Daevryn,
01-Aug-09 09:46 PM, #24
RE: Weaker powers for sure,
Isildur,
01-Aug-09 09:00 PM, #22
Fort healers are also the worst in the game.,
TMNS,
03-Aug-09 10:52 PM, #29
As amazing as this sounds, I've played Nexus...,
TMNS,
03-Aug-09 10:51 PM, #28
RE: As amazing as this sounds, I've played Nexus...,
Daevryn,
03-Aug-09 11:50 PM, #31
At first I thought,
Dwoggurd,
01-Aug-09 08:47 PM, #21
RE: At first I thought,
Daevryn,
01-Aug-09 09:42 PM, #23
No such thing as fortlander. n/t,
Susubienko,
02-Aug-09 01:44 AM, #25
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Nightgaunt_ | Mon 03-Aug-09 02:02 PM |
Member since 04th Mar 2003
188 posts
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#26099, "Related to this: Are goodies getting off easy?"
In response to Reply #0
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There are a couple of ways it seems like that from the outside when it comes to a couple of cabals. Tribunal in some ways but it is mostly noticeable in Outlander and Battle.
From the outside it is usually pretty much impossible to peg down any difference between an outlander elf and a wood-elf. If you are one of the numerous targets (by cabal, race or class) then you will get attacked relentlessly even if you are a goodie yourself. I doubt the goodies in Outlander have ever talked the others out of raiding due to many goodie tribunals in the way that would get killed.
Mechanicswise and "funwise" I understand this but on the other hand would it fly if I made a storm giant that hates elves and kills all of them, including the good ones? Would my alignment change? No real remorse, just a role that states that they are evil due to X and needs to be killed.
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Splntrd | Sat 01-Aug-09 08:46 AM |
Member since 08th Feb 2004
1096 posts
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#26062, "RE: Random note on alignments:"
In response to Reply #0
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Since this is the second or third post you've made like this within the last week or two, I have to ask. Even though discussions like this do often happen between boards, wouldn't it be more efficient and constructive for you to participate in them "over there" (or rather, simply on whatever board they happen on), rather than start new threads "over here"? I mean, especially for this particular little nugget you've supplied us, it just seems like it'd make more sense if it was as a reply to the original topic on the other board. Splntrd
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Daevryn | Sat 01-Aug-09 09:30 AM |
Member since 13th Feb 2007
11117 posts
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#26063, "RE: Random note on alignments:"
In response to Reply #7
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You're probably right, but...
Doing it this way also keeps me from getting too involved in the flaming, which is a good thing for a number of reasons, too.
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Splntrd | Sat 01-Aug-09 09:40 AM |
Member since 08th Feb 2004
1096 posts
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#26064, "RE: Random note on alignments:"
In response to Reply #8
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I suppose that's fair. And it's not like only the denizens of Dio's will benefit from these PSA's. Splntrd
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Zulghinlour | Sat 01-Aug-09 10:47 AM |
Member since 04th Mar 2003
9792 posts
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#26065, "RE: Random note on alignments:"
In response to Reply #7
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>Since this is the second or third post you've made like this >within the last week or two, I have to ask. Even though >discussions like this do often happen between boards, wouldn't >it be more efficient and constructive for you to participate >in them "over there" (or rather, simply on whatever board they >happen on), rather than start new threads "over here"? I mean, >especially for this particular little nugget you've supplied >us, it just seems like it'd make more sense if it was as a >reply to the original topic on the other board.
It is more beneficial to have the Immortal voice coming from a single location that is officially supported. As you've seen from posts, we do read the forums at Dio's, and at times we'll even make comments on threads there. I personally like having an unofficial site where people can go and vent that is supported by the community. That however comes with a "price" if you're looking for accurate information. So long, and thanks for all the fish!
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vargal | Sat 01-Aug-09 03:28 AM |
Member since 07th Apr 2004
384 posts
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#26055, "Statistics say what you want them to"
In response to Reply #0
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It all depends on what your parameters are. I think something closer to the users graph with # of pfiles vs average # of hours played might give a more accurate description of how the game is currently playing out pendulum wise.
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DurNominator | Sat 01-Aug-09 03:36 AM |
Member since 08th Nov 2004
2018 posts
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#26056, "I'd say distribution of charcters by level is a better ..."
In response to Reply #4
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Unless it would be hours played during last week or something. Otherwise you'd still have ancient, seldom playing characters matter more than younger, more active ones.
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TMNS | Mon 03-Aug-09 10:53 PM |
Member since 10th Jun 2009
2670 posts
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#26115, "At other times I've seen 8 Empire..."
In response to Reply #4
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The Orc Chief, one-two scions and an evil outlander or two against 3 hero range forties who are ghosts or hiding in their guilds.
It's the infamous pendulum swing.
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Daevryn | Sat 01-Aug-09 11:40 AM |
Member since 13th Feb 2007
11117 posts
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#26067, "RE: ???"
In response to Reply #11
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Those are all interesting stats that we don't currently gather.
There's a good Santa Zulg in that, if nothing else...
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Aarn | Mon 03-Aug-09 12:45 PM |
Member since 04th Feb 2005
566 posts
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#26098, "RE: ???"
In response to Reply #13
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Actually I would think you would want to know about kills by evils on evils. Or perhaps both measurements would be good to have, since it depends on what you're trying to measure, precisely.
If you're working on a specifically good v evil axis, then you only want to know kills of goods v evils and evils v goods. And maybe losses to neutrals on both.
If you're trying to measure the general plight of goodies and the general plight of evils, with no other parameter, you would want to know evil on evil and good on good kills as well.
You know what would be cool, is to collect all these sorts of data and just give us a data dump once a month or something, and let those of us who are statistically-minded sort out interpretations! Could come up with some real handy statistical measurements and throw it in a simple Excel spreadsheet...
Or if you don't want to dump that data out to everyone, you can email it to me and I'll volunteer to do it!
Aarn
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Daevryn | Sat 01-Aug-09 06:12 PM |
Member since 13th Feb 2007
11117 posts
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#26071, "Of course as I write this...."
In response to Reply #1
Edited on Sat 01-Aug-09 06:14 PM
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Fortress' item is held by Grinning Skull and evil is winning (Nexus stats) more extremely than I've seen since Nexus came back.
People see what they want to see, and assume that if they log on at a time when the other side is winning that it's winning 24/7.
Edit: Also, Scions are desperately trying to kill a random Herald for some reason because they apparently have nothing better to do.
Yeah, we definitely need to close Fortress.
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Daevryn | Sat 01-Aug-09 07:34 PM |
Member since 13th Feb 2007
11117 posts
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#26073, "RE: Things will always swing man"
In response to Reply #15
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So on top of having much weaker powers than Empire or Scion (mages/priests), Fortress should also be further handicapped?
I don't think so.
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Quixotic | Sat 01-Aug-09 08:07 PM |
Member since 09th Feb 2006
837 posts
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#26075, "I haven't played Fortress in a while"
In response to Reply #17
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but the scariest characters I've faced have always been from other cabals.
Game experiences vary depending on login time, but the pendulum is already swinging away from Fortress dominance.
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Daevryn | Sat 01-Aug-09 08:39 PM |
Member since 13th Feb 2007
11117 posts
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#26076, "RE: Weaker powers for sure"
In response to Reply #17
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Based on this post, I feel confident that you haven't played Fortress in a long time, if ever.
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Daevryn | Sat 01-Aug-09 09:46 PM |
Member since 13th Feb 2007
11117 posts
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#26081, "RE: FWIW"
In response to Reply #20
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I believe you, but, I've played all the different sides a fair bit, and my experiences playing Fort really do not line up with what you're saying. Or at least I feel like you've really lost your perspective on it.
Unless you mean that if you're a level 20 guy that Fort rounds up to fight the level 20 Empire guy that none of them have range, that you will get out of range healing if available while you're fighting near the Fortress. That's generally true, but isn't any different than my experiences on the flip side of that being evil and being recruited to kill a guy no one in Empire has in range at the Palace. (Or fill in other 'willing to kill situations' -- for example as non-evil Tribunal I've been recruited to kill a wanted guy or Outlander attacking the Palace that no one in Empire had in range and gotten whatever help was available.)
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TMNS | Mon 03-Aug-09 10:52 PM |
Member since 10th Jun 2009
2670 posts
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#26114, "Fort healers are also the worst in the game."
In response to Reply #17
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Seriously man. I'd take a herald healer with me on an explore trip before a Fort healer.
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TMNS | Mon 03-Aug-09 10:51 PM |
Member since 10th Jun 2009
2670 posts
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#26113, "As amazing as this sounds, I've played Nexus..."
In response to Reply #15
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...and seen 6 hero range chars of one alignment on, and 1...repeat, 1, hero range BAMF of the opposite align and the balance be normal.
I know I for one was confused as hell, but I assume that the game calculates the fact that later on that BAMF had killed 3 of the other aligns and gotten his item back and made the entire range shift with logins/logouts.
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Daevryn | Mon 03-Aug-09 11:50 PM |
Member since 13th Feb 2007
11117 posts
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#26116, "RE: As amazing as this sounds, I've played Nexus..."
In response to Reply #28
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Yeah, depending on who the 6 were and who the 1 was, it's possible the balance would show as normal and I'd consider it to be right. It's not just about numbers. People who can't PK for #### count for a lot less than your BAMF.
Like you said, in that case the BAMF came out on top -- clearly he didn't need Nexus help to take out the trash.
But I think it's possible for people who don't see it that way (and I'm not saying you don't) to say: "OMG it's 6 on 2 and Nexus is helping the 6. Broken!!!!"
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Dwoggurd | Sat 01-Aug-09 08:47 PM |
Member since 20th Jan 2004
668 posts
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#26078, "At first I thought"
In response to Reply #14
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That you're just trolling. But now I'm not so sure. Perhaps you truly believe in what you're saying
Things to consider:
1) Evils are split among opposite cabals: Battle, Empire, Scion, Outlander, Tribunal and often fight each other. Even if you have more evils online than goodies, they hardly are the winning side if you have 1-2 evil heroes in each of opposite cabals.
2) Goodies more often than not are together (Fortlanders)
3) I'm not sure how Nexus calculates the balance, but if it just the number of players of both aligns with some tweaks I don't think it's great. Probably the balance should never be in favor of those who already took enemies items. For example, if Fort keeps Empire/Scion items and there are 5 fort heroes against 2 imperials, 2 scions and 2 ragers it should NOT be the case where evils are considering "winning" side, even if technically it is 6 vs 5. If Nexus will jump on evils in situations like that, I don't think it's great for the game.
4) It doesn't matter how many fire giants are currently online in Academy. Hero range is what matters most.
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Daevryn | Sat 01-Aug-09 09:42 PM |
Member since 13th Feb 2007
11117 posts
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#26080, "RE: At first I thought"
In response to Reply #21
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>3) I'm not sure how Nexus calculates the balance, but if it >just the number of players of both aligns with some tweaks I >don't think it's great.
It's a lot more complicated than that, and it's been a long time since I've seen it say a side is winning that I don't actually think is winning.
Nexus before I took it over did have a much simpler balance system and did get it wrong sometimes in my opinion.
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Susubienko | Sun 02-Aug-09 01:44 AM |
Member since 10th Jun 2009
113 posts
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#26089, "No such thing as fortlander. n/t"
In response to Reply #21
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