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TJHuron | Thu 30-Jul-09 01:37 PM |
Member since 28th Nov 2007
1132 posts
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#26010, "Directing certain attacks"
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Could it be possible to be able to direct certain attacks? For instance, most warrior spec skills you can only use on the person in front of you, which is fine, but, it is annoying as hell when that person flees and you boneshatter or flurry the wrong person. Could it be possible to enter the command so that it will only execute on your intended target?
For example, I'm fighting Bob the Conjurer and I want to flurry him except that between the time I enter the command and it happens, Bob flees or is rescued. Instead of flurrying his elemental I would just get a message that says something like that person is not in front of you now.
It is pretty annoying to eat 3 or 4 rounds of lag because you executed a skill on someones servitors, guards, nightwalker, zombie, orc or whatever else you can think of. You should be able to semi-direct these attacks specifically to someone in front of you, not just whoever is in front of you.
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By design.,
vargal,
30-Jul-09 02:12 PM, #1
RE: By design.,
Daevryn,
30-Jul-09 02:58 PM, #2
I think he meant to say,
Dwoggurd,
30-Jul-09 03:10 PM, #3
Can't you just...,
Dragomir,
30-Jul-09 03:19 PM, #4
that is the entire point of it! DOH!,
Amberion,
31-Jul-09 11:06 AM, #14
That is exactly what I meant,
TJHuron,
30-Jul-09 04:21 PM, #6
RE: By design.,
Lokain,
30-Jul-09 06:19 PM, #7
RE: By design.,
Daevryn,
30-Jul-09 06:58 PM, #8
Since they don't have a lot of lag...,
TJHuron,
30-Jul-09 07:12 PM, #9
You misunderstand.,
Daevryn,
30-Jul-09 07:22 PM, #10
I see what you mean. However, think about this.,
TJHuron,
30-Jul-09 08:37 PM, #12
Also Neuro.,
Quixotic,
30-Jul-09 09:35 PM, #13
RE: By design.,
Lokain,
30-Jul-09 07:54 PM, #11
I don't spam.,
TJHuron,
30-Jul-09 04:19 PM, #5
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vargal | Thu 30-Jul-09 02:12 PM |
Member since 07th Apr 2004
384 posts
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#26011, "By design."
In response to Reply #0
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>For example, I'm fighting Bob the Conjurer and I want to flurry him >except that between the time I enter the command and it happens, Bob >flees or is rescued. Instead of flurrying his elemental I would just >get a message that says something like that person is not in front of >you now.
This is why you shouldn't spam. Knowing when, or when not to enter a command is crucial in learning to play CF successfully.
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Daevryn | Thu 30-Jul-09 02:58 PM |
Member since 13th Feb 2007
11117 posts
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#26012, "RE: By design."
In response to Reply #1
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>This is why you shouldn't spam. Knowing when, or when not to >enter a command is crucial in learning to play CF >successfully.
I agree with this.
Probably if I ever gave warriors what the original poster wanted, I'd also make PC controlled mobs so that you can't redirect from them. I think it's more interesting as-is.
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Dwoggurd | Thu 30-Jul-09 03:10 PM |
Member since 20th Jan 2004
668 posts
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#26013, "I think he meant to say"
In response to Reply #2
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That you could use "named" skill, so it just fails (without a lag) when you target is not tanking you anymore (like "You're not hitting him" or whatever). I don't think he requested to add an ability to aim directed skills at any opponent in the room (like bash or cranial works now, for example).
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Dragomir | Thu 30-Jul-09 03:19 PM |
Member since 09th Mar 2006
220 posts
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#26014, "Can't you just..."
In response to Reply #3
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type
flurry Bob
Bob flees! You are now hitting his elemental.
Then it will say "You are not fighting Bob" or whatever when the flurry would have gone through.
Doesn't that work? Or am I crazy?
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Amberion | Fri 31-Jul-09 11:06 AM |
Member since 06th Jun 2007
945 posts
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#26028, "that is the entire point of it! DOH!"
In response to Reply #4
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The point is that you should know when to put in your command, not spam it in advance.
If you know when to put in the command you don't ever get that problem. I rarely get this problem. Always shoot first and then call whatever you hit the target.
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TJHuron | Thu 30-Jul-09 04:21 PM |
Member since 28th Nov 2007
1132 posts
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#26016, "That is exactly what I meant"
In response to Reply #3
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I don't care to flurry someone who isn't tanking you. If I want to hit Bob with a flurry I want to make sure I hit him with the flurry not someone else.
There are lots of other spells, skills in the game that are like this. It just seems to be the ones you cannot initiate combat with that aren't. Can this be changed?
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Daevryn | Thu 30-Jul-09 06:58 PM |
Member since 13th Feb 2007
11117 posts
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#26018, "RE: By design."
In response to Reply #7
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I always thought it as part of the balance of the classes, honestly.
Yeah, it impacts melee classes more than clerics/mages... but the latter also don't have a lot of lag.
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TJHuron | Thu 30-Jul-09 07:12 PM |
Member since 28th Nov 2007
1132 posts
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#26019, "Since they don't have a lot of lag..."
In response to Reply #8
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Wouldn't it make more sense for things to be reversed? Why penalize the classes or skills with the most lag in this sense? Most 3 and 4 round lag skills cannot be directed at a specific person; only who is in front of you.
It becomes less an issue with the one or two round lag skills/spells.
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Daevryn | Thu 30-Jul-09 07:22 PM |
Member since 13th Feb 2007
11117 posts
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#26020, "You misunderstand."
In response to Reply #9
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I'm talking about ability to lag OTHERS.
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TJHuron | Thu 30-Jul-09 08:37 PM |
Member since 28th Nov 2007
1132 posts
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#26024, "I see what you mean. However, think about this."
In response to Reply #10
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Look at the pincer skill. It can be directed, and causes lag, not to mention lots of damage. Do you think that this skill throws the game off balance? Why can't some of these other skills be more like that, even if you can't initiate with them?
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Quixotic | Thu 30-Jul-09 09:35 PM |
Member since 09th Feb 2006
837 posts
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#26026, "Also Neuro."
In response to Reply #12
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I have found this hard to gear for without completely mucking up any other gear strategy, and prepared transmuters have pretty much outmeleed every character I have made.
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TJHuron | Thu 30-Jul-09 04:19 PM |
Member since 28th Nov 2007
1132 posts
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#26015, "I don't spam."
In response to Reply #1
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I usually enter the command the round before, otherwise you can miss your opportunity. No matter what, there isn't a good way around it. You either miss your opportunity or you execute on who you don't want to.
If you are going to try to always enter a command the precise moment it is to be executed you are going to #### up alot.
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