Lots and Lots of mummies...,
Palaxurian,
04-Aug-09 02:51 PM, #35
One advice,
Ahtieli,
04-Aug-09 04:21 PM, #37
Now one piece of advice for you.,
Lokain,
04-Aug-09 07:43 PM, #38
RE: One advice,
Isildur,
04-Aug-09 08:36 PM, #39
You must remember...,
vargal,
04-Aug-09 09:47 PM, #40
It would be pretty cool if...,
Mekantos,
04-Aug-09 09:57 PM, #41
FYI:,
Daevryn,
04-Aug-09 10:08 PM, #42
RE: FYI:,
Susubienko,
04-Aug-09 10:46 PM, #44
Fear tactics! -nt-,
Mekantos,
04-Aug-09 11:38 PM, #45
RE: It would be pretty cool if...,
Ahtieli,
04-Aug-09 10:25 PM, #43
I'll take your word for it. nt,
DurNominator,
06-Aug-09 08:10 AM, #46
RE: Possible change to Lich/Mummy.,
Onewingedangel,
27-Jul-09 06:19 PM, #32
I think the key words from Daev's post were "cool, rare...,
Quixotic,
27-Jul-09 10:27 PM, #33
RE: Possible change to Lich/Mummy.,
Daevryn,
27-Jul-09 12:14 AM, #25
Question about Liches:,
GinGa,
27-Jul-09 08:28 AM, #26
RE: Possible change to Lich/Mummy.,
Isildur,
27-Jul-09 08:50 AM, #27
Isildur and Cerunnir vs the Army of Darkness,
Quixotic,
27-Jul-09 12:22 PM, #28
:D,
Rodriguez,
27-Jul-09 02:44 PM, #29
RE: Possible change to Lich/Mummy.,
Xanthrailles,
27-Jul-09 05:57 PM, #31
Actually, a better idea,
Dwoggurd,
26-Jul-09 03:50 PM, #2
Make it a year, and maybe 2 years for Mummy/Lich...,
TMNS,
26-Jul-09 03:54 PM, #3
Year?,
Dwoggurd,
26-Jul-09 04:02 PM, #4
I had a shifter for well over a year.,
TMNS,
26-Jul-09 04:22 PM, #6
So,
Dwoggurd,
26-Jul-09 04:48 PM, #7
Make a different thread about this stuff please.,
Cerunnir,
26-Jul-09 04:51 PM, #8
No, it's probably the same topic.,
Scrimbul,
26-Jul-09 04:59 PM, #9
thought about it....,
Odrirg,
26-Jul-09 06:17 PM, #10
You want something for yourself that you don't want for...,
Dwoggurd,
26-Jul-09 06:46 PM, #11
real life example then...,
Odrirg,
26-Jul-09 08:28 PM, #13
But you system is unfair too,
Dwoggurd,
26-Jul-09 10:44 PM, #18
Is there such a thing as a casual cf player?,
Xanthrailles,
26-Jul-09 08:23 PM, #12
first example...,
Odrirg,
26-Jul-09 08:33 PM, #14
I was never a victim of Palmer, ever.,
Scrimbul,
26-Jul-09 10:49 PM, #19
IMHO,
Daevryn,
26-Jul-09 10:51 PM, #20
With three seperate characters,,
Odrirg,
26-Jul-09 11:17 PM, #23
Hehe, but,
Dwoggurd,
26-Jul-09 11:04 PM, #22
Any character that interacts with others adds to the ga...,
DurNominator,
30-Jul-09 06:08 AM, #34
No. Pure and simply...no.,
Zulghinlour,
26-Jul-09 08:41 PM, #15
Makes me feel better that you just circular filed that ...,
wareagle,
26-Jul-09 09:31 PM, #16
But what about my suggestion?,
Cerunnir,
26-Jul-09 10:43 PM, #17
I understand your point,
Dwoggurd,
26-Jul-09 10:56 PM, #21
YAY!,
ORB,
27-Jul-09 12:01 AM, #24
Not keen on it,
incognito,
27-Jul-09 04:02 PM, #30
Eh,
Dwoggurd,
26-Jul-09 03:05 PM, #1
Numbers is just a guideline, and can be changed.,
Cerunnir,
26-Jul-09 04:04 PM, #5
RE: Numbers is just a guideline, and can be changed.,
Lokain,
04-Aug-09 03:28 PM, #36
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Palaxurian | Tue 04-Aug-09 02:51 PM |
Member since 11th Jan 2008
7 posts
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#26120, "Lots and Lots of mummies..."
In response to Reply #0
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In the past, I remember thinking that Liches were anathema to eachother...that they would not tolerate the existence of others who had unlocked the secret. Now, I've seen 2 liches online and several mummies, and they seem to have no problem tolerating each other.
Waaaaay back in the day, when a friend of mine was playing but before I started, he told me that Istendil hunted down all other necromancers religiously.
Is there any RP guidelines to that level of power? What motivates the characters after they have achieved unlife if not to secure their power? I just think the world is too small for that many immortal undead.
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Ahtieli | Tue 04-Aug-09 04:21 PM |
Member since 12th Oct 2008
76 posts
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#26123, "One advice"
In response to Reply #35
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Never ever speak about something you don't know. It makes you look stupid.
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vargal | Tue 04-Aug-09 09:47 PM |
Member since 07th Apr 2004
384 posts
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#26141, "You must remember..."
In response to Reply #39
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Our dear friend Ahtieli is from the Old Country, where they thinly veil everything as an attack, and every comment is a slight on someone's behalf.
With that said: Ebat gopaniks!
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Mekantos | Tue 04-Aug-09 09:57 PM |
Member since 06th Dec 2003
796 posts
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#26142, "It would be pretty cool if..."
In response to Reply #37
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...you could go put a dent in the Fortress horde. Just sayin'.
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Daevryn | Tue 04-Aug-09 10:08 PM |
Member since 13th Feb 2007
11117 posts
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#26143, "FYI:"
In response to Reply #41
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I didn't know, but there it just became obvious to me.
If that doesn't make any sense, don't sweat it.
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Mekantos | Tue 04-Aug-09 11:38 PM |
Member since 06th Dec 2003
796 posts
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#26153, "Fear tactics! -nt-"
In response to Reply #42
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DurNominator | Thu 06-Aug-09 08:10 AM |
Member since 08th Nov 2004
2018 posts
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#26190, "I'll take your word for it. nt"
In response to Reply #43
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Onewingedangel | Mon 27-Jul-09 06:19 PM |
Member since 22nd Jul 2009
447 posts
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#25934, "RE: Possible change to Lich/Mummy."
In response to Reply #0
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I don't believe this would make the game better. THe point of a lich/mummy is the eternal life, else why would necromancers truly seek it? Making a set lifespan kills the whole concept of becoming undead.
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Quixotic | Mon 27-Jul-09 10:27 PM |
Member since 09th Feb 2006
837 posts
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#25940, "I think the key words from Daev's post were "cool, rare..."
In response to Reply #32
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If they cause the game to become boring for their opponents, if there are too many, whatever that arbitrary number may be.
If they become commonplace or render their PK range uninteresting to watch, then these powerful creations will need to go the way of Cabbage Patch Dolls.
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Daevryn | Mon 27-Jul-09 12:14 AM |
Member since 13th Feb 2007
11117 posts
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#25920, "RE: Possible change to Lich/Mummy."
In response to Reply #0
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I'm not yet convinced this is a necessary change.
But that being said, for most of the life of CF, undead PCs that would be around forever were an abstract idea that was never as realized as it is now. That is to say, I don't think we'd ever in the past had an undead PC last beyond 1000 hours. Now we have two. I honestly can't think of any in the past years that lived more than ~100 hours beyond what their lifespan would have been pre-Becoming.
There've been a couple changes in response, such as previously non-decaying phylacteries gaining a decay timer roughly as long as the full lifespan of a non-undead PC. Five years ago that would have seemed like a ridiculous idea to me, because no one had ever spent that span of time as an undead PC.
Ultimately we're going to try to keep undead PCs as something cool, rare-ish, and interesting, and we're also going to try to keep the game interesting for people who go up against them. I don't see any changes I think need to be made now, but I didn't see the most recent change coming either.
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GinGa | Mon 27-Jul-09 08:28 AM |
Member since 04th Mar 2003
996 posts
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#25921, "Question about Liches:"
In response to Reply #25
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As is, I think Mummies are powerful but not unto the point you could call them 'too powerful'. They're a now power-gamey niche like the over-charged anti-paladin. Liches, however, I think are a step too far as they come out as damn near unkillable and can hold a leader position with cabal powers added to their unholy might with relative ease due to their longevity and general scariness.
I'd love to roll a character and get them liched tomorrow, but I know it won't happen. Not because my RP isn't up to scratch, or because I couldn't last five minutes with them. It's because I know you, as imms, are going to make me work 3 times harder than Ahtielli ever did in order to get there. And most likely will still make me wait a damn long time before granting it. Having a third lich running around with ridiculous power is not something that's going to be a positive thing in the game. If it was encouraged with any regularity, sooner or later, we'd end up with half the mud as liches, all fighting over undead friendly gear. Unlike minotaurs, this isn't a randomly assigned character with a limit. And they don't expire over a sensible time period.
So I'm asking if there is a plan to bring liches down to a level closer to mummies and further from the crazy position they're in now - allowing people to actually have a chance to drian their constitution. Perhaps consider making them closer to mummies in ability - but with different powers - and still under the 'quest to get' catagory of undead.
Thanks for listening.
Yhorian
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Quixotic | Mon 27-Jul-09 12:22 PM |
Member since 09th Feb 2006
837 posts
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#25926, "Isildur and Cerunnir vs the Army of Darkness"
In response to Reply #27
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*** The Army of Darkness has gathered outside the Fortress, and Cerunnir, *** the Captain of the Brigade, the squires, scribes, and acolytes, indeed all *** the assembled masses within the courtyard are in a state of panic. *** *** Fate has provided them with a leader, however, one who may well restore *** light to the realm.
Isildur says, "That's it. Go ahead and run. Run home and cry to mama. Me! I'm through runnin'. I say we stay here and fight it out!"
Cerunnir says, "Are all men from the future loud mouth braggarts?"
Isildur says, "Nope. Just me baby... just me."
Cerunnir says, "How will we fight an army of the dead at our castle walls? How will you fight that? More words? Most of our people have already fled! We are but sixty men."
Isildur says, "Then we'll get Daevryn the Red and his men to fight with us. Now... Who's with me?"
Crowd yells, "Ya! Ya! Hail! Hail!"
Dwoggurd screams, "They're coming! The Deadites approach!
Isildur whispers, "There's so damn many of them. Maybe... just maybe my boys can stop them from gettin' the book. Yeah, maybe I'm a Chinese jet pilot."
*** Outside the Fortress of the Light
Satebos says, "Right, bring me forth into that castle."
Adeglicfh says, "Forward! Forward! Cry havoc and unloose the Dogs of War! To the castle! Death to the mortals!"
Isildur says, "Say hello to the 21st century. Yeah! C'mon! I got plenty for everybody.
Bye bye."
(BOOM)
Isildur says, "Huh? Ahtielli? Is that you?"
*** Isildur and Cerunnir stand behind the front lines fighting at the *** outer guardian, but the men and women provide little more than *** fresh corpses for the undead army. *** *** The two brave souls make a fighting withdrawl to the Watcher.
Adeglicfh says, "We've secured the courtyard M'Lord."
Satebos says, "Excellent."
Isildur says, "Awwh! Awwh! Ya crazy bitch! Get off me!"
Ahtielli says, "You found me beautiful once."
Isildur says, "Honey, you got real ugly."
Satebos says, "Here we are. You wanna play rough eh? Okay. Prepare to die."
*** The battle continues at the Watcher, and Isildur and Cerrunir survive *** through clever prepping, but the Watcher at last falls.
Satebos says, "At last. I possess the Orb. I've crushed your pathetic army. Now I'll have my vengeance, and give it to Tremblefist for all eternity."
Isildur says, "Buckle-up bonehead, because you're going for a ride."
Satebos says, "Huh? Nwooooh. Ahhhhh!"
(BOOM)
*** And the Army of Darkness disintegrates, thwarted by Isildur's clever tactics.
GinGa says, "The book tells us that once you drink this liquid and recite the words says, " Clatto Verata Nicto, thout shalt awaken in thine own time. Remember, you must recite the words exactly."
*** All is well, and Isildur returns to work IRL at S-Mart
Isildur says, "I thought about staying. They offered me the chance to lead them, to teach them, to... to be king."
Quixotic says, "Uh huh."
Isildur says, "But my place is here, so I swallowed the juice, said the words and here I am."
Quixotic says, "Did you say the words right this time?"
Isildur says, "Well maybe I didn't say every single tiny little syllable, no. But basically I said them yeah... basically."
*** A disturbance in the back of the store is heard, and Isildur pulls his shotgun and unloads it into the ceiling.
Isildur says, "Lady, I'm afraid I'm gonna have to ask you to leave the store."
Frismund says, "Who the hell are you?"
Isildur says, "Name's Isildur... housewares."
Frismund says, "I'll swallow your soul."
Isildur says, "Come get some."
(Voice Over)
Sure I could've stayed in the past. Could've even been king. But in my own way, I am king.
Isildur says, "Hail to the king baby."
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Rodriguez | Mon 27-Jul-09 02:44 PM |
Member since 30th Jan 2005
367 posts
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#25930, ":D"
In response to Reply #28
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Dwoggurd | Sun 26-Jul-09 03:50 PM |
Member since 20th Jan 2004
668 posts
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#25897, "Actually, a better idea"
In response to Reply #0
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Implement hardcoded age death after 6 real time months since the day of character creation
Well, the number of months may be argued upon, but I think six months is a reasonable time frame for a character.
This, of course, will be applied to all characters (not liches only) and will encourage players to play their characters to full. Benefits of this change: - less gear lockers or leadership lockers. - making secondary characters and keeping the primary ones for better times will become less effective, you will just waste those months. - PK harvesting and selective logins to achieve high PK and PK-per-hour ratios (aka Humbert style) will make less sense if you can't do it for year(s) - less rites-only battleragers who play actively only before upcoming rites in order to get a shot at a leadership position (Fjarn style). - overall will encourage players to play one character for more time instead making several characters in different cabals and logging in once in week. Less cabal hopping, yay!.
In addition, you could drop hours based age death and leave only the real time based age death. If a player wants to play a character 10 hours per day for six months, let him. Don't age kill him.
I understand, that this change looks revolutionary and be likely rejected by many before thinking about it. But give it a fair consideration. Discuss?
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TMNS | Sun 26-Jul-09 03:54 PM |
Member since 10th Jun 2009
2670 posts
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#25898, "Make it a year, and maybe 2 years for Mummy/Lich..."
In response to Reply #2
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...and I think you've got something here.
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Dwoggurd | Sun 26-Jul-09 04:02 PM |
Member since 20th Jan 2004
668 posts
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#25899, "Year?"
In response to Reply #3
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You mean the rest of players will have a shot at leadership or unique eq once per year (or two)? Six months, not more. Even six months is long enough to annoy the rest of the mud with your char Plus in 99% cases if you play a single char, you usually age die under six months anyway. And if you've got several characters... Suffer!
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TMNS | Sun 26-Jul-09 04:22 PM |
Member since 10th Jun 2009
2670 posts
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#25901, "I had a shifter for well over a year."
In response to Reply #4
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And no other serious characters (well, one semi-serious one).
I just only played about 6 hrs a week (which is kinda the situation I'm in now except for the occasional week of 10-12 hrs).
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Dwoggurd | Sun 26-Jul-09 04:48 PM |
Member since 20th Jan 2004
668 posts
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#25902, "So"
In response to Reply #6
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Would it be much of difference for you if you would have two 6-months shifters instead of one (for a year)? I don't think so. Yeah, you can come with some obscure examples where you had a long lived char that was a gift for CF, but overall, in 99% cases six months is enough. If you like your class/build, just come with another one six months later, not a big deal.
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Odrirg | Sun 26-Jul-09 06:17 PM |
Member since 16th Oct 2004
431 posts
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#25905, "thought about it...."
In response to Reply #2
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The problem here, is that during the current playtime based age...EVERYONE is able to get a similar amount of playtime.
Under your system, only those with significant time to donate to cf, will gain significantly.
I think cf has enough hard-coded things that are bonuses and benefits only for the hard-core.
If I can only play a few hours a week, I'll spend alot of those six months just lvl up to hero. Then I get a 30-40 hours at hero, and I'm age dead?
Sorry. I think this change would force alot of older players with jobs, wives, families, friends, who can't put in 20 hours+ a week into a "cost benefit analysis".
If all of their playtime is dedicated to just lvling, and they age die shortly after that. is it worth it to play? Not having enough time to have fun at hero, explore, etc.
As it is, everyone can actually play their character for very nearly the same amount of time. (barring things like certain items, and wither, and leaderage...which has been nerfed)
That's fair.
Your system isn't fair.
As it is, casual players are kicked in the junk, hard to stay in a cabal, hard to keep IC friends/enemies(which furthor limits the ability to explore), hard-coded limited item poofing, limited to no immteraction, etc.
I don't think cf needs more incentive for the casual player to say "it's not worth it".
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Dwoggurd | Sun 26-Jul-09 06:46 PM |
Member since 20th Jan 2004
668 posts
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#25906, "You want something for yourself that you don't want for..."
In response to Reply #10
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>Under your system, only those with significant time to donate >to cf, will gain significantly.
If you play 1 hour per week, you will still play for 6 months. Just think about it, a half-year of real time for one char. So what if you don't hit 800 hours? Even if it's a 100 hours char, you still spend 6 months of your life for that.
>If I can only play a few hours a week, I'll spend alot of >those six months just lvl up to hero. Then I get a 30-40 hours >at hero, and I'm age dead?
If you need 3+ months just to rank to hero, CF is not for you. Really. But I bet it is not your case, you're just exaggerating.
>Sorry. I think this change would force alot of older players >with jobs, wives, families, friends, who can't put in 20 >hours+ a week into a "cost benefit analysis".
Put as many hours as you want, you have 6 months of real time ahead of you. That's a lot.
>As it is, everyone can actually play their character for very >nearly the same amount of time. (barring things like certain >items, and wither, and leaderage...which has been nerfed) > >That's fair.
It is not fair to other players. When a turtle plays 1 hour per week and lock gear or(and) leadership positions.
>Your system isn't fair.
My system is fair.
>As it is, casual players are kicked in the junk, hard to stay >in a cabal, hard to keep IC friends/enemies(which furthor >limits the ability to explore), hard-coded limited item >poofing, limited to no immteraction, etc. > >I don't think cf needs more incentive for the casual player to >say "it's not worth it".
Dude, it's 6 real time months. Not 6 days. You can't be even more casual.
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Odrirg | Sun 26-Jul-09 08:28 PM |
Member since 16th Oct 2004
431 posts
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#25908, "real life example then..."
In response to Reply #11
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Let's say I have an awesome role. (not completely out of the realm of possibility for me, as some in this community will agree) I put alot of effort into developing it offline before rolling up, write about 20 chapters of it, and what's more, I just LOVE stepping into that role in my time off.
But, right now, I'm working. I get 2 days off a week, and between family, bills, and friends, I am able to set aside 5 hours straight on one of my days off, every week, to play cf.
Under your system, I only get 120hrs (5 hours a week, 20 hours a month, 6 months = 120) of playtime in that role with that character.
add in the problems lvling because I'm playing so seldom I can't stay in a cabal, or keep friends to lvl with from week to week....
I've had chars that I have played cabaled, with lots of friends, that haven't heroed in less than 150 hours.
So, under your system, in this situation, I'll never have a hero. I'll never get to explore or go get some of the gear it requires hero level to get, etc....
Should I waste that great character idea on a character I know I won't even get a chance to hero? Nope.
whereas, someone who doesn't have the rl strictures I have..lets say he plays 4 hours a day (I've done so in the past, and it's not alot, if you have the time, 3 hours can go by FAST in cf).
He gets to play the same character for 720 hours. In that time, he'll be a hero for a LONG time, and have a chance to see content that I'll just NEVER have a chance to even dream of.
That's unfair. Just because I have a life, I only get 120 hours of playtime, and he gets 720?
I'd rather have the fair current system, where he and I both get the same PLAYTIME enjoyment per character.
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Dwoggurd | Sun 26-Jul-09 10:44 PM |
Member since 20th Jan 2004
668 posts
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#25913, "But you system is unfair too"
In response to Reply #13
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What about casual players who can play one hour per month?
Under your system they will only have 12 hours per year and very likely will not hero in 10 YEARS!!!! That is unfair to them!!!! They could have AWESOME role yet fail to hero and enjoy playing the game at hero because YOUR system IS UNFAIR!!!!
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Odrirg | Sun 26-Jul-09 08:33 PM |
Member since 16th Oct 2004
431 posts
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#25909, "first example..."
In response to Reply #12
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That comes to mind.
Palmer. long rl lived. because he was on rarely.
but when he *WAS* on, he added to the game, I would say. Having been a victim of him as more than one character.
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Daevryn | Sun 26-Jul-09 10:51 PM |
Member since 13th Feb 2007
11117 posts
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#25915, "IMHO"
In response to Reply #19
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The real terror of Palmer was in the mid levels.
Sure, I saw him kill his fair share of people at hero.
But in like the 20s and 30s? I lost groupmates to Palmer with probably five different characters. If you saw Palmer log on and you were getting XP, you knew he was coming for you, you knew he was going to be able to figure out where you were, and you knew he didn't give a #### how many of you there were.
The game used to have a lot of long-lived characters like that. Now? Not so much, and I miss it at times.
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Odrirg | Sun 26-Jul-09 11:16 PM |
Member since 16th Oct 2004
431 posts
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#25918, "With three seperate characters,"
In response to Reply #20
Edited on Sun 26-Jul-09 11:17 PM
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I'd died to palmer....
And later...while out gaining xp...all of a sudden, both my groupmates die.
The first time, I thought it was because I just reacted fast.
The second time, I was really proud I escaped.
The third time, I started to think that maybe palmer was just being damned cool, and me living had nothing to do with my own skills.
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Dwoggurd | Sun 26-Jul-09 11:04 PM |
Member since 20th Jan 2004
668 posts
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#25917, "Hehe, but"
In response to Reply #19
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Who the phuck was Palmer? I hear horror stories but don't remember that our paths ever crossed.
Found his PBF: Palmer
Looks like a necro player who was playing at rate 1 hour per day (and 350 hours per year). I wonder how I could miss him.
216-28 in almost 700 hours isn't bad ratio too (though far from Marcus's ).
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DurNominator | Thu 30-Jul-09 06:07 AM |
Member since 08th Nov 2004
2018 posts
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#26006, "Any character that interacts with others adds to the ga..."
In response to Reply #12
Edited on Thu 30-Jul-09 06:08 AM
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Though the casual player's character can be a bit more dependent on cabal membership, as being in a cabal is an easy way to get new allies to run around with.
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Zulghinlour | Sun 26-Jul-09 08:41 PM |
Member since 04th Mar 2003
9792 posts
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#25910, "No. Pure and simply...no."
In response to Reply #2
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We have age death for a reason, if you play 5-10 hours a month and still find a way to contribute, I'm not going to stop you from having a character for 2 years.
If we did anything of this sort, it would be based on hours, not by real life days/months/years. I think it's great you can pump out a character every six months, but I know for me at least, I'm lucky to get 20 hours a month on a mortal and if I know they're going to die permanently at six months I'm done playing mortals. So long, and thanks for all the fish!
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wareagle | Sun 26-Jul-09 09:31 PM |
Member since 19th Aug 2007
201 posts
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#25911, "Makes me feel better that you just circular filed that ..."
In response to Reply #15
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Dwoggurd | Sun 26-Jul-09 10:56 PM |
Member since 20th Jan 2004
668 posts
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#25916, "I understand your point"
In response to Reply #15
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We have age death for a reason, if you play 5-10 hours a month and still find a way to contribute, I'm not going to stop you from having a character for 2 years.
I always was thinking that is done for some sort of rotation. No ancient overpowered stale characters, new people can come in and compete. Everchanging vs everlasting life.
It could be not 6 months, but let us say 8 months or even a year (though I personally don't like a year).
And what happens when somebody plays 5-10 hours a month and fails to find a way to contribute?
If we did anything of this sort, it would be based on hours, not by real life days/months/years. I think it's great you can pump out a character every six months, but I know for me at least, I'm lucky to get 20 hours a month on a mortal and if I know they're going to die permanently at six months I'm done playing mortals.
We already have it based on hours, don't we? Out of curiosity, what is the percentage of characters whose lifespan exceeds 6 months and 12 months? I have no idea, though I was under impression that probably 95% fit in 6 months and 98% fit in one year. Also, there probably ways to fix that issue for players like you who don't have time to play "often". Something like if you are under 200 hours in 6 months, you continue to live (for 8, 10 months or a year).
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ORB | Mon 27-Jul-09 12:01 AM |
Member since 04th Mar 2003
993 posts
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#25919, "YAY!"
In response to Reply #15
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I've never had a lich/mummy and probably never would, but it would have been lame if that got changed. That which does not kill us, makes us stronger.
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incognito | Mon 27-Jul-09 04:02 PM |
Member since 04th Mar 2003
4495 posts
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#25932, "Not keen on it"
In response to Reply #2
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For starters, it lets gear whores forecast the time of deletion and go and scoop up all the gear with their ooc buddies.
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Dwoggurd | Sun 26-Jul-09 03:05 PM |
Member since 20th Jan 2004
668 posts
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#25896, "Eh"
In response to Reply #0
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In general, I agree with your point. But plus 600-800 hours is crazy.
Just an example how long a character can last without any kind of age bonus: This is my exploration shifter: Skelbelur
Not even an age death, eh?
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