|
Dallevian | Fri 12-Jun-09 07:02 PM |
Member since 04th Mar 2003
1646 posts
| |
|
#25165, "Exploration."
|
Why is it that only mages have to go through the work of 'exploration' to gain necessary benefits to the class (sleek wands)?
What if other classes or cabals had to do something similar at one point (aside from Outlander to a small degree)?
For example.
What if every berserker had to complete a quest of gathering specific items for one of the battle mobs in the Village? Consider it a rite of passage. To have outside help (other ragers) tarnishes this test.
There might be minor clues, maybe a hint at an area or a mob description. Said rager, at whatever rank of his choosing and capability, then goes out and gathers these items. Some are in containers. Some are on mobs. Some might be requestable (sayto, anyone?) from newly created Village npcs in various locales. You immortals like easter egg hunts to some degree and this would be a good one to earn skills like, oh, deathblow (or scaling rager resist from 10% up to its normal reduction).
There'd be some inherent difficulty to this. Some ragers might not earn deathblow or whatever until the 40s. Some might manage to figure it out and get it by 25, give or take a few deaths and levels.
|
|
|
|
  |
Dallevian | Fri 12-Jun-09 10:46 PM |
Member since 04th Mar 2003
1646 posts
| |
|
#25170, "Well."
In response to Reply #1
|
It just seems that the hoops one has to jump through to be somewhat powerful are on a pretty wack scale of none to painful. None? Rager, other than no detect invis until 25 (worse for an applicant). Communers go through an empowerment phase, usually only two of them, and some slight monitoring by immortals. Mages. Wands. Not so bad until the recent change.
I was just thinking that with the sweet spot ragers get maybe a bit of work or minor trial would mitigate the strength they receive in the middle ranks. Unless you feel their trial is when the cabal item is taken, which is indeed rough, but again that has been minimized by 1) a good leader 2) younger inductees to retrieve and 3) wand changes along with a longer than usual pendulum swing in rager's favor.
I'd also say that ragers don't get too much of a shaft due to a fairly fair-weather playerbase, lack of accountability, and limited immortal oversight. But honestly that can be applied to more than just ragers, it is CF-wide. But if the above is considered rager's downside then again, pretty minor.
Is that your thinking?
|
|
|
|
|