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Mekantos | Sat 11-Apr-09 02:33 PM |
Member since 06th Dec 2003
796 posts
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#24390, "Flaw Ideas"
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Cross-Eyed A cross-eyed character will often look at the wrong person or object in a room than what they intended. Furthermore, when scanning, their directions may get confused.
Glass Jaw Attacks aimed at the head of a character with a glass jaw have a chance to break their jaw, rendering speech and spellcasting difficult for a brief time.
Gold-Hungry Gold-hungry characters cannot autosplit gold, and always tend to take more than their fair share from their groupmates.
Drunken Flailer Characters with this flaw, when drunk, sometimes strike at mid-air in a fight, due to their impaired sense of sight.
Shoddy Craftsman Not all dwarves were created equal. Some are actually terrible blacksmiths (though they are never spoken of). A shoddy craftsman's goods look the same as any other, but will break under any kind of real pressure, often putting their user at risk.
Happy Drunk While drunk, any physical attack these characters attempt will result in them hugging, playfully tackling, and any number of other untimely bits of foolery that occurs to them. On the bright side, their morale will be high.
Angry Drunk The polar opposite of the Happy Drunk, the angry drunk will often lash out at people at totally uncalled-for times.
Choker Chokers crumble under pressure. For example, in a high-adrenalin chase they will often be the one to trip. Just when they need that word of recall, they'll panic.
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Daevryn | Mon 13-Apr-09 10:22 AM |
Member since 13th Feb 2007
11117 posts
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#24417, "RE: Flaw Ideas"
In response to Reply #0
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>Cross-Eyed >A cross-eyed character will often look at the wrong person or >object in a room than what they intended. Furthermore, when >scanning, their directions may get confused.
If this is just look, this is a lot weaker of a flow than Myopic.
Not that that necessarily rules it out.
>Glass Jaw >Attacks aimed at the head of a character with a glass jaw have >a chance to break their jaw, rendering speech and spellcasting >difficult for a brief time.
What would qualify? Probably, only mages that actually care about casting would be able to take this... but it's not a bad flaw idea.
>Gold-Hungry >Gold-hungry characters cannot autosplit gold, and always tend >to take more than their fair share from their groupmates.
That sounds like an edge to me.
>Drunken Flailer >Characters with this flaw, when drunk, sometimes strike at >mid-air in a fight, due to their impaired sense of sight.
Couldn't I just take this flaw and then never drink? As most PCs never drink?
(Not that that rules it out necessarily either, but I'm curious if anyone would ever take this if it definitely wouldn't be worth edge points, and it wouldn't be.)
>Shoddy Craftsman >Not all dwarves were created equal. Some are actually terrible >blacksmiths (though they are never spoken of). A shoddy >craftsman's goods look the same as any other, but will break >under any kind of real pressure, often putting their user at >risk.
Kind of the same question here with 'never use forgecraft'. It's a flaw, but I'm not sure if it would be taken enough to merit the work of setting up weapons to break in combat, etc.
>Happy Drunk >While drunk, any physical attack these characters attempt will >result in them hugging, playfully tackling, and any number of >other untimely bits of foolery that occurs to them. On the >bright side, their morale will be high. > >Angry Drunk >The polar opposite of the Happy Drunk, the angry drunk will >often lash out at people at totally uncalled-for times.
Same questions as the previous drunk flaw.
>Choker >Chokers crumble under pressure. For example, in a >high-adrenalin chase they will often be the one to trip. Just >when they need that word of recall, they'll panic.
How would this work, mechanically?
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Dallevian | Mon 13-Apr-09 10:29 AM |
Member since 04th Mar 2003
1646 posts
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#24419, "re: Choker."
In response to Reply #1
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The anti-fires of adversity. The weaker your hp gets, or that of your opponent, the more likely it is that you'll fail a skill or lose concentration, even if 100%.
This also brings to mind a confused like flaw - muddle. Skill/sup/spell commands have a bit of lag of when they actually go through (kinda like playing from Australia!). Or heck, just take the old entropy power and make it permanent.
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