Why is everyone such a pansy?,
BaronMySoul (Anonymous),
18-Jan-09 01:57 PM, #19
In my experience, the looters are the pansies,
incognito,
18-Jan-09 05:47 PM, #20
"Win" is a vague term. But I'm not sure all loot is ne...,
Boon,
18-Jan-09 12:29 AM, #11
Just no.,
Theerkla,
18-Jan-09 07:34 AM, #12
LMFAO @ "just no". Word.,
AsidMonk,
18-Jan-09 09:29 AM, #14
Are we talking about the Imperial thread on Dio's?,
TheLastMohican,
17-Jan-09 06:13 PM, #7
There is a cabal rule mandating looting...,
Dragomir,
17-Jan-09 05:41 PM, #5
RE: Can we all agree on something about looting?,
Isildur,
17-Jan-09 03:25 PM, #3
well put nt,
incognito,
17-Jan-09 07:10 PM, #8
This is your opinion and that alone,
Rogue,
18-Jan-09 09:06 AM, #13
RE: This is your opinion and that alone,
Isildur,
18-Jan-09 09:51 AM, #16
Do unto others...,
Stunna,
21-Jan-09 12:38 PM, #25
I agree with you on that.,
Yean,
18-Jan-09 11:42 PM, #22
Agree 100% ~,
Dark Priest,
19-Jan-09 12:38 PM, #23
People like you annoy me.,
Java,
17-Jan-09 02:18 PM, #1
Once again you are arguing by agreeing,
Stunna,
17-Jan-09 02:34 PM, #2
In some ways, it is an abuse of your right,
incognito,
17-Jan-09 03:25 PM, #4
Well, here's my issue,
Theerkla,
17-Jan-09 05:45 PM, #6
I rarely get that,
incognito,
17-Jan-09 07:11 PM, #9
I get this a lot,
AsidMonk,
17-Jan-09 09:07 PM, #10
That's what I'm getting at. n/t,
Stunna,
18-Jan-09 07:30 PM, #21
How much does risk enhance PK?,
Theerkla,
18-Jan-09 09:36 AM, #15
RE: How much does risk enhance PK?,
Isildur,
18-Jan-09 09:54 AM, #17
I don't believe this, sorry,
incognito,
18-Jan-09 01:54 PM, #18
RE: How much does risk enhance PK?,
Eskelian,
21-Jan-09 01:10 AM, #24
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#23486, "Why is everyone such a pansy?"
In response to Reply #0
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At hero, I can get weapons and enough +damroll/+hp gear to get me through before I unghost.
Then, I take my newly unghosted person, who now has a lot less to lose because I don't have stellar gear, and I go kill someone who has better gear than me. Then I work my way back up the food chain. Problem solved. I have no problem with Stunna taking all my stuff. That's his prerogative. Yes, it's absolutely frustrating losing some nice gear, and I do get pissed off about it. Then I realize how much fun I have trying to get it, or the equivalent back, and there are tons of ways to do it.
Sack up, CF. If you don't like getting looted, go join an RP server on WoW.
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incognito | Sun 18-Jan-09 05:47 PM |
Member since 04th Mar 2003
4495 posts
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#23487, "In my experience, the looters are the pansies"
In response to Reply #19
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Generally speaking they are looting newbies, not vets.
I can't remember the last time I got full looted, and that's largely because those that do that kind of thing are not competent enough to kill me. (I do die a lot more than I used to.)
I could name a number of characters that I would bet money would full-sac me if they got the chance, but its unlikely that they'll manage it.
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Boon | Sun 18-Jan-09 12:15 AM |
Member since 15th Jul 2007
72 posts
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#23475, ""Win" is a vague term. But I'm not sure all loot is ne..."
In response to Reply #0
Edited on Sun 18-Jan-09 12:29 AM
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How would this argument and its following implications hold with you?
Unlike exploration, which harvests from the gameworld, PK as a whole produces no resources for the player economy -- PK only redistributes, hoards, and sacs resources. Therefore, the very hypothetical player who focuses purely on PK earns nothing of what he takes, no matter how much time, effort, and skill he puts into the game. And that's still perfectly fair so long as his victim has the opportunity to loot the item right back -- that's just extending the contest after all. Saccing, however, ends the contest for that item in a way that is a drain on the player economy and on gameplay itself. The issue then becomes about contributing equally to the game as a whole and to the particular aspects of the game that you play. Good gamesmanship requires a) saccing only as much as you have produced and b) looting only what you have staked in the combat.
A) "Produced" (This one usually fulfills itself...)
1) As a rule of thumb, if your character has never killed a mob with that item (alone or with a group), then you probably shouldn't sac it.
2) Imagine the player economy is the domain of your Immortal. For every item you sac from another PC's corpse, you should produce an item of equal or greater value before your Immortal has a chance to get angry. If you don't want it, give it to an ally who does.
B) "Staked in the combat" (This is the more principled implication...)
1) If you loot an item gained via combat, then you are looting not just a PKer's resource, but also a player's contribution to the game. If they are putting their contributions on the line, so should you. For that reason, you shouldn't even loot something unless it was a stake in the combat.
2) What are you staking? When you PK a character, you have staked anything they used or held against you (i.e., anything that actually increased your risk of being killed). Obviously that includes anything they are wore or equipped at any time while in combat with you. I might stretch this to say it also includes a single instance of a single consumable items like one pill, or one potion, or one scroll. But it does <i>not</i> include combat items that weren't really in use before the character died. Finally, you stake any item which you are under a roleplay imperative to take from them (i.e., your god will strike you down if you don't take it, so that's a risk of being involved).
Of your own items, you staked anything that they have previously taken from you, as well as anything they would have a roleplay imperative to take from you, but nothing else. (You are not staking your own combat equipment because those would-be stakes are balanced by the advantages the equipment gives you in combat.) For every one of your own items that you staked (and these should be few and far between), you may take any one of their inventory items in addition to those items of theirs (previously listed) that you staked by risking combat with them. Furthermore, I think Seantryn Modan must be destroyed.
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Theerkla | Sun 18-Jan-09 07:34 AM |
Member since 04th Mar 2003
1055 posts
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#23479, "Just no."
In response to Reply #11
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Carrion fields would cease to be carrion fields if you implemented that.
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TheLastMohican | Sat 17-Jan-09 06:13 PM |
Member since 25th Oct 2005
342 posts
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#23463, "Are we talking about the Imperial thread on Dio's?"
In response to Reply #0
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Because taking something out of a corpse you made, by YOUR logic, is STEALING FROM YOU. LOL. PWNT.
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Dragomir | Sat 17-Jan-09 05:41 PM |
Member since 09th Mar 2006
220 posts
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#23461, "There is a cabal rule mandating looting..."
In response to Reply #0
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All criminals must be removed of there weapons according to the rules laid down in the Spire. Don't like it? Don't become a criminal. I didn't steal them from you, you broke the laws, your fault, not mine. No one whines more than a criminal that comes back and there is nothing gone but weapons and coins.
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incognito | Sat 17-Jan-09 07:10 PM |
Member since 04th Mar 2003
4495 posts
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#23465, "well put nt"
In response to Reply #3
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Rogue | Sun 18-Jan-09 09:06 AM |
Member since 24th Sep 2003
718 posts
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#23480, "This is your opinion and that alone"
In response to Reply #3
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"Their stuff is yours once you kill them. True. What you do with it determines whether you're a ####."
Whether YOU think I'm a #### or not, is entirely up to you, and has no bearing what I feel, I want to do, with MY stuff. Hell, I've had characters that had a thing with shiny objects, and would stash a dragons stockpile of gear in secret places (this would only last until a reboot obviously) and simply go to my stockpile if I died, needed weapons, or something to barter with.
This is a point I'm trying to make on the other boards as well.
It's not who's a ####, and who's not. Looting is IC, but the whiny reactions and OOC slander, is not.
If you want to make an OOC personal issue with someone because their Character didn't share any of his items with you, after killing you or even stumbling up on your corpse, that's your problem, and it's also your right to become enemies, and/or return the favor.
It's not your right to whine until I flip on ignore, then whine at imms how mongoose is ####, then slander active characters on the dio's website trying to get back at them OOC, rather than fight them IC.
These people piss me off, and when they go off on their tangents over an item or two, or a kill that they didn't think should have happened, you can bet your ass I am going to be ten times as ruthless the second go around. Am I posting on the forums hear-say to ruin your character? No, I'm just going to kill you.
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Isildur | Sun 18-Jan-09 09:51 AM |
Member since 04th Mar 2003
5969 posts
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#23483, "RE: This is your opinion and that alone"
In response to Reply #13
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>Whether YOU think I'm a #### or not, is entirely up to you, and >has no bearing what I feel, I want to do, with MY stuff.
What can I say, you're a sociopath? I take other peoples' enjoyment into account.
>It's not your right to whine until I flip on ignore, then whine at >imms how mongoose is ####, then slander active characters on >the dio's website trying to get back at them OOC, rather >than fight them IC.
I tend to agree with this. OOC tells and whiney prays are always bad, no matter how bad someone got screwed in game. Character assassination on Dio's is also lame. Of course, that someone handles it poorly doesn't mean you weren't still a #### to them.
> These people piss me off, and when they go off on their >tangents over an item or two, or a kill that they didn't think >should have happened, you can bet your ass I am going to be >ten times as ruthless the second go around.
Me too. See above, re: OOC tells. If someone does that crap to me, they're getting the full sac next time. And you better bet I'm going to gun for that person in preference to other PK targets.
Oddly, though, I rarely get those sort of tells. Why? Becuase I'm not a #### to people.
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Dark Priest | Mon 19-Jan-09 12:38 PM |
Member since 19th Dec 2003
205 posts
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#23506, "Agree 100% ~"
In response to Reply #22
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incognito | Sat 17-Jan-09 03:25 PM |
Member since 04th Mar 2003
4495 posts
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#23458, "In some ways, it is an abuse of your right"
In response to Reply #2
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Sure, you have to right to do what you like with the stuff.
But if you sac it all just to make life miserable, I would say that you are abusing that right and damaging the game by driving people away.
In addition, people won't take risks if you keep saccing their stuff. They will wait until they have a massive gang, take you out, and sac yours. That's hardly beneficial for the game either.
And I tell you what. If someone kills my friend and takes his stuff, I will consider that stuff stolen. I will not think "well, my friend was dead, so it wasn't really his stuff any more".
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Theerkla | Sat 17-Jan-09 05:45 PM |
Member since 04th Mar 2003
1055 posts
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#23462, "Well, here's my issue"
In response to Reply #4
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I don't play the game to be a jerk, I don't get a kick out of making other peoples lives misery, and I've never full-sacced anyone. To Stunna's original point, if I took something out of our corpse, I had a reason - whether it was to sell your item, investigate something I've never seen before, upgrade my own gear, heal with what I took whatever.
But now, I'd say at least around 40% of the time I take ANYTHING from a corpse, I have to deal with listening to an absurd amount of whining.
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incognito | Sat 17-Jan-09 07:11 PM |
Member since 04th Mar 2003
4495 posts
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#23466, "I rarely get that"
In response to Reply #6
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But if someone does whine too much, I will tell them that they've reached the point where if they continue I will kill them again.
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Stunna | Sun 18-Jan-09 07:30 PM |
Member since 04th Mar 2003
1048 posts
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#23488, "That's what I'm getting at. n/t"
In response to Reply #6
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Theerkla | Sun 18-Jan-09 09:36 AM |
Member since 04th Mar 2003
1055 posts
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#23482, "How much does risk enhance PK?"
In response to Reply #1
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We could eliminate looting completely, or restrict pk to the arena only. I'd leave and I think the playerbase would plummet if that were done. The fact that I might lose everything is part of what makes me want to participate in PK.
So, what's fun? I accept that watching someone sac all your gear just because they can, isn't. But the fact that they might is a component of the fun for me. Take away the risk, and you have WoW pvp where you keep running headlong into suicides until your gear is destroyed. It's one of the reasons I think people who brag about winning inn duels (yes, I've met a couple) just utterly moronic.
Again, perhaps since I generally win more than I die, dealing with the whining when I loot a corpse, detracts from the fun for me far often than losing all my gear.
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incognito | Sun 18-Jan-09 01:54 PM |
Member since 04th Mar 2003
4495 posts
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#23485, "I don't believe this, sorry"
In response to Reply #15
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If I flipped a coin each time I killed you, and full sacced or left everything depending on how it landed, I doubt you would fight me much if I tended to win.
Is this fair to say?
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Eskelian | Wed 21-Jan-09 01:10 AM |
Member since 04th Mar 2003
2023 posts
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#23520, "RE: How much does risk enhance PK?"
In response to Reply #15
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At the same time, full loots are partly responsible for why people are such jackasses about fighting - ie "I only fight when the odds are significantly in my favor" and "I full loot you to punish you".
Yeah, looting makes for some of the interesting moments in the game but it also makes for some of the lousiest.
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