Idea,
Mekantos,
06-Nov-08 03:21 AM, #11
RE: Idea,
Marcus_,
06-Nov-08 09:59 AM, #16
RE: Dear Imms,
Daevryn,
05-Nov-08 01:38 PM, #3
As I remember it,
Scrimbul,
05-Nov-08 07:21 PM, #6
WTF?,
UncleArzzra,
05-Nov-08 09:45 PM, #7
Your version of cranial is incorrect.,
Dallevian,
05-Nov-08 10:57 PM, #8
RE: Your version of cranial is incorrect.,
Daevryn,
05-Nov-08 11:54 PM, #9
It did, however, it wasn't "really" permalag.,
Straklaw,
06-Nov-08 04:43 AM, #12
Bingo,
incognito,
06-Nov-08 05:44 PM, #18
Maybe this is why I'm so 100% sure cranial used to perm...,
Stunna,
08-Nov-08 10:43 AM, #20
IT STILL DOES!!!! SEE POST BELOW!,
TheLastMohican,
08-Nov-08 08:48 PM, #21
FNCR (n/t),
Zulghinlour,
08-Nov-08 08:57 PM, #22
RE: Your version of cranial is incorrect.,
Xanthrailles,
06-Nov-08 07:15 AM, #13
I win. Sucka! nt,
Dallevian,
06-Nov-08 08:55 AM, #15
You're killing me Nep. Log enclosed (BUG),
TheLastMohican,
06-Nov-08 03:44 PM, #17
And btw, I know I would have died anyway.,
TheLastMohican,
06-Nov-08 10:09 PM, #19
If this were even remotely true my one and only Entropi...,
Scrimbul,
06-Nov-08 01:32 AM, #10
RE: If this were even remotely true my one and only Ent...,
Daevryn,
06-Nov-08 08:50 AM, #14
RE: If this were even remotely true my one and only Ent...,
Dark Priest,
10-Nov-08 02:34 AM, #25
it's not comparable to trip,
incognito,
09-Nov-08 03:51 PM, #23
That would explain why I never abused this as Thyka.,
Scrimbul,
10-Nov-08 01:45 AM, #24
RE: Dear Imms,
laxman,
05-Nov-08 10:23 AM, #1
RE: Dear Imms,
Scrimbul,
05-Nov-08 10:56 AM, #2
Scrim, cranial doesn't lag nearly as much as it used to...,
TheLastMohican,
05-Nov-08 03:18 PM, #4
RE: Scrim, cranial doesn't lag nearly as much as it use...,
Daevryn,
05-Nov-08 03:29 PM, #5
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Mekantos | Thu 06-Nov-08 03:21 AM |
Member since 06th Dec 2003
796 posts
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#22808, "Idea"
In response to Reply #0
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Remove "cranial"
Replace with a new skill called "pulverize"
Syntax: pulverize (torso/arm/leg/shoulder/head/knee)
Taking targetable malediction to new heights, the mace specialist can make use of the brute force of his weapon to inflict grievous injuries upon his enemies. In descending order of difficulty to land a successful pulverize, the effects are as follows:
Torso: Drops strength and constitution. If it lands perfectly it can cause internal bleeding as organs are smashed, and ribs can be broken. If the ribs are broken, occasional movement lag will plague the victim for the effect's duration as the pain causes them to gasp and stop in their tracks to cope with it.
Arm: Similar the effects of "boneshatter," a victim who is struck in the arm with this technique has a chance of dropping their weapon from the shock of the impact. Additionally, if a shield gets in the way of the attack, the damage will be greatly reduced, but the victim will most likely be knocked off balance.
Leg: Drops dex. Can cause some damage when walking (think of a much weaker bloody shackles).
Shoulder: If a mace specialist manages to pulverize both the arm and the shoulder of his foe, both effects become magnified as the injury is aggravated. By itself, a successful shoulder pulverization harms STR and has a chance to knock an opponent off balance briefly.
Head: This has the effect of the current "cranial" skill. With one lovely new exception - it has a chance to knock the helmet off of an opponents head, rendering further successful pulverizations more devastating.
Knee: Being a sensitive area that any adventurer knows to defend, a successful shot here has severe consequences. It gives -dex, minor -str, -mv and potential movement lag. Additionally, it will have the effect of slowing the victim's movements briefly (1 hour slow, with 3 hour cool down timer).
I'm sure it's all OP. I've no mind for balancing this stuff right now. That's on you if you like the general concept.
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Daevryn | Wed 05-Nov-08 01:38 PM |
Member since 13th Feb 2007
11117 posts
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#22800, "RE: Dear Imms"
In response to Reply #0
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>Cranial can now cranial sleeping people provided the wake >timer has worn off, making it run completely and utterly >counter to why the change was made in the first place. In >fact, in most situations, it is now BETTER than it was before >the cranial tweak upping the special effects and making it >account for headgear when it barely knocked people out at >all.
I don't actually understand what you're getting at here.
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Scrimbul | Wed 05-Nov-08 07:17 PM |
Member since 22nd Apr 2003
884 posts
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#22803, "As I remember it"
In response to Reply #3
Edited on Wed 05-Nov-08 07:21 PM
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Version 1:
Cranial in it's original form was trip lag, could very rarely KO people (and couldn't KO people while they were asleep, AND it worked like blackjack when this happened), very rarely dropped int. Headgear didn't affect it.
Version 2:
Then the headgear tweaks were put in (wearing better headgear reduced lag and your chance to be KO'd), you were far more likely to be using a fancy version of blackjack using it to start combat, people passed out from cranial spam far more often and you still couldn't cranial people while they slept. In this state, being KO'd was something you wanted because very few people could take advantage of you passing out from it. Maybe underhand or impale or pincer, on rare occasions charge. Mostly they were stuck murdering you and watching you flee/quaff. You still could not cranial people who were sleeping even if their KO timer wore off AFAIK.
Version 3:
Now cranial can hit people who are sleeping provided their KO timer has worn off.
Headgear tweaks to lag aside, if you can cranial people who are sleeping now it makes cranial almost as good or better than it was at version one. You simply wait till they pass out, prep as necessary to finish your fight, and then either pincer or cranial to start combat again.
Marcus did this as Djabree is the only reason I bring this up. I watched Tgorb go to sleep in front of him to force Djabree to give up his first attack without lagging, except Djabree cranialed him anyway.
While this becomes less useful in raids, the fact that people pass out and provided you can wait two ticks, looks horribly ripe for unbalanced exploitation in 1v1 situations. In essence, it just became equal or superior to stun because KOing people just became a very nice bonus that you could either exploit to prep, exploit to change weapons freely and get the sleeping damage multiplier, or (and this is the important part) just simply wait it out and cranial them again without typing 'wake'.
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Dallevian | Wed 05-Nov-08 10:57 PM |
Member since 04th Mar 2003
1646 posts
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#22805, "Your version of cranial is incorrect."
In response to Reply #6
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Cranial was changed because it would force an opponent into the resting position. This allowed for permalag in that if no one was directly targeting you, the only valid command, excluding bards, would be to stand, and then I would just cranial you again due to the trip lag. And since cranial does adequate damage, I could kill you with just that.
This is why cranial was changed/modified into it's current form*. It has seen a few tweaks to make it a strong skill again and I'm quite content with how it is now.
* I am no imm, this is just my observed best guess.
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Daevryn | Wed 05-Nov-08 11:54 PM |
Member since 13th Feb 2007
11117 posts
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#22806, "RE: Your version of cranial is incorrect."
In response to Reply #8
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>Cranial was changed because it would force an opponent into >the resting position.
I can recall no point at which this was true, but I also was mostly away for a period of ~2 years at one point. Certainly cranial wasn't originally like this.
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Straklaw | Thu 06-Nov-08 04:43 AM |
Member since 10th Mar 2003
1014 posts
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#22809, "It did, however, it wasn't "really" permalag."
In response to Reply #9
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I don't remember precisely when this was, I'd guess back w/ cranial version one, but it put you into resting position, and gave you trip lag. However, this caused two scenarios.
Version 1) You were tanking someone or something, and them attacking you took you out of resting position (like missing a bash as the tank...if they land the first attack on you, it hurt, but put you into standing). You'd get exactly one command in like trip.
Version 2) You were in some sort of group fight, and the person cranialling was targetting someone else. You would be put resting, and then never get attacked, so you'd have to manually stand while fighting. (Like missing a bash while not tanking). The problem is, you'd still take trip lag, so the only command you could get in was "stand", and then you'd immediately be cranial'd again. With the damage cranial can put out, I've seen low-hp chars die just from the cranial alone.
If you didn't stand, you couldn't do anything else....flee, casting, spec skills, etc, you'd be resting. So you were stuck in a nasty catch 22 as far as doing anything in a fight.
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incognito | Thu 06-Nov-08 05:44 PM |
Member since 04th Mar 2003
4495 posts
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#22815, "Bingo"
In response to Reply #12
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This is how cranial could effectively permalag some people.
Never wanted to point it out before in case it was used against me lots before being fixed.
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TheLastMohican | Sat 08-Nov-08 08:48 PM |
Member since 25th Oct 2005
342 posts
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#22837, "IT STILL DOES!!!! SEE POST BELOW!"
In response to Reply #12
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Zulghinlour | Sat 08-Nov-08 08:57 PM |
Member since 04th Mar 2003
9792 posts
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#22838, "FNCR (n/t)"
In response to Reply #21
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n/t So long, and thanks for all the fish!
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Dallevian | Thu 06-Nov-08 08:55 AM |
Member since 04th Mar 2003
1646 posts
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#22812, "I win. Sucka! nt"
In response to Reply #9
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TheLastMohican | Thu 06-Nov-08 03:44 PM |
Member since 25th Oct 2005
342 posts
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#22814, "You're killing me Nep. Log enclosed (BUG)"
In response to Reply #9
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<254hp 416m 418mv 14754tnl (7.21%)> shapeshift vulture You prepare your body for the trauma of shifting under these affects. Kretor is covered with bleeding wounds.
<254hp 406m 418mv 14754tnl (7.21%)> Kretor dodges your claw. Kretor dodges your claw. Kretor dodges your claw. Kretor's crush misses you. Kretor's wrath mauls you. Kretor's crush bounces harmlessly off of your thick hide. You dodge Kretor's crush. Kretor delivers a blow of deadly force! Kretor's crush *** DEMOLISHES *** you! You sure are BLEEDING! Kretor is covered with bleeding wounds.
<115hp 406m 418mv 14754tnl (7.21%)> fly
Kretor brings a golden scepter around to hit your head! Kretor's cranial hit mauls you. You sure are BLEEDING! Kretor is covered with bleeding wounds.
<92hp 406m 418mv 14754tnl (7.21%)> You must be standing to shapeshift. (SEE I AM RESTING, THIS KILLED ME) Kretor dodges your claw. Your claw DISMEMBERS Kretor! Kretor parries your claw. Kretor's crush maims you! You sure are BLEEDING! Kretor's wrath mauls you. You sure are BLEEDING! Kretor is gushing blood.
<36hp 406m 418mv 14754tnl (7.21%)> flee
Kretor parries your claw. Kretor parries your claw. Your claw DISMEMBERS Kretor! Kretor's crush decimates you! You sure are BLEEDING! Kretor's wrath decimates you!
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Daevryn | Thu 06-Nov-08 08:50 AM |
Member since 13th Feb 2007
11117 posts
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#22811, "RE: If this were even remotely true my one and only Ent..."
In response to Reply #10
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>However I'm asking if the fact that people can be cranialed at >all while sleeping is a bug now.
Opinions may vary but I'm not really seeing it as one. I'll talk to Team IMP and see what we think.
>Because it seems like, >headgear protection aspects aside, why even change it in the >first place if you can now viably take mace spec to wake >people with a trip-quality lag move plus sleeping-damage >bonus? Making it better than even it's first incarnation?
Eh, I don't really share that opinion. With a decent helm in play you often won't get trip-quality lag out of cranial now.
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Dark Priest | Mon 10-Nov-08 02:34 AM |
Member since 19th Dec 2003
205 posts
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#22849, "RE: If this were even remotely true my one and only Ent..."
In response to Reply #14
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Eh, I have got to agree. Why would it be a bug to hit someone in the head while they were sleeping? Hell, if anything it should do some extra damage and maybe a mal or two.
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incognito | Sun 09-Nov-08 03:51 PM |
Member since 04th Mar 2003
4495 posts
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#22841, "it's not comparable to trip"
In response to Reply #10
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Just imagine if you could be set to the rest position, and given trip lag, by the trip skill.
You would not have to worry about that because trip damage is tiny.
With cranial, you take significant damage (say 50). That means that if you are not being directly attacked, you will take 1000 damage over 40 rounds (if nothing misses and you are not protected) and be unable to get out unless you can send yourself out whilst resting (which in the village is unlikely, though possible).
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laxman | Wed 05-Nov-08 10:23 AM |
Member since 18th Aug 2003
1867 posts
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#22798, "RE: Dear Imms"
In response to Reply #0
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Peck is cancellable and wiped by truesight.
cancle seems buggy but can you imagine life as a villager if truesight did not have a chance to cure peck? This could just be a game balance issue as far as truesight.
Cranial can now cranial sleeping people provided the wake timer has worn off, making it run completely and utterly counter to why the change was made in the first place. In fact, in most situations, it is now BETTER than it was before the cranial tweak upping the special effects and making it account for headgear when it barely knocked people out at all.
I am all for cranial being not a semi half waste of a skill. Now the fail rate on perfected pincer needs to drop . Anyways it just always seemed so buggy that because I knocked you senseless i can't hit you again... it would make more sense that as people get dazed you hit them more often or harder but I like the new changes to be honest.
I'm all for having a reason to play mace spec again, but why is the first even possible, and second, why does peck last longer than dirt kick when it already only has one round lag?
peck might have one round lag but its not a 100% chance of blinding and facegear may play a factor.wearing a full helm I was pecked a ton and barely ever got blinded. And the longer duration could be partly due to the fact that it is cureable whereas dirt kick is not.
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TheLastMohican | Wed 05-Nov-08 03:18 PM |
Member since 25th Oct 2005
342 posts
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#22801, "Scrim, cranial doesn't lag nearly as much as it used to..."
In response to Reply #2
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Perma-lag used to be common. Now, provided you have any type of solid headgear, the absolute worst you are looking at is trip lag.
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Daevryn | Wed 05-Nov-08 03:29 PM |
Member since 13th Feb 2007
11117 posts
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#22802, "RE: Scrim, cranial doesn't lag nearly as much as it use..."
In response to Reply #4
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>Perma-lag used to be common.
This is false.
You've never been able to get better than trip lag out of cranial.
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