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OdrirgMon 06-Oct-08 02:53 PM
Member since 16th Oct 2004
431 posts
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#22611, "Double XP idea."


          

Admittedly, I get the kernel of this idea from Wow.

They have, mostly evident in outland, "world pvp" things going on, in which one side gets a benefit.



I keep seeing "double xp weekend" and "questy weekend" mentioned as mutually exclusive. I also see alot of imms saying questy weekend is too long a time period.



What about having a questy weekend...with "double xp 4 hours" as a reward for the winning side?


The big bad evils win the questies first? Good mobs give double xp for a few hours.

The Forties and floofies win the questies first? Evil mobs give double xp for a few hours.


or heck, have the double xp last an hour, with a global echo that lets the other side know what went on....giving the other side a chance to quest to stop the double xp early.

just an idea.

  

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DurNominatorMon 06-Oct-08 02:56 PM
Member since 08th Nov 2004
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#22613, "I say bleh"
In response to Reply #0


          

I think that regulating ranking times like that is a hindrance to RP. Sure, you could have double xp or increased xp for killing target mobs as part of that quest, but not as quest reward afterwards. If it's a quest that's about killing certain mobs, making killing those mobs attractive xp-wise is a good idea.

  

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