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Zulghinlour | Mon 06-Oct-08 01:49 AM |
Member since 04th Mar 2003
9792 posts
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#22597, "Random stats from Double XP Weekend"
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Previous weekend Heroes - 1 Levels Gained - 738 Mob Deaths - 217 PKs - 236 New Chars - 252
Double XP weekend Heroes - 17 Levels gained - 2690 Mob Deaths - 304 PKs - 273 New Chars - 300 So long, and thanks for all the fish!
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DurNominator | Mon 06-Oct-08 10:26 AM |
Member since 08th Nov 2004
2018 posts
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#22604, "What about weekend before double xp weekend?"
In response to Reply #0
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It would be helpful to see a couple of normal weekends to see the fluctuation. Also, stats like average number of chars online would be good indicators. The stats state the obvious: people focused on ranking since it was double xp weekend.
Also, full week's stats would be useful in the comparison as well, since people can always take a head start for the weekend, rolling a day or two before and playing off the newbie time.
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Zulghinlour | Mon 06-Oct-08 12:28 PM |
Member since 04th Mar 2003
9792 posts
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#22606, "RE: What about weekend before double xp weekend?"
In response to Reply #2
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>RE: What about weekend before double xp weekend?
Did you actually read my post? I showed the weekend before double xp weekend
>It would be helpful to see a couple of normal weekends to see >the fluctuation. Also, stats like average number of chars >online would be good indicators. The stats state the obvious: >people focused on ranking since it was double xp weekend. > >Also, full week's stats would be useful in the comparison as >well, since people can always take a head start for the >weekend, rolling a day or two before and playing off the >newbie time.
I'm not really interested in a total in-depth analysis of all the numbers to be honest. The weekend accomplished what I hoped it would, and this small set of data shows that.
So long, and thanks for all the fish!
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DurNominator | Mon 06-Oct-08 01:17 PM |
Member since 08th Nov 2004
2018 posts
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#22607, "RE: What about weekend before double xp weekend?"
In response to Reply #3
Edited on Mon 06-Oct-08 01:25 PM
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>>RE: What about weekend before double xp weekend? > >Did you actually read my post? I showed the weekend before >double xp weekend
My bad, I meant the week before that, to get some kind of crude evaluation of the normal fluctuation. As I see it, the clear increase is amount of levels gained and the number of heroes. The rest is debatable in my poorly informed opinion, though you could always use the square root of the numbers as an error estimate and argue for a slight increase in rest of the stats at the minimum.
> >>It would be helpful to see a couple of normal weekends to >see >>the fluctuation. Also, stats like average number of chars >>online would be good indicators. The stats state the >obvious: >>people focused on ranking since it was double xp weekend. >> >>Also, full week's stats would be useful in the comparison as >>well, since people can always take a head start for the >>weekend, rolling a day or two before and playing off the >>newbie time. > >I'm not really interested in a total in-depth analysis of all >the numbers to be honest. The weekend accomplished what I >hoped it would, and this small set of data shows that.
You'll have to pardon my scientist ass for being curious. You don't have to do what you aren't interested in doing. The good rule of thumb with this kind of stat-providing public service is: when it gets boring, stop doing it.
Out of curiousity, how much did the shifter population among new characters change? The double xp benefits shifters in particular, as they generally want to rank up to the powerful forms quickly, so I'd see the weekend attract more people to shifters than the revamp normally would.
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Zulghinlour | Mon 06-Oct-08 02:57 PM |
Member since 04th Mar 2003
9792 posts
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#22614, "RE: What about weekend before double xp weekend?"
In response to Reply #4
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>Out of curiousity, how much did the shifter population among >new characters change? The double xp benefits shifters in >particular, as they generally want to rank up to the powerful >forms quickly, so I'd see the weekend attract more people to >shifters than the revamp normally would.
Shifters had the biggest jump in population (~15 new shifters), followed by warriors (~12 new), and then a bunch of classes in the 3-5 range. So long, and thanks for all the fish!
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