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poisonmaster | Thu 11-Sep-08 12:18 PM |
Member since 27th Jul 2008
35 posts
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#22389, "underhand overpowered?"
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just a question hopefully I don't get flamed too much but any chance that underhand can be made kinda like backstab and charge? It's just kind of odd that daggers have all of this strength in terms of maledicting and bleeding and then you throw in the underhand (that can initiate battle) and it's kind of ridiculous considering they have concealed as well. Granted it doesn't lag like pincer does but besides pincer there's no other warrior spec that does that and they're already nasty. Not really a rant I'm just trying to figure out how that balances out with the rest of the specs are far as high damage battle initiating spec skills go.
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RE: underhand overpowered?,
Daevryn,
11-Sep-08 12:48 PM, #1
Not sure I'd agree with this post dex changes,
incognito,
11-Sep-08 01:19 PM, #2
Should say though,
incognito,
11-Sep-08 01:21 PM, #3
RE: Not sure I'd agree with this post dex changes,
Daevryn,
11-Sep-08 03:30 PM, #4
my last axe/hand warrior would disagree,
bobbyp,
11-Sep-08 06:17 PM, #5
A good shredding depends upon concealed.,
Quixotic,
11-Sep-08 06:50 PM, #6
Yup.,
Daevryn,
11-Sep-08 08:28 PM, #7
Whip is much MUCH worse to parry with. UGH. NT,
TheLastMohican,
12-Sep-08 02:28 PM, #8
RE: Whip is much MUCH worse to parry with. UGH. NT,
Daevryn,
12-Sep-08 02:32 PM, #9
Is there a reason to use sting over bludgeon? n/t,
Stunna,
12-Sep-08 07:01 PM, #10
Yeah, bludgeon takes two rounds, sting only takes one. ...,
RobDarken,
12-Sep-08 09:24 PM, #11
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Daevryn | Thu 11-Sep-08 12:48 PM |
Member since 13th Feb 2007
11117 posts
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#22391, "RE: underhand overpowered?"
In response to Reply #0
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Something you might not be factoring in is that, in general, which is to say, excluding specs or special skills, dagger is the worst weapon type in the game. It's very easy to parry, very hard to parry with, very easy to disarm, very hard to disarm with, etc.
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incognito | Thu 11-Sep-08 01:19 PM |
Member since 04th Mar 2003
4495 posts
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#22392, "Not sure I'd agree with this post dex changes"
In response to Reply #1
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Can't see how it makes sense to exclude spec skills given that only dagger specialists do this. Even without active skills you have concealed.
Dagger spec was still viable (but hard, for me at least) before axes became easy to dodge, and legacies like dance on the southern wind and harmonius equilibrium existed. I never had that much trouble fighting them before, but now they are close to the toughest enemies (and versatile too).
Now, I know I'm going to get hit with the entire range of dagger maladictions before that hero sucker goes down, unless I'm a voker.
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incognito | Thu 11-Sep-08 01:21 PM |
Member since 04th Mar 2003
4495 posts
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#22393, "Should say though"
In response to Reply #2
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I don't think underhand is overpowered. It's more the fact that most dagger specs melee so well now.
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Daevryn | Thu 11-Sep-08 03:30 PM |
Member since 13th Feb 2007
11117 posts
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#22395, "RE: Not sure I'd agree with this post dex changes"
In response to Reply #2
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All that being said, what I said is still valid. Daggers are still (normally) the worst weapon.
If you take a dagger spec warrior who you think tanks well, and give him any other weapon to wield instead*, assuming skills are equal, he will generally tank better. That may not be the disadvantage it was once upon a time, but it still is one and still has to be part of considering relative spec value.
*I think whip is marginally worse to parry with in most cases, though it's also generally a lot better for hitting the other guy than daggers are.
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bobbyp | Thu 11-Sep-08 06:17 PM |
Member since 16th Nov 2007
158 posts
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#22396, "my last axe/hand warrior would disagree"
In response to Reply #4
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I was being shredded getting hit something to the tune of 4 to 5 times per round and not hitting the enemy at all.
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Quixotic | Thu 11-Sep-08 06:50 PM |
Member since 09th Feb 2006
837 posts
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#22397, "A good shredding depends upon concealed."
In response to Reply #5
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If I remember correctly, the parry check comes before dodge. Axes are hard to parry, so that means the dagger spec will have more opportunities to dodge than if he is fighting an easier to parry spec like a sword spec.
If said dagger spec is dodging successfully, he suddenly becomes an offensive nightmare with 8 attacks on a good round (5 attacks + 3 concealed).
As a fan of dagger specialists, the characters who destroy me most readily are able to engineer a situation where I did not get off the concealed attacks due to neutralizing my ability to dodge (strength or dex maladictions, entwine, etc.) or neutralizing my concealed skill(disarm/disarm legacy/fumble/wither, broken weapons, or minimizing their own attacks and relying upon spells or powers to attack).
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Daevryn | Thu 11-Sep-08 08:28 PM |
Member since 13th Feb 2007
11117 posts
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#22398, "Yup."
In response to Reply #6
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Concealed is almost certainly the reason for the shredding.
That, and probably the dagger warrior is just built as a better tank than your character.
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TheLastMohican | Fri 12-Sep-08 02:28 PM |
Member since 25th Oct 2005
342 posts
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#22402, "Whip is much MUCH worse to parry with. UGH. NT"
In response to Reply #4
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Seriously, drow battle flail, no wonder this game got to me.
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Stunna | Fri 12-Sep-08 07:01 PM |
Member since 04th Mar 2003
1048 posts
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#22404, "Is there a reason to use sting over bludgeon? n/t"
In response to Reply #9
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RobDarken | Fri 12-Sep-08 09:24 PM |
Member since 03rd May 2008
13 posts
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#22405, "Yeah, bludgeon takes two rounds, sting only takes one. ..."
In response to Reply #10
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