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laxman | Sun 07-Sep-08 06:36 PM |
Member since 18th Aug 2003
1867 posts
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#22357, "Conjurer Ideas"
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Spell: Abduction level 51 mana: 100
This spell is aimed at an enemy and can only be used to start combat. If succesful the caster and the target are teleported together to a random spot. This would be like a combination of an agresive tesserect and teleport. It should have a cooldown timer like tesserect too.
Edges
Student of Missles: A student of missles can sometimes intertwine interdimensional forces into their magic missles.
warp bolt: feints a blow flash bolt: teary eyes people impeding scan elemental bolts/positive/negative bolts: just change damage type.
Master of Missles: A master of missles can generate a swarm of missles when they fight multiple opponents. So when fighting many people missles will work like a mini iceneedles. 3 hitting the first guy then maybe one or two on others.
Spell: Dimensional beacon
once cast on a target a dimensional beacon is noticeable to the conjurer. When a beaconed individual enters the area of a conjurer they can sense it and it is much easier to teserect to a dimensional beacon. A conjurer must be in the same room to cast the beacon, they can only have one at a time, and against untrusting foes it is agressive.
I dunno conjie life gets dull at the higher ranks I think these could provide some more interesting things without overbalancing their power.
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RE: Conjurer Ideas,
Isildur,
08-Sep-08 01:11 PM, #1
I would be willing to see abduction...,
incognito,
08-Sep-08 01:25 PM, #2
RE: I would be willing to see abduction...,
Isildur,
08-Sep-08 02:14 PM, #3
There's always the really bad teleports as well...,
Torak,
08-Sep-08 03:35 PM, #4
Any hero rager can get out of arial city n/t,
Greddarh,
10-Sep-08 08:21 PM, #5
I always go this way. It's more fun. nt,
Nivek1,
10-Sep-08 08:45 PM, #6
I killed Tobeldest there,
incognito,
11-Sep-08 11:42 AM, #7
Tobeldest was a cloud giant, so he would've had no prob...,
lurker,
11-Sep-08 12:25 PM, #8
Except it took him time,
incognito,
11-Sep-08 01:22 PM, #9
My idea for an adaptation...,
GinGa,
12-Sep-08 05:22 AM, #10
I like it. SUbstitute out nightgaunts for goodies. n/...,
Lightmage,
20-Sep-08 12:51 PM, #11
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incognito | Mon 08-Sep-08 01:25 PM |
Member since 04th Mar 2003
4495 posts
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#22367, "I would be willing to see abduction..."
In response to Reply #1
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... replace nightgaunt for good aligned conjies.
It is a very powerful spell though. Plenty of times I deal with a conjurer by means of my terrain. For example, I might want to draw out a fight to tire them out, which is best done in certain areas, or I might want lots of tough mobs around in case they have an angel that pillars, for example.
Abduction does make that a lot harder, so I think it would require a conjie giving something up.
Also, it means the conjie basically doesn't have to deal with more than one opponent at a time (at least, not for long).
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Torak | Mon 08-Sep-08 03:35 PM |
Member since 15th Feb 2007
1216 posts
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#22369, "There's always the really bad teleports as well..."
In response to Reply #3
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...like into Whitecloak camp, Arial city for non-flying ragers, etc.
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Greddarh | Wed 10-Sep-08 08:21 PM |
Member since 19th Feb 2006
85 posts
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#22386, "Any hero rager can get out of arial city n/t"
In response to Reply #4
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Nivek1 | Wed 10-Sep-08 08:45 PM |
Member since 04th Mar 2003
655 posts
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#22387, "I always go this way. It's more fun. nt"
In response to Reply #5
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incognito | Thu 11-Sep-08 11:42 AM |
Member since 04th Mar 2003
4495 posts
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#22388, "I killed Tobeldest there"
In response to Reply #5
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Amusingly I was then stuck myself though, and had to suicide on the mob.
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lurker | Thu 11-Sep-08 12:25 PM |
Member since 13th Mar 2006
249 posts
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#22390, "Tobeldest was a cloud giant, so he would've had no prob..."
In response to Reply #7
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incognito | Thu 11-Sep-08 01:22 PM |
Member since 04th Mar 2003
4495 posts
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#22394, "Except it took him time"
In response to Reply #8
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Hence I caught him. Almost anywhere else he could have moved off at leisure, and being a pole spec, could have held me off with charge set.
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GinGa | Fri 12-Sep-08 05:21 AM |
Member since 04th Mar 2003
996 posts
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#22401, "My idea for an adaptation..."
In response to Reply #3
Edited on Fri 12-Sep-08 05:22 AM
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Best part of it is, this would be a ####ing awesome spell for those ultra-conservative characters who like to sit in amazingly safe spots to summon single people into gangs. While I'm not pointing fingers at any current chars, I am thinking back to the days when I would get nine-man summon ganked by people who genuinely were affraid to face me without at least 2 allies. For these folk, the small chance of getting Abducted to the Mausoleum, or the new High Lords Keep, is a nightmare.
In my mind, that's the kind of risk-taking awesome that some of the hero game needs. And it really does fit the bill for goodie conjurers. Though in true CF style, I think you'd need to give it to both sides and simply have it work better for goodies than baddies.
The basic skill idea is sound but the RP side of it needs a make-over. What I'm thinking is something like this:
TUTELARY SPIRIT
Syntax: cast 'tutelary spirit' <target> <mana>
There is a folk tale that speaks of Guardian angels, that watch over a person in life and appear at the moment of Death, to carry their soul to the Azure Fields. Based on partly in truth, there is a choir of Tutelary Spirits who's job it is to collect and guide the benevolent souls of the departed. It is these same spirits that are called upon to return souls back to their bodies in the case of Resurrection, an event that interrupts the intended pilgrimage to Heaven. A strong conjurer can learn to bind these secretive Tutelary Spirits and use their talents in Transportation for a more offensive purpose. Drawing them into the Prime Material plane, they can be directed toward a foe in an attempt to transport both the target and their summoner to a random location inside the same plane. Because of the nature of these lesser Angels, they will work far better against shadowed souls and likewise are rarely willingly serve such people. If the Tutelary Spirit dies before it is able to complete it's task, the burden of it's loss on the summoners soul will leave them vulnerable to things of a Divine nature.
Whadya think? The mechanics of it would need work but it sounds like an awesome idea all around to me.
Yhorian
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Lightmage | Sat 20-Sep-08 12:51 PM |
Member since 04th Mar 2003
319 posts
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#22428, "I like it. SUbstitute out nightgaunts for goodies. n/..."
In response to Reply #10
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n/t Hope is the worst of evils, for it prolongs the torment of man.
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