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laxmanSun 07-Sep-08 06:36 PM
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#22357, "Conjurer Ideas"


          

Spell: Abduction
level 51
mana: 100

This spell is aimed at an enemy and can only be used to start combat. If succesful the caster and the target are teleported together to a random spot. This would be like a combination of an agresive tesserect and teleport. It should have a cooldown timer like tesserect too.

Edges

Student of Missles: A student of missles can sometimes intertwine interdimensional forces into their magic missles.

warp bolt: feints a blow
flash bolt: teary eyes people impeding scan
elemental bolts/positive/negative bolts: just change damage type.

Master of Missles: A master of missles can generate a swarm of missles when they fight multiple opponents. So when fighting many people missles will work like a mini iceneedles. 3 hitting the first guy then maybe one or two on others.

Spell: Dimensional beacon

once cast on a target a dimensional beacon is noticeable to the conjurer. When a beaconed individual enters the area of a conjurer they can sense it and it is much easier to teserect to a dimensional beacon. A conjurer must be in the same room to cast the beacon, they can only have one at a time, and against untrusting foes it is agressive.

I dunno conjie life gets dull at the higher ranks I think these could provide some more interesting things without overbalancing their power.

  

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Reply RE: Conjurer Ideas, Isildur, 08-Sep-08 01:11 PM, #1
     Reply I would be willing to see abduction..., incognito, 08-Sep-08 01:25 PM, #2
          Reply RE: I would be willing to see abduction..., Isildur, 08-Sep-08 02:14 PM, #3
               Reply There's always the really bad teleports as well..., Torak, 08-Sep-08 03:35 PM, #4
               Reply Any hero rager can get out of arial city n/t, Greddarh, 10-Sep-08 08:21 PM, #5
                    Reply I always go this way. It's more fun. nt, Nivek1, 10-Sep-08 08:45 PM, #6
                    Reply I killed Tobeldest there, incognito, 11-Sep-08 11:42 AM, #7
                         Reply Tobeldest was a cloud giant, so he would've had no prob..., lurker, 11-Sep-08 12:25 PM, #8
                              Reply Except it took him time, incognito, 11-Sep-08 01:22 PM, #9
               Reply My idea for an adaptation..., GinGa, 12-Sep-08 05:22 AM, #10
                    Reply I like it. SUbstitute out nightgaunts for goodies. n/..., Lightmage, 20-Sep-08 12:51 PM, #11

IsildurMon 08-Sep-08 01:11 PM
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#22364, "RE: Conjurer Ideas"
In response to Reply #0


          

That abduction spell sounds pretty interesting. Would definitely need a timer, though, since you could use it to mess up people coming to raid. Have your conjie go in and abduct the strongest person in the raiding party away. Or, let's say you're holding an enemy's item and one big tough guy comes to retrieve. You're the conjie and you get there first. Just abduct the guy away, so that your cabalmates have more time to get back to the cabal HQ and set up a defense. I guess you could make it so that it doesn't work on people who are already in combat...

  

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incognitoMon 08-Sep-08 01:25 PM
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#22367, "I would be willing to see abduction..."
In response to Reply #1


          

... replace nightgaunt for good aligned conjies.

It is a very powerful spell though. Plenty of times I deal with a conjurer by means of my terrain. For example, I might want to draw out a fight to tire them out, which is best done in certain areas, or I might want lots of tough mobs around in case they have an angel that pillars, for example.

Abduction does make that a lot harder, so I think it would require a conjie giving something up.

Also, it means the conjie basically doesn't have to deal with more than one opponent at a time (at least, not for long).

  

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IsildurMon 08-Sep-08 02:14 PM
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#22368, "RE: I would be willing to see abduction..."
In response to Reply #2


          

Yeah. I thought it would be cool for separating people from gangs. Then again, you're getting a random teleport. And you'll be lagged. So the person could always just flee/quaff.

Come to think of it, the people it would screw the most are ragers, since they can't just "flee/quaff". Then again, they could spellbane it, which leaves the conjie in melee and lagged for a decently long period of time.

Seemes like it could be really nasty for an evil conjie who fights ragers, since then the rager is more likely to be maledicted, meaning he'll have a harder time running to safety.

  

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TorakMon 08-Sep-08 03:35 PM
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#22369, "There's always the really bad teleports as well..."
In response to Reply #3


          

...like into Whitecloak camp, Arial city for non-flying ragers, etc.

  

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GreddarhWed 10-Sep-08 08:21 PM
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#22386, "Any hero rager can get out of arial city n/t"
In response to Reply #4


          

n/t

  

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Nivek1Wed 10-Sep-08 08:45 PM
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#22387, "I always go this way. It's more fun. nt"
In response to Reply #5


          

.

  

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incognitoThu 11-Sep-08 11:42 AM
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#22388, "I killed Tobeldest there"
In response to Reply #5


          

Amusingly I was then stuck myself though, and had to suicide on the mob.

  

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lurkerThu 11-Sep-08 12:25 PM
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#22390, "Tobeldest was a cloud giant, so he would've had no prob..."
In response to Reply #7


          

entee

  

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incognitoThu 11-Sep-08 01:22 PM
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#22394, "Except it took him time"
In response to Reply #8


          

Hence I caught him. Almost anywhere else he could have moved off at leisure, and being a pole spec, could have held me off with charge set.

  

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GinGaFri 12-Sep-08 05:21 AM
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#22401, "My idea for an adaptation..."
In response to Reply #3
Edited on Fri 12-Sep-08 05:22 AM

  

          

Best part of it is, this would be a ####ing awesome spell for those ultra-conservative characters who like to sit in amazingly safe spots to summon single people into gangs. While I'm not pointing fingers at any current chars, I am thinking back to the days when I would get nine-man summon ganked by people who genuinely were affraid to face me without at least 2 allies. For these folk, the small chance of getting Abducted to the Mausoleum, or the new High Lords Keep, is a nightmare.

In my mind, that's the kind of risk-taking awesome that some of the hero game needs. And it really does fit the bill for goodie conjurers. Though in true CF style, I think you'd need to give it to both sides and simply have it work better for goodies than baddies.

The basic skill idea is sound but the RP side of it needs a make-over. What I'm thinking is something like this:

TUTELARY SPIRIT

Syntax: cast 'tutelary spirit' <target> <mana>

There is a folk tale that speaks of Guardian angels, that watch over a person in life and appear at the moment of Death, to carry their soul to the Azure Fields. Based on partly in truth, there is a choir of Tutelary Spirits who's job it is to collect and guide the benevolent souls of the departed. It is these same spirits that are called upon to return souls back to their bodies in the case of Resurrection, an event that interrupts the intended pilgrimage to Heaven. A strong conjurer can learn to bind these secretive Tutelary Spirits and use their talents in Transportation for a more offensive purpose. Drawing them into the Prime Material plane, they can be directed toward a foe in an attempt to transport both the target and their summoner to a random location inside the same plane. Because of the nature of these lesser Angels, they will work far better against shadowed souls and likewise are rarely willingly serve such people. If the Tutelary Spirit dies before it is able to complete it's task, the burden of it's loss on the summoners soul will leave them vulnerable to things of a Divine nature.


Whadya think? The mechanics of it would need work but it sounds like an awesome idea all around to me.

Yhorian

  

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LightmageSat 20-Sep-08 12:51 PM
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#22428, "I like it. SUbstitute out nightgaunts for goodies. n/..."
In response to Reply #10


          

n/t

Hope is the worst of evils, for it prolongs the torment of man.

  

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