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Noldruk | Mon 11-Aug-08 01:30 PM |
Member since 04th Mar 2003
51 posts
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#22005, "PC Selling"
Edited on Mon 11-Aug-08 01:39 PM
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Was wondering if we could possibly implement a command to allow in character PC-to-PC selling of items grant commerce exp.
My idea is that it would maybe be like the bond or the bloodoath, in that one side would open with the command, and the other would have to close it: pcsell and pcbuy Syntax: pcsell <item> <player> <amount in copper> pcbuy <item> <player> <amount in copper>
In Use: pcsell pearl Jimmy 30000
You open some negotiations with Jimmy regarding the pearl of power for 30000 copper coins.
pcbuy pearl Tod 30000
Counting out the total, you hand Tod a pouch filled with coins. You buy a pearl of power from Tod. As Jimmy hands you a pouch full of coins, you hand him his purchase. You sell a pearl of power to Jimmy.
The echoes could maybe use some work.. but just figured this'd be a way to track how much a player does commercewise, to other players.
Maybe have a timer on it or something, so it isn't spammable/exploitable, too.
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Is this really needed?,
Elerosse,
11-Aug-08 04:04 PM, #4
RE: Is this really needed?,
Noldruk,
11-Aug-08 04:39 PM, #5
RE: Is this really needed?,
Elerosse,
12-Aug-08 10:05 AM, #6
RE: PC Selling,
Marcus_,
11-Aug-08 03:19 PM, #3
RE: PC Selling,
Plushka,
11-Aug-08 02:25 PM, #1
RE: PC Selling,
Noldruk,
11-Aug-08 02:34 PM, #2
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Elerosse | Mon 11-Aug-08 04:04 PM |
Member since 01st Nov 2006
423 posts
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#22011, "Is this really needed?"
In response to Reply #0
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I am not sure exactly how much commerce exp is earned from a normal transaction but it seems exceptionally small. Since this would need to have some designed limits to make sure there is no easy way to abuse it the value it would seem to have on a character would be very minor. Both in terms of total exp and commerce exp.
The way I look at commerce exp is that it is a skill earned for bartering/haggling for the best prices with professional shopkeepers. Not for hawking wares to random people. Sort of like the difference between a transaction at a garage sale vs that at a car dealership.
Anyway just my opinion.
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Elerosse | Tue 12-Aug-08 10:05 AM |
Member since 01st Nov 2006
423 posts
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#22014, "RE: Is this really needed?"
In response to Reply #5
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I still do not see a need for it. If the exp earned was valued at the seemingly very low amount that normal shopkeeper transactions are and there was a limit to avoid abuse, how much exp would this really be worth for the vast majority of the players. It seems like a new feature with little value.
Of course the exp per transaction could be increased, or no limiting factors could be placed on it but that all leads to potential abuse.
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Noldruk | Mon 11-Aug-08 02:34 PM |
Member since 04th Mar 2003
51 posts
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#22007, "RE: PC Selling"
In response to Reply #1
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You wouldn't hardcode that sort of thing... that's life. And it's something that players have to deal with before. I am just thinking of an avenue to track commerce experience, not make trading and buying scamproof.
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