Practice!,
Daevryn,
05-Aug-08 11:02 PM, #8
This is honest, truthful advice.,
shamanman,
05-Aug-08 03:39 PM, #1
He was asking about Chasing, not Fleeing.~,
Aodh,
05-Aug-08 03:50 PM, #2
Eh. They're sort of the same thing. stxt,
shamanman,
05-Aug-08 05:17 PM, #4
After you're proficient in all these things,
Stunna,
05-Aug-08 07:55 PM, #6
Various ideas,
Theerkla,
05-Aug-08 08:11 PM, #7
I don't know, man....,
Odrirg,
06-Aug-08 07:19 AM, #9
Sound Advice! But not quite what I was asking. :) n/t,
Stunna,
05-Aug-08 04:41 PM, #3
Alias' and triggers. nt,
Zen,
05-Aug-08 06:31 PM, #5
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shamanman | Tue 05-Aug-08 03:39 PM |
Member since 05th Jul 2004
244 posts
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#21950, "This is honest, truthful advice."
In response to Reply #0
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Play a rager when all your enemies are in ree-####ing-diculous amounts of power. You'll run REAL well. It'll get to the point that Modan - Feanwynn while blind is your daily routine.
Just be prepared for some rough deaths .
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Aodh | Tue 05-Aug-08 03:50 PM |
Member since 06th Jan 2005
352 posts
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#21951, "He was asking about Chasing, not Fleeing.~"
In response to Reply #1
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I'd also like tips on that.
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shamanman | Tue 05-Aug-08 05:17 PM |
Member since 05th Jul 2004
244 posts
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#21955, "Eh. They're sort of the same thing. stxt"
In response to Reply #2
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Learn what you learn from fleeing. It really helps. For instance, heres an example. I know whenever I'm hauling ass through eastern/ugruks/holy grove I like to duck into Ugruks, head west through tabershaws, and west again into Ostaliagah before going up into the Maelstron shrine.
I've taken this habit and on more then one occasion chased someone into ugruks, seen them going west, and gone around to the large crossroads/south to the junction in the dwarf forest and cut them off.
Basically, just think 'What would I be doing if I was running from X'. IE:
If you're a rager who cant fly. Hes gonna go somewhere you cant get to easily(arial city).
You got hydrophobia? Hes going underwater.
Are you a summoner? Try to get him into a large area he cant leave quickly and trap him in it. (barns ni bramblefield, various taverns on eastern)
I dunno if thats what you're looking for, but thats what comes to my mind when I'm chasing.
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Theerkla | Tue 05-Aug-08 08:11 PM |
Member since 04th Mar 2003
1055 posts
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#21960, "Various ideas"
In response to Reply #6
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Set up the numeric keypad to be the cardinal directions, up, down, and where.
Set up the f1-f4 keys to be combat initiation macros. That way, your hands never leave the keys you are using to chase and attack.
Be smart about using where as least often as you need to in order to keep tabs.
Learn your enemies bolt holes. If they are near the inn, do they hide in the forest north of dagda, mines off the river, blackwater swamp?
Learn to cut off your enemy. Unless you know they are low on moves, you'll lose a chase up north galadon road against a mediocre or better player every time. However, do you know they are going to head to Voralia and you can use Summerspring road to meet them there? Or are they going to cut west out of Udgaard and you can meet them in Darsylon?
Use high movement cost terrain to your advantage. Catch them low on moves.
Use summon and anything else you can do to disorient your enemy.
Lastly, don't chase. Get your enemy to over-commit to the fight. Don't pile on big damage, lay down the stuff that sneaks up on someone, than finish them off with big damage.
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Odrirg | Wed 06-Aug-08 07:19 AM |
Member since 16th Oct 2004
431 posts
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#21964, "I don't know, man...."
In response to Reply #6
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>>>I'm just trying to get on the Daevryn/Jinroh/Sebeok level of chase awesomeness.
You know, early on, I fell a lot to good chasers.
But in the situation you mention, I don't think I've fallen in like 9 years.
if I get the flee in, I die if I accidentally move in the wrong direction right back into their spam....
Or, I die because a combo of windwalk-pathfinding and chase triggers on that fargin script kid.
Or, I'm already out of moves, and am always too lazy to have the appropriate escape potion.
In all of which cases, their ability to chase means...well....next to nothing.
In fact, I don't know many non-newbies who would die to someone if they had a few rooms head-start. Barring lag.
I just don't find the people you mention having their deathfulness residing in their "chasing" skills. Unless it's deathfulness to newbies.
I find them deathful because of a combination of things. 1) They play power combos (which almost always are bad stackups to my chars, which are almost never power combos)
2) They know the L33t L00tz. Meaning, if you don't flee before the second or third round, they are pumping out enough damage that you will die.
3) If you miss that once chance to flee really early, you are dead, and they are really good at setting up the situation before the pk starts where you WILL miss that split second chance to type flee and hit enter before it's too late.
4) My chars usually stick around in fights far too long. Most of the time I can get away if it goes wrong, but the above guys have a knack of making it go SO wrong, that the magic point that I am used to "stay till HERE, then flee if it's bad" is always too late.
So I'm guessing, if you want to up your deathfulness quotient. I'd say you'd do far better at.... 1) setting up situations where people CHOOSE to stay too long. 2) find and get the l33t l00tz. 3) pre-fight strategy. .....than learning how to chase better. unless you just want to kill more newbs
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Stunna | Tue 05-Aug-08 04:41 PM |
Member since 04th Mar 2003
1048 posts
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#21953, "Sound Advice! But not quite what I was asking. :) n/t"
In response to Reply #1
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Zen | Tue 05-Aug-08 06:31 PM |
Member since 26th Sep 2007
61 posts
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#21956, "Alias' and triggers. nt"
In response to Reply #3
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