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Daevryn | Sat 19-Jul-08 12:12 AM |
Member since 13th Feb 2007
11117 posts
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#21747, "CF Misconceptions"
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My free gift of the day to the players: a few CF misinformations and misconceptions illuminated to the best of my ability:
- Cabal leaders do not get any kind of general skill bonus. People probably think this because Scion leaders gain a bonus specifically to their cabal powers.
The orc chief does see a few perks for leadership as far as orc skills go, but I want to say most of that is just by virtue of being a level 51 orc instead of a level 50 one, so I'm not sure if you want to count that.
- More overall damage is more important in killing a phantasmal killer than the number of hits dealt to it. If iceneedles seems really good here, probably it's because iceneedles is a lot of damage period to unarmored opponents, and phantasmal killers don't have a lot in the way of armor.
- Liches do not have 25 stats across the board and never have. I don't even know how that one got started.
- Shifters in form typically swap their normal racial vulns and resistances for that of their form.
- STSF knowledge does bleed out reasonably quickly over time. It isn't all or nothing and it doesn't last until you quit.
- Generally, if you think a Tribunal has given you a bogus flag or otherwise has wronged you, you need to appeal to Tribunal mortal leadership or a Tribunal Immortal. It's not a rules matter and other Immortals are not going to get involved. We make an exception when a Tribunal tries to flag a dozen people at random, otherwise, you're on your own -- it plays out IC. They've got a chain of command for a reason; one of those reasons is so I don't need to get those complaints.
- Soul of the Mountain does exactly what you see on score. No more, no less.
- There are no class-based components to parry success. Obviously, a warrior who has the axe and flourintine skills will parry an axe a lot better than an invoker without either, but that's not because of his class.
- As far as I know, there was no Gates of the Forge nerf-fest. Sorry.
- From a bird's eye view, generally, your character's enemies collaborate a lot less than you think. Sometimes it seems that way because your enemies know a good place to find you is the cabal where your item is, and sometimes it seems that way because you don't realize your enemies are fighting each other too. Often I'll see (for example) Outlander druid runs up by Fortress, kills a Fort conjurer, and is accused of Empireguy on his way to get his item back of holding hands with Fort even as he runs for his life from the rest of the Fort coming after him.
Generally, whatever cabal you think is behaving ####ty, you'll see things differently if you play it for a while.
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Final Invoker Spells,
Plushka,
03-Aug-08 11:49 AM, #82
RE: Final Invoker Spells,
Xanthrailles,
03-Aug-08 12:08 PM, #83
Odd item bonuses.,
Zephon,
01-Aug-08 12:07 AM, #79
RE: Odd item bonuses.,
Noldruk,
01-Aug-08 01:07 AM, #80
RE: Odd item bonuses.,
Zephon,
01-Aug-08 06:24 PM, #81
I never could figure out...,
Stunna,
28-Jul-08 02:22 PM, #77
That one's easy man. The key is on another mob in ther...,
TheLastMohican,
28-Jul-08 03:27 PM, #78
Hitroll,
vargal,
28-Jul-08 12:58 PM, #76
Some more,
Mekantos,
24-Jul-08 03:51 PM, #63
RE: Some more,
Daevryn,
24-Jul-08 04:25 PM, #64
RE: Some more,
Dragomir,
24-Jul-08 06:48 PM, #66
Heh, I have you beat.,
Odrirg,
24-Jul-08 09:44 PM, #67
I am just as stupid.,
Lyristeon,
25-Jul-08 03:20 PM, #71
Knowning what you know now...,
Dragomir,
25-Jul-08 03:48 PM, #72
There Already Is,
Kastellyn,
25-Jul-08 05:57 PM, #74
Yeah I know that feeling,
ORB,
25-Jul-08 04:42 PM, #73
RE: Some more,
Kadsuane,
24-Jul-08 11:38 PM, #69
RE: Some more,
nebel,
25-Jul-08 12:52 AM, #70
Pittsburgh Players,
Gnarugk,
24-Jul-08 04:10 AM, #61
Do you cheat?,
Rayihn,
24-Jul-08 06:39 AM, #62
RE: Pittsburgh Players,
Valguarnera,
24-Jul-08 06:17 PM, #65
RE: Pittsburgh Players,
Gnarugk,
24-Jul-08 10:34 PM, #68
Being one of those people sucks,
lurker,
28-Jul-08 12:16 PM, #75
Liches and blindness,
Saemio,
22-Jul-08 02:59 PM, #47
Nope...,
Zulghinlour,
22-Jul-08 03:01 PM, #48
RE: Nope...,
Saemio,
22-Jul-08 03:12 PM, #49
Fiends,
Mekantos,
21-Jul-08 10:18 AM, #35
RE: Fiends,
Daevryn,
21-Jul-08 11:20 AM, #36
Correction on liches.,
Kadsuane,
21-Jul-08 06:18 PM, #38
RE: Correction on liches.,
Daevryn,
21-Jul-08 08:04 PM, #39
RE: Correction on liches.,
Kadsuane,
21-Jul-08 09:30 PM, #40
RE: Correction on liches.,
Daevryn,
21-Jul-08 10:16 PM, #41
RE: Correction on liches.,
Zulghinlour,
21-Jul-08 10:22 PM, #42
Just to let you know...,
Mekantos,
22-Jul-08 12:55 AM, #44
RE: Just to let you know...,
Xanthrailles,
22-Jul-08 08:47 AM, #45
RE: Just to let you know...,
Mekantos,
22-Jul-08 07:36 PM, #50
RE: Just to let you know...,
Daevryn,
22-Jul-08 08:59 PM, #51
Heh, I like that....,
Odrirg,
22-Jul-08 10:50 PM, #52
Now I'm curious...,
Zulghinlour,
23-Jul-08 01:27 AM, #53
Unless I am wildly mistaken....,
Odrirg,
23-Jul-08 07:30 AM, #54
RE: Unless I am wildly mistaken....,
Daevryn,
23-Jul-08 08:38 AM, #55
RE: Heh, I like that....,
Daevryn,
23-Jul-08 08:53 AM, #56
RE: Heh, I like that....,
Mekantos,
23-Jul-08 09:42 AM, #57
Who wins in a paladin battle royal?,
TheLastMohican,
23-Jul-08 07:30 PM, #58
RE: Who wins in a paladin battle royal?,
Daevryn,
23-Jul-08 07:33 PM, #59
We agree. Again :) NT,
TheLastMohican,
23-Jul-08 08:51 PM, #60
RE: Who wins in a paladin battle royal?,
dwimmerling,
17-Aug-08 03:33 PM, #84
RE: CF Misconceptions,
Vortex Magus,
20-Jul-08 01:12 PM, #23
RE: Lucky,
Valguarnera,
20-Jul-08 04:21 PM, #27
Thought of another one. txt,
Isildur,
20-Jul-08 08:51 AM, #18
RE: Thought of another one. txt,
Daevryn,
20-Jul-08 09:01 AM, #20
RE: Thought of another one. txt,
Isildur,
20-Jul-08 09:25 AM, #21
Teleport,
aspi,
20-Jul-08 03:40 AM, #12
Nope.,
Valguarnera,
20-Jul-08 08:00 AM, #14
Illuminate this myth: we dare you,
Dwoggurd,
19-Jul-08 10:08 PM, #9
What can I say? Chuck is OP. nt,
Isildur,
20-Jul-08 12:11 AM, #10
RE: Illuminate this myth: we dare you,
Lyristeon,
20-Jul-08 12:47 AM, #11
I don't ask why he killed a lot,
Dwoggurd,
20-Jul-08 07:38 AM, #13
RE: I don't ask why he killed a lot,
Isildur,
20-Jul-08 08:45 AM, #17
Well, to this I must say the following:,
Amberion,
20-Jul-08 12:18 PM, #22
RE: I don't ask why he killed a lot,
Zulghinlour,
20-Jul-08 01:12 PM, #24
RE: I don't ask why he killed a lot,
Isildur,
20-Jul-08 01:52 PM, #25
Imperial training,
Dwoggurd,
20-Jul-08 04:16 PM, #26
RE: Illuminate this myth: we dare you,
Valguarnera,
20-Jul-08 08:17 AM, #15
While I tend to agree with you,
Theerkla,
20-Jul-08 08:35 AM, #16
RE: While I tend to agree with you,
Daevryn,
20-Jul-08 09:00 AM, #19
Are you kidding me? I mentioned it a ton and (stxt),
TheLastMohican,
20-Jul-08 11:36 PM, #31
In All Fairness...,
Kastellyn,
21-Jul-08 05:36 PM, #37
God damn you. After how cool High Lord's is, I gotta r...,
TheLastMohican,
21-Jul-08 11:32 PM, #43
He was good indeed,
Dwoggurd,
20-Jul-08 04:22 PM, #28
I hate the "I win" button and it should honestly never ...,
TheLastMohican,
20-Jul-08 11:42 PM, #32
RE: I hate the,
Daevryn,
21-Jul-08 12:36 AM, #33
I don't think you can call any race terrible at this st...,
TheLastMohican,
21-Jul-08 03:03 AM, #34
RE: Illuminate this myth: we dare you,
Daevryn,
20-Jul-08 08:13 PM, #29
How good it compared to dodging legacy?,
Dwoggurd,
20-Jul-08 08:20 PM, #30
RE: CF Misconceptions,
Isildur,
19-Jul-08 08:46 AM, #3
RE: CF Misconceptions,
Daevryn,
19-Jul-08 09:18 AM, #4
RE: CF Misconceptions,
Straklaw,
19-Jul-08 11:25 AM, #5
In that case, you're probably Altair.,
Scrimbul,
22-Jul-08 11:11 AM, #46
RE: CF Misconceptions,
Isildur,
19-Jul-08 12:46 PM, #6
RE: CF Misconceptions,
Marcus_,
19-Jul-08 04:27 PM, #7
The duller the better... =)~,
Rodriguez,
19-Jul-08 05:12 PM, #8
Phantasmal killers,
DurNominator,
19-Jul-08 02:47 AM, #2
Thanks.,
Moridin,
19-Jul-08 01:54 AM, #1
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Xanthrailles | Sun 03-Aug-08 12:08 PM |
Member since 04th Mar 2003
391 posts
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#21935, "RE: Final Invoker Spells"
In response to Reply #82
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Zephon | Fri 01-Aug-08 12:07 AM |
Member since 21st Mar 2007
488 posts
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#21920, "Odd item bonuses."
In response to Reply #0
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When worn, it affects your panache by -2 points.
That is panache exactly and what does it affect? It seems really random on an item.
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Noldruk | Fri 01-Aug-08 01:07 AM |
Member since 04th Mar 2003
51 posts
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#21921, "RE: Odd item bonuses."
In response to Reply #79
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Panache is a classy word for 'Charm' or 'Charisma'
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Zephon | Fri 01-Aug-08 06:24 PM |
Member since 21st Mar 2007
488 posts
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#21923, "RE: Odd item bonuses."
In response to Reply #80
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Thanks. It looked really odd to me.
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TheLastMohican | Mon 28-Jul-08 03:27 PM |
Member since 25th Oct 2005
342 posts
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#21852, "That one's easy man. The key is on another mob in ther..."
In response to Reply #77
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But I've definitely opened that before.
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vargal | Mon 28-Jul-08 12:58 PM |
Member since 07th Apr 2004
384 posts
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#21850, "Hitroll"
In response to Reply #0
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What roles does hitroll play in both offense, and if any, in defense?
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Mekantos | Thu 24-Jul-08 03:51 PM |
Member since 06th Dec 2003
796 posts
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#21816, "Some more"
In response to Reply #0
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1) Could you please tell me what Power Word Decay does, aside from the stuff in the affects list? I *think* I know, but I can't be certain.
2) What was the story with the area "near galadon, underground, with a glowing tombstone" before it was tied in with the Violet Wood? It had to do with Jullias, right?
3) What's the deal with the locked door near Arkham that I have never been beyond? (north-east)
4) What's the deal with the big, immovable door in the Violet Wood?
5) To what extent does a conjurer's location affect his elemental summons? It makes sense that if a conjie wants to risk trying a water elemental summoning underwater, it should be beefy. What about on top of the water? How about earth elementals? Wilderness? Caves? What is really the best? And with fire, are all "hot rooms" equal with respect to conjuring them?
That's all for now.
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Daevryn | Thu 24-Jul-08 04:25 PM |
Member since 13th Feb 2007
11117 posts
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#21817, "RE: Some more"
In response to Reply #63
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>1) Could you please tell me what Power Word Decay does, aside >from the stuff in the affects list? I *think* I know, but I >can't be certain.
I want to say it can kill you as rot kills you if it runs you out of con. I haven't played a necromancer that's had it and I could be wrong.
>2) What was the story with the area "near galadon, >underground, with a glowing tombstone" before it was tied in >with the Violet Wood? It had to do with Jullias, right?
Jullias' shrine, once upon a time.
>3) What's the deal with the locked door near Arkham that I >have never been beyond? (north-east)
No idea.
>4) What's the deal with the big, immovable door in the Violet >Wood?
A part of the area that was never finished, to the best of my knowledge. I occasionally poke Jullias about this when I see him.
>5) To what extent does a conjurer's location affect his >elemental summons? It makes sense that if a conjie wants to >risk trying a water elemental summoning underwater, it should >be beefy. What about on top of the water? How about earth >elementals? Wilderness? Caves? What is really the best? And >with fire, are all "hot rooms" equal with respect to conjuring >them?
There's an edge that makes these things matter; otherwise they generally don't.
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Dragomir | Thu 24-Jul-08 06:48 PM |
Member since 09th Mar 2006
220 posts
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#21819, "RE: Some more"
In response to Reply #64
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>>4) What's the deal with the big, immovable door in the Violet Wood?
>A part of the area that was never finished, to the best of my knowledge. I occasionally poke Jullias about this when I see him
I want you to know that I spent 3 RL hours with my first character trying to get in that door.
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Odrirg | Thu 24-Jul-08 09:44 PM |
Member since 16th Oct 2004
431 posts
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#21821, "Heh, I have you beat."
In response to Reply #66
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I've probably spent more than 20, over a few years, if you count time spent sitting there trying to come up with other ways to try to get through it.
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Lyristeon | Fri 25-Jul-08 03:20 PM |
Member since 02nd Jan 2004
1282 posts
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#21825, "I am just as stupid."
In response to Reply #67
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The amount of hours I have spent on that door, until this just came out, is absolutely ridiculous. Heck, I worked on it for awhile again just a few months ago with one of my mortals.
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Dragomir | Fri 25-Jul-08 03:48 PM |
Member since 09th Mar 2006
220 posts
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#21826, "Knowning what you know now..."
In response to Reply #71
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I think you should finish it and put something beyond it! Just make sure the way to open the door is so insanely hard to figure out that what ever is beyond it makes all these hours we all spent well worth it.
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Kadsuane | Thu 24-Jul-08 11:38 PM |
Member since 04th Mar 2003
169 posts
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#21823, "RE: Some more"
In response to Reply #64
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>1) Could you please tell me what Power Word Decay does, aside >from the stuff in the affects list? I *think* I know, but I >can't be certain.
I want to say it can kill you as rot kills you if it runs you out of con. I haven't played a necromancer that's had it and I could be wrong.
--Nep is definitely right on the money with this one. Power word decay is like a weak rot, if con runs out you will die. It does some other nifty things that rot does not do, but for the most part its is a poor man's rot. Me and an invoker were successful in killing a fairly high lvl mob with PWD/iceneedles.
>3) What's the deal with the locked door near Arkham that I >have never been beyond? (north-east)
No idea.
--Old Shrine
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nebel | Fri 25-Jul-08 12:50 AM |
Member since 03rd Oct 2003
148 posts
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#21824, "RE: Some more"
In response to Reply #63
Edited on Fri 25-Jul-08 12:52 AM
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Gnarugk | Thu 24-Jul-08 04:10 AM |
Member since 13th Sep 2005
19 posts
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#21814, "Pittsburgh Players"
In response to Reply #0
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I've seen that at least one has been required to delete, recently, due to "forum character/player exposure," yet I count at least three major active characters who have revealed themselves through log/forum posts on the alternative site. They have not been deleted, or forced to delete. I am a Pittsburgh player. Sporadically, I admit, but a player nonetheless. Should I expect this kind of treatment? Am I on borrowed time, and you guys just missed banning me, too?
I have played for almost a decade, and enjoy what I have experienced here. I'd like to know if I'm FAB (thanks, david carusso) or if I'm going to be able to play, without the guilty-by-association brand that comes with living in the same city?
Thanks,
Cartherlen/Gnarugk
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Rayihn | Thu 24-Jul-08 06:39 AM |
Member since 08th Oct 2006
1147 posts
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#21815, "Do you cheat?"
In response to Reply #61
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Do you cheat all the time? Do you constantly go OOC? Do you lose your temper and bitch someone out more often than you change your underwear? Do you pass OOC info all over the place? Is your specific mission in life to make CF imms unhappy/pissed off?
If you answered yes to any of those questions, then yes, please be worried.
If you answered no to them all, then you have nothing to worry about.
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lurker | Mon 28-Jul-08 12:16 PM |
Member since 13th Mar 2006
249 posts
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#21846, "Being one of those people sucks"
In response to Reply #68
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Hopefully my roommate will call to initiate the interwebs purchasing process from Verizon so I don't have to 'borrow' Comcast from next door. Thankfully, I was able to logon briefly over the weekend to keep my char from autodeleting.
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Saemio | Tue 22-Jul-08 02:57 PM |
Member since 21st Aug 2007
27 posts
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#21798, "Liches and blindness"
In response to Reply #0
Edited on Tue 22-Jul-08 02:59 PM
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Are player undead supposed to be blindable in any way shape or form? Especially by things that don't affect npc undead? I posted about this in the bugs forum months ago but never saw a reply. Thanks.
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Zulghinlour | Tue 22-Jul-08 03:01 PM |
Member since 04th Mar 2003
9792 posts
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#21799, "Nope..."
In response to Reply #47
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And it's still in the bug queue to get fixed (along with about 200 other things). So long, and thanks for all the fish!
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Saemio | Tue 22-Jul-08 03:12 PM |
Member since 21st Aug 2007
27 posts
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#21800, "RE: Nope..."
In response to Reply #48
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Ah, thank you for the fast reply. Here's another one for the list then. I hope I didn't break the camel's back.
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Mekantos | Mon 21-Jul-08 10:18 AM |
Member since 06th Dec 2003
796 posts
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#21783, "Fiends"
In response to Reply #0
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1) What, exactly, transpires when you flee from a fiend? I've always heard the fiend gets stronger...well, how?
2) I know this is subjective, but how much weaker are today's liches compared to what they were during Istendil and/or Zorszaul's times? Barring gear, cabal connections/powers, what (if anything) has been removed or tweaked in the phylactery power set?
3) Since it has become something of a CF Myth, and I like dredging it up, is the Shaman revamp drawing close (within the year?)
4) Vampires - the helpfile still exists. Are we keeping these for Eshval's Court Flavor, or will we get to see them as a PC race at some point (presumably via some kind of Spectre transformation)?
5) Is there a hidden flag called "sharp" that high level imms can put on PC's? If so, does it have the effect of getting rid of a weapon's AVG and always hitting at the high end? (I could have sworn someone brought this up like...hell, 7 years ago.)
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Daevryn | Mon 21-Jul-08 11:20 AM |
Member since 13th Feb 2007
11117 posts
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#21784, "RE: Fiends"
In response to Reply #35
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>1) What, exactly, transpires when you flee from a fiend? I've >always heard the fiend gets stronger...well, how?
IIRC, it heals some of the damage it's taken, and it possibly becomes more resistant to damage (potentially un-doing some of the 'softening' of the killer that typically occurs over time as you fight it.)
The moral of the story isn't necessarily that you should never flee while fighting one, but more that you only should flee when you're getting something important out of it.
>2) I know this is subjective, but how much weaker are today's >liches compared to what they were during Istendil and/or >Zorszaul's times? Barring gear, cabal connections/powers, what > if anything) has been removed or tweaked in the phylactery >power set?
As far as I know, everything is out still there and as strong/common/etc. as it ever was.
>3) Since it has become something of a CF Myth, and I like >dredging it up, is the Shaman revamp drawing close (within the >year?)
I won't say no, but we haven't started one.
>4) Vampires - the helpfile still exists. Are we keeping these >for Eshval's Court Flavor, or will we get to see them as a PC >race at some point (presumably via some kind of Spectre >transformation)?
It was something we were considering doing as a spectre transformation at some point. That's still about where it's sitting.
>5) Is there a hidden flag called "sharp" that high level imms >can put on PC's? If so, does it have the effect of getting rid >of a weapon's AVG and always hitting at the high end? (I could >have sworn someone brought this up like...hell, 7 years ago.)
Nope. I haven't heard that one before, but there is no such thing.
There *is* a 'sharp' flag that can go on weapons; to the best of my knowledge it does absolutely nothing, and I can't think of any weapons that have it. I always assumed it was an artifact of DIKU/ROM and was intended to someday implement something like a 1st-2nd edition D&D sword of sharpness.
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Kadsuane | Mon 21-Jul-08 06:18 PM |
Member since 04th Mar 2003
169 posts
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#21787, "Correction on liches."
In response to Reply #36
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>As far as I know, everything is out still there and as >strong/common/etc. as it ever was.
A lot has changed about liches to balance them out. I won't go into details of course. Guess Nep didnt want to either.
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Zulghinlour | Mon 21-Jul-08 10:22 PM |
Member since 04th Mar 2003
9792 posts
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#21791, "RE: Correction on liches."
In response to Reply #41
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>>I remember grouping with a lich at more than >>one point in my mudding career. Phylactery system also got an >>overhaul, they work differently than they did in the >>Istendil/Zorszaul days. > >At some point Zulg swapped around the names of what did what, >but the functionality and what you get from who remains the >same.
Yeah, you can thank your favorite TLB for that. As far as I know, the only thing changed were the names. All the possibilities that existed in phylactery form then exist today. So long, and thanks for all the fish!
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Mekantos | Tue 22-Jul-08 12:55 AM |
Member since 06th Dec 2003
796 posts
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#21794, "Just to let you know..."
In response to Reply #42
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I am pretty sure there is a bug or two that I reported with my lich, in regards to identical phylacteries (appearance-wise, anyway) doing completely different things.
With the pressure on a lich in tight situations (which happens just about every time you log in), fumbling phylacs is a recipe for disaster.
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Mekantos | Tue 22-Jul-08 07:36 PM |
Member since 06th Dec 2003
796 posts
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#21801, "RE: Just to let you know..."
In response to Reply #45
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In over 100 phylacs I never saw the diamond one.
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Daevryn | Tue 22-Jul-08 08:59 PM |
Member since 13th Feb 2007
11117 posts
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#21802, "RE: Just to let you know..."
In response to Reply #50
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I can buy that, because their odds of appearing are less than 1 in 100.
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Odrirg | Tue 22-Jul-08 10:50 PM |
Member since 16th Oct 2004
431 posts
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#21804, "Heh, I like that...."
In response to Reply #51
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One major change to Phylacs since the time of Isty/zors is completely ignored in this post.
Have the available powers been changed? nope. Have the chances of the powerful ones been changed, not really. So I guess you could be said to be telling the truth when you answer that way.
But we both know that something huge has indeed changed about phylacs since isty/zors that, in my mind, and combined with other changes to cf, make it much harder for a lich nowadays to get to the same level of power.
Some of those other changes.... loss of the 'c locate pccorpse' that had no use timer. no chance to have dopple. VASTLY few players = VASTLY fewer potential targets = VASLTY fewer pccorpses = VASTLY fewer phylacs. No possibility of evoke....sigh.
If you don't want the change in phylacs known, that's fine. I won't post it in the open. But for you to give the impression that there is no difference whatsoever is a little off, in my opinion.
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Odrirg | Wed 23-Jul-08 07:30 AM |
Member since 16th Oct 2004
431 posts
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#21806, "Unless I am wildly mistaken...."
In response to Reply #53
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.....
Phylacs from corpses you did not make yourself did not used to have a rot timer. Or at least not a rot timer as short as it is now.
Meaning nowadays, unless you kill the pc yourself, the phylacs are a "use it soon or lose it" whereas in the past, you could gather massloads and wait to use them when you needed them.
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Daevryn | Wed 23-Jul-08 08:38 AM |
Member since 13th Feb 2007
11117 posts
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#21807, "RE: Unless I am wildly mistaken...."
In response to Reply #54
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Technically that was a change, but it's something like ten years old. I don't think Ist had to deal with it, but anyone thereafter probably did.
That being said: RoA has always known if the lich killed the person or not, and having done the killing yourself has always been a lot better in ways that didn't involve the timer. IMHO, even today the timer would still be the least important part of the differences of scavenging.
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Daevryn | Wed 23-Jul-08 08:53 AM |
Member since 13th Feb 2007
11117 posts
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#21808, "RE: Heh, I like that...."
In response to Reply #52
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> loss of the 'c locate pccorpse' that had no use timer. > no chance to have dopple. > VASTLY few players = VASTLY fewer potential targets = VASLTY >fewer pccorpses = VASTLY fewer phylacs. > No possibility of evoke....sigh.
Eh. None of that happens in a vacuum and none of it's all bad for a lich. Lots of things have gotten better.
For example: lower player counts might make it take longer to kill 800some people or whatever, true. On the other hand, it also makes it a lot harder to assemble a posse of ten PCs to gang you down. If it takes you twice as long but you have a quarter the chance to die, would you say that makes things better or worse for a guy who basically lives forever and has time on his side?
Empire necromancers were never arcane, thus, never had evoke.
I wouldn't say there's no chance to have doppel... But let's say there's not a cabal of people who have doppelganger, but that also means there won't be a cabal of people who have doppelganger trying to kill you.
You get to fight an extra cabal of people who have a lot harder time using NPC healers. Generally speaking fighting Outlander instead of Sylvan is a lot better for a lich. I could write a lot about this.
No Arbiters chasing you around the whole world with manacles that completely stop spellcasting. This is generally harder on a lich than almost anyone else.
No paladins with dual wield.
No Masters tesseracting giant gangs straight to you. Or master conjurers with transform + archon + scourge + mental knife. Etc.
No one with force duel whipping on you right now. Would you bet on a Leika to lose a force duel with a lich? I wouldn't.
No Scarabs to fight. (Trust me, this would be bad.)
Thieves are generally less scary to a lich than in the past, IMHO.
The list goes on. I'm not feeling sorry for lichdom.
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Mekantos | Wed 23-Jul-08 09:42 AM |
Member since 06th Dec 2003
796 posts
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#21809, "RE: Heh, I like that...."
In response to Reply #56
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No Scarabs to fight. (Trust me, this would be bad.)
Ooooh ooooh! *raises his hand*
I know why!!
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TheLastMohican | Wed 23-Jul-08 07:30 PM |
Member since 25th Oct 2005
342 posts
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#21811, "Who wins in a paladin battle royal?"
In response to Reply #56
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Leika, Lariya, Solasarath, Saroiya or Niheriva?
Just wondering because of the Leika mention...
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Daevryn | Wed 23-Jul-08 07:33 PM |
Member since 13th Feb 2007
11117 posts
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#21812, "RE: Who wins in a paladin battle royal?"
In response to Reply #58
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Leika hands-down, IMHO.
Not that a bunch of paladins should be fighting each other, and not that Leika is necessarily the best paladin to beat some other arbitrary enemy.
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TheLastMohican | Wed 23-Jul-08 08:51 PM |
Member since 25th Oct 2005
342 posts
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#21813, "We agree. Again :) NT"
In response to Reply #59
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dwimmerling | Sun 17-Aug-08 03:33 PM |
Member since 04th Mar 2003
216 posts
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#22050, "RE: Who wins in a paladin battle royal?"
In response to Reply #58
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Vortex Magus | Sun 20-Jul-08 01:12 PM |
Member since 20th Apr 2005
400 posts
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#21771, "RE: CF Misconceptions"
In response to Reply #0
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Does the lucky edge affect everything, or just a few things which require a lot of luck?
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Daevryn | Sun 20-Jul-08 09:01 AM |
Member since 13th Feb 2007
11117 posts
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#21768, "RE: Thought of another one. txt"
In response to Reply #18
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Bash/bludgeon AC, I think.
I mean, that makes sense, right?
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aspi | Sun 20-Jul-08 03:40 AM |
Member since 03rd Jul 2006
11 posts
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#21760, "Teleport"
In response to Reply #0
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Do you have more chances to teleport to Whitecloak Encampment than anywhere else?
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Valguarnera | Sun 20-Jul-08 08:00 AM |
Member since 04th Mar 2003
6904 posts
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#21762, "Nope."
In response to Reply #12
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Dwoggurd | Sat 19-Jul-08 10:08 PM |
Member since 20th Jan 2004
668 posts
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#21757, "Illuminate this myth: we dare you"
In response to Reply #0
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Kostyan is overpowered not because of STSF, there is a lot of other stuff going for him. (c) Valg
What is this mystical other stuff assuming you can generally see imperial tactics/sigil/healing curse and what exactly they contribute to the fight. Does imperial defense alone make so much difference in melee? I mean Kostyan pwnd almost everybody in straight melee, he hits more often, conceal more, parry/dodge better even if you exclude additional imperial tactics kicks. For example, when I had an arial dagger spec with "dodging" legacy against his drow (with slighly worse melee-wise stats) with STSF+imperial defense he usually owned me in melee. Landed more skills, concealed more, etc. If this is not STSF or imperial defense, is this LUCK? And I have seen Kostyan landing more drow bashes in a single fight than I landed successful PK arial bashes in my life.
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Lyristeon | Sun 20-Jul-08 12:47 AM |
Member since 02nd Jan 2004
1282 posts
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#21759, "RE: Illuminate this myth: we dare you"
In response to Reply #9
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It isn't even mystical. I can't tell you how many times when I was snooping him that he just always went into a fight better prepared. And for some reason, people just tended to stay too long.
When you have a healing curse and a dagger spec has you being hurt by 4 different things every round, you shouldn't wait until you are almost dead to get away. And there were a ton of times where he would flee, the other player would think they scared him away and all he did was heal up and come right back while you were still bleeding every round. Yes, he is very good. When he hit hero, he was 22-9 in less than 100 hours. He spent the rest of his time hunting prey. Most of his kills came from finding most of the people in the same places. I am not trying to simplify what he did. He just made it look simple.
I know everyone wants to point a finger at STSF. It isn't the case. He was just better prepared to fight and he was always looking for a fight.
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Dwoggurd | Sun 20-Jul-08 07:38 AM |
Member since 20th Jan 2004
668 posts
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#21761, "I don't ask why he killed a lot"
In response to Reply #11
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I know imperial powers so I can figure why people die. My question is why he outmelees almost everybody. I'm talking about straightforward automatic melee hits and manual skills. Healing curse can't really help with it, and preps, in general, do not increase your parry/hit ratio. He had strange bracers for a short period of time, that's it. What kind of prep drow dagger spec should use to ourmelee an arial dagger spec with dodging legacy. Dam reduction helps, but that arial spec was a rager so he had some dam reduciton as well and his eq wasn't worse than Kostyan's.
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Zulghinlour | Sun 20-Jul-08 01:12 PM |
Member since 04th Mar 2003
9792 posts
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#21772, "RE: I don't ask why he killed a lot"
In response to Reply #13
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>I know imperial powers so I can figure why people die. >My question is why he outmelees almost everybody. I'm talking >about straightforward automatic melee hits and manual skills.
I'd guess it was things like imperial offense giving him an additional attack. Haste also adds an attack. Tactics giving him extra free dirts & kicks. Edges that help him with defenses.
In the end it comes down to he could get an extra 1 or 2 attacks every round (think of it like having 5th & 6th attack). If you are going up against someone with only 4th attack, you'll get outmeeleed pretty quick. So long, and thanks for all the fish!
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Dwoggurd | Sun 20-Jul-08 04:16 PM |
Member since 20th Jan 2004
668 posts
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#21774, "Imperial training"
In response to Reply #24
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He usually used imperial defense with daggers and switched to imperial offense only when using hth (or killing mobs). And he used a shield a lot, so effectively he had less attacks per round than me. In dagger vs dagger fights you don't want to deliver too many attacks against your opponent because direct hits do less damage than concealed, thus switching to imperial defense and a shield reduces your attacks count (and get concealed less) and increased defense helps with conceals. Another reason: he wanted people to stay in a fight until he charged STSF. I'm not a newbie and I can see that behaviour and its purpose, but still, even if we both were using a shield and he had STSF+imperial defense and I had dodging legacy he usually outmelee'd me anyway (more hits passed through, more conceals too, I don't count additional imperial tactics kicks here). He also had better success rate with normal warrior skills like bash, dirt, dagger spec skills.
I don't see many edges that would give him upper hand in direct melee over my set of edges. We both had reconing, parry anything (which rarely works) etc.
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Valguarnera | Sun 20-Jul-08 08:17 AM |
Member since 04th Mar 2003
6904 posts
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#21763, "RE: Illuminate this myth: we dare you"
In response to Reply #9
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Does imperial defense alone make so much difference in melee?
Yes, it does. Imperial Training is a fantastic skill.
But in general, I was pointing to the aggregate effect of the full Emperor powers, compulsive prepping, general know-how, a couple dozen Edges, competent help, etc.
That aggregate is why we aren't seeing clone characters doing nearly as well. It's presently the most-chosen Legacy, but none of the people with it are exactly tearing things up.
Of the seven warriors who have a large number of kills, only two have a DEX above 20 (and neither has STSF). There still hasn't been a time when DEX-heavy builds were dominant.
If STSF is such an "I win!" button, why aren't more people pressing it?
valguarnera@carrionfields.com
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Theerkla | Sun 20-Jul-08 08:35 AM |
Member since 04th Mar 2003
1055 posts
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#21764, "While I tend to agree with you"
In response to Reply #15
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How many of the 7 warriors with a large number of kills have a large number of hero kills?
Despite the lack of deadly dex built warriors, it may still be fair, however, to say that STSF can make a very deadly warrior uber-deadly. I'm of the opinion that Kostyan was sort of a perfect storm of deadly elements (not the least of which was Kasty's tat)
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TheLastMohican | Sun 20-Jul-08 11:36 PM |
Member since 25th Oct 2005
342 posts
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#21779, "Are you kidding me? I mentioned it a ton and (stxt)"
In response to Reply #19
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...the Dio's crowd kept spreading the misinfo that it was Soul of the Mountain.
No single character has ever got the mileage Kostyan did out of Kasty's tat. In the history of ever.
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TheLastMohican | Mon 21-Jul-08 11:32 PM |
Member since 25th Oct 2005
342 posts
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#21793, "God damn you. After how cool High Lord's is, I gotta r..."
In response to Reply #37
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I hate you.
In a good way, though.
PS Vigor is teh ####. *Wink, wink*
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Dwoggurd | Sun 20-Jul-08 04:22 PM |
Member since 20th Jan 2004
668 posts
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#21776, "He was good indeed"
In response to Reply #15
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But there are players that are better in knowledge, general player skill, preps/know-how. When you simply outmelee your opponent with automatic skills the player skill is less involved than, for example, you play an invoker or something like that. I believe that several players would do better in his shoes prep/eq/knowledge wise. I don't discuss the number of kills, because there are many factors that contribute to it: cabal, hours, style, set of allies and enemies, etc. Here I'm asking why he outmelees in "automatic" skill fights. Healing curse of sigil helps you to nail a kill but it does not give you extra number of ordinary hits or conceals.
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TheLastMohican | Sun 20-Jul-08 11:42 PM |
Member since 25th Oct 2005
342 posts
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#21780, "I hate the "I win" button and it should honestly never ..."
In response to Reply #15
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So if anything even comes close to being thought of as one, it probably should get looked into.
The moment Nep said he thought STSF should kind of be a default choice for elf/drow, I kinda lost heart harping on it. It doesn't really impact my game that much, so why bitch?
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Daevryn | Mon 21-Jul-08 12:36 AM |
Member since 13th Feb 2007
11117 posts
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#21781, "RE: I hate the"
In response to Reply #32
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>The moment Nep said he thought STSF should kind of be a >default choice for elf/drow, I kinda lost heart harping on it.
I don't follow. I mean, there are default legacy choices for all of the races that, all other things being equal, make (relatively) terrible warriors. See also: Autumn Harvest.
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TheLastMohican | Mon 21-Jul-08 03:02 AM |
Member since 25th Oct 2005
342 posts
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#21782, "I don't think you can call any race terrible at this st..."
In response to Reply #33
Edited on Mon 21-Jul-08 03:03 AM
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Isn't that what you guys are trying for?
All things being equal, we've seen Fire, Elf, Drow, Duergar, and Storm Warriors at one time or another in the last year steamroll people.
I've also considered Svirf and Minotaur warriors some of my toughest foes.
Not to mention Dwoggurd played an arial warrior as well as some other high profile players (Including one of your IMMs).
But here's what I was getting at. I don't like Striking. Mostly, the no-flee ####. I think at times it built up way to quickly. HOWEVER, once I saw your post, and noticed that while although quite possibly the second biggest BLEH legacy (Greeting is first ) Striking had managed to get the playerbase to play a ####ton more elf/drow warriors. Not only that, it's going to be stupid to bitch about something the IMMs seem not to worry about (IE if Striking is overpowered, then how can it be a default choice?).
Finally, as I said, Striking doesn't honestly bother me. I'm sure in a year or so I'll be playing something that Striking rapes in the face, but at the moment, I'm fine with it.
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Daevryn | Sun 20-Jul-08 08:13 PM |
Member since 13th Feb 2007
11117 posts
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#21777, "RE: Illuminate this myth: we dare you"
In response to Reply #9
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Imperial defense > your point of dex plus dance, albiet it comes at a cost.
That being said, maximizing your dodging is a pretty good way to also maximize your concealeds.
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Dwoggurd | Sun 20-Jul-08 08:20 PM |
Member since 20th Jan 2004
668 posts
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#21778, "How good it compared to dodging legacy?"
In response to Reply #29
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Which one is better? And to what extent
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Daevryn | Sat 19-Jul-08 09:18 AM |
Member since 13th Feb 2007
11117 posts
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#21752, "RE: CF Misconceptions"
In response to Reply #3
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>Thank you for this post. If you recall any other common >myths, please do dispel them. Most of the ones that come to >mind off the top of my head deal with assassinate, so that's >probably not something you want to give details about.
Stalking is good. More stalking is generally better. Being seen by your victim is bad. Preying upon your victim's vulnerability helps a little; going through a resistance hurts a lot. Going through an immunity is extremely bad. Hand to hand is always 'straight up' and never accounts for either resistances or vulnerabilities.
If you're complicating it more than that, probably, what you think isn't true.
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Rodriguez | Sat 19-Jul-08 05:12 PM |
Member since 30th Jan 2005
367 posts
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#21756, "The duller the better... =)~"
In response to Reply #7
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DurNominator | Sat 19-Jul-08 02:47 AM |
Member since 08th Nov 2004
2018 posts
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#21749, "Phantasmal killers"
In response to Reply #0
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>- More overall damage is more important in killing a >phantasmal killer than the number of hits dealt to it. If >iceneedles seems really good here, probably it's because >iceneedles is a lot of damage period to unarmored opponents, >and phantasmal killers don't have a lot in the way of armor.
I'd like to add to this that iceneedles maledict the fiend, being able to lower it's maximum hp as well, thus reducing it's hp if it's below old maximum. This matters, as the fiend has high dam reduction and low max hp. Or this is the impression I've had so far, in addition to buff damage to unarmored foe.
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Moridin | Sat 19-Jul-08 01:52 AM |
Member since 04th Mar 2003
77 posts
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#21748, "Thanks."
In response to Reply #0
Edited on Sat 19-Jul-08 01:54 AM
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Nothing in Life is free, be it RL or In Game. A gift given should always be appreciated.
Moridin
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