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Valguarnera | Thu 12-Jun-08 07:27 AM |
Member since 04th Mar 2003
6904 posts
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#21519, "Present warrior population:"
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For years, you were a sucker to play any warrior except giant, and you were a masochist to pick any of the elves. Now you're seeing people play all kinds of races. This is a good thing-- if many builds are viable, the game isn't 'forcing' you into a narrow niche, and your opponents have a lot of variety as well.
This is the kind of thing that I look at when people scream about how the MUD is overrun by elf warrior:
Present population of warriors: Human 51 Elf 24 Dwarf 28 Storm 23 Cloud 20 Fire 19 H-elf 3 D-elf 19 Arial 29 Gnome 5 (*) Felar 23 Svirf 20 Duergar 21 (Couple minotaurs.) W-elf 5 H-drow 11
*: I'm cool with gnomes being bad at warrior-dom-- they're likely the least likely race for it, ICly. If I had my way, it probably wouldn't be a class option.
The eight with the most kills, alphabetized by race: Arial, Cloud, D-elf, Fire, Human, Storm, Storm, Svirf
The dark-elf is particularly notorious, and I think players are projecting their concerns with that character (who is effective in combat for a number of reasons) onto a MUD-wide phenomenon that doesn't seem to actually exist.
valguarnera@carrionfields.com
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Could we get similiar statistics on specialisations?,
Andriana,
12-Jun-08 02:15 PM, #7
RE: Could we get similiar statistics on specialisations...,
Zulghinlour,
13-Jun-08 11:58 AM, #8
RE: Present warrior population:,
Isildur,
12-Jun-08 09:02 AM, #2
I think it would be VERY different,
Guilo,
12-Jun-08 09:50 AM, #3
RE: I think it would be VERY different,
Isildur,
12-Jun-08 10:23 AM, #5
Further:,
Daevryn,
12-Jun-08 07:46 AM, #1
Without knowing the cases...,
Tac,
12-Jun-08 10:06 AM, #4
RE: Without knowing the cases...,
Daevryn,
12-Jun-08 10:46 AM, #6
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Andriana | Thu 12-Jun-08 02:15 PM |
Member since 30th Mar 2006
63 posts
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#21537, "Could we get similiar statistics on specialisations?"
In response to Reply #0
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The %'s of warriors with dagger, axe, flail etc.
E.G Dagger 60% Axe 55% etc.
(People are also screaming that half of the warriors are dagger spec nowadays)
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Zulghinlour | Fri 13-Jun-08 11:58 AM |
Member since 04th Mar 2003
9792 posts
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#21574, "RE: Could we get similiar statistics on specialisations..."
In response to Reply #7
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Sword > Dagger > Axe > Whip = Spear > Mace > H2H > Polearm So long, and thanks for all the fish!
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Daevryn | Thu 12-Jun-08 07:46 AM |
Member since 13th Feb 2007
11117 posts
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#21521, "Further:"
In response to Reply #0
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Tac | Thu 12-Jun-08 10:06 AM |
Member since 15th Nov 2005
2050 posts
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#21527, "Without knowing the cases..."
In response to Reply #1
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It makes it very hard to judge if this will have any effect. What made it take into account some times vs. others? Was it whether the -str was from a skill or spell or sup, or just what the skill/spell/sup was? Give me a for instance: I.E. If giant mace boneshatters and arial dagger only covers 3 of the -11 or whatever that boneshatter hits and arial dagger is now over max weight by 50 instead of under by 150, he dodge is now crap, where before it was still just fine.
Some cases is too ambiguous to know... well anything about what the fix did.
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Daevryn | Thu 12-Jun-08 10:46 AM |
Member since 13th Feb 2007
11117 posts
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#21530, "RE: Without knowing the cases..."
In response to Reply #4
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Let's say it's relevant (to varying degrees) most times a character with dodge is carrying enough weight to hamper their dodge; it's more relevant if a character is carrying enough weight to hamper their dodge, but not yet over max carry.
I think it's overall pretty significant. For example, most of the high level high dex warriors I looked at recently were normally carrying enough weight to eat into their dodge some -- this is no strength maledicts, just walking around. A month ago that wouldn't be significant most of the time, now it's significant all the time.
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