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ValguarneraThu 12-Jun-08 07:27 AM
Member since 04th Mar 2003
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#21519, "Present warrior population:"


          

For years, you were a sucker to play any warrior except giant, and you were a masochist to pick any of the elves. Now you're seeing people play all kinds of races. This is a good thing-- if many builds are viable, the game isn't 'forcing' you into a narrow niche, and your opponents have a lot of variety as well.

This is the kind of thing that I look at when people scream about how the MUD is overrun by elf warrior:

Present population of warriors:
Human 51
Elf 24
Dwarf 28
Storm 23
Cloud 20
Fire 19
H-elf 3
D-elf 19
Arial 29
Gnome 5 (*)
Felar 23
Svirf 20
Duergar 21
(Couple minotaurs.)
W-elf 5
H-drow 11

*: I'm cool with gnomes being bad at warrior-dom-- they're likely the least likely race for it, ICly. If I had my way, it probably wouldn't be a class option.

The eight with the most kills, alphabetized by race:
Arial, Cloud, D-elf, Fire, Human, Storm, Storm, Svirf

The dark-elf is particularly notorious, and I think players are projecting their concerns with that character (who is effective in combat for a number of reasons) onto a MUD-wide phenomenon that doesn't seem to actually exist.

valguarnera@carrionfields.com

  

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Reply Could we get similiar statistics on specialisations?, Andriana, 12-Jun-08 02:15 PM, #7
Reply RE: Could we get similiar statistics on specialisations..., Zulghinlour, 13-Jun-08 11:58 AM, #8
Reply RE: Present warrior population:, Isildur, 12-Jun-08 09:02 AM, #2
Reply I think it would be VERY different, Guilo, 12-Jun-08 09:50 AM, #3
     Reply RE: I think it would be VERY different, Isildur, 12-Jun-08 10:23 AM, #5
Reply Further:, Daevryn, 12-Jun-08 07:46 AM, #1
     Reply Without knowing the cases..., Tac, 12-Jun-08 10:06 AM, #4
          Reply RE: Without knowing the cases..., Daevryn, 12-Jun-08 10:46 AM, #6

AndrianaThu 12-Jun-08 02:15 PM
Member since 30th Mar 2006
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#21537, "Could we get similiar statistics on specialisations?"
In response to Reply #0


          

The %'s of warriors with dagger, axe, flail etc.

E.G
Dagger 60%
Axe 55%
etc.

(People are also screaming that half of the warriors are dagger spec nowadays)

  

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ZulghinlourFri 13-Jun-08 11:58 AM
Member since 04th Mar 2003
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#21574, "RE: Could we get similiar statistics on specialisations..."
In response to Reply #7


          

Sword > Dagger > Axe > Whip = Spear > Mace > H2H > Polearm

So long, and thanks for all the fish!

  

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IsildurThu 12-Jun-08 09:02 AM
Member since 04th Mar 2003
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#21524, "RE: Present warrior population:"
In response to Reply #0


          

This may be too much trouble, but what if you limited the pool to only warriors lvl 44+. Those guys who have at least one legacy.

For the kill counts, consider only kills earned after the character reached lvl 44.

I wonder if it would look any different? Maybe not.

  

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GuiloThu 12-Jun-08 09:50 AM
Member since 09th May 2008
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#21526, "I think it would be VERY different"
In response to Reply #2


          

These statistics rock though. Thanks Valg!

  

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IsildurThu 12-Jun-08 10:23 AM
Member since 04th Mar 2003
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#21529, "RE: I think it would be VERY different"
In response to Reply #3


          

Actually, I don't expect the stats to be all that different. I can only think of four elf/drow STSF warriors in game right now, since a couple deleted. Two Fortress, one Tribunal and one Empire. Empire guy is already in Valg's list. I'm not necessarily convinced that limiting the stats to 44+ would bump the other guys into the top tier. But...maybe it would.

  

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DaevrynThu 12-Jun-08 07:46 AM
Member since 13th Feb 2007
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#21521, "Further:"
In response to Reply #0


          

I think some folks may have missed this, since I haven't really seen any commentary on it:

http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=3&topic_id=1460&mesg_id=1464&page=

I suspect that fix is going to make, say, giant mace vs. arial dagger look a bit different.

  

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TacThu 12-Jun-08 10:06 AM
Member since 15th Nov 2005
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#21527, "Without knowing the cases..."
In response to Reply #1


          

It makes it very hard to judge if this will have any effect. What made it take into account some times vs. others? Was it whether the -str was from a skill or spell or sup, or just what the skill/spell/sup was? Give me a for instance: I.E. If giant mace boneshatters and arial dagger only covers 3 of the -11 or whatever that boneshatter hits and arial dagger is now over max weight by 50 instead of under by 150, he dodge is now crap, where before it was still just fine.

Some cases is too ambiguous to know... well anything about what the fix did.

  

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DaevrynThu 12-Jun-08 10:46 AM
Member since 13th Feb 2007
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#21530, "RE: Without knowing the cases..."
In response to Reply #4


          

Let's say it's relevant (to varying degrees) most times a character with dodge is carrying enough weight to hamper their dodge; it's more relevant if a character is carrying enough weight to hamper their dodge, but not yet over max carry.

I think it's overall pretty significant. For example, most of the high level high dex warriors I looked at recently were normally carrying enough weight to eat into their dodge some -- this is no strength maledicts, just walking around. A month ago that wouldn't be significant most of the time, now it's significant all the time.

  

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