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Top General Discussions Gameplay Topic #21407
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FunnyoneTue 13-May-08 04:58 PM
Member since 10th Jul 2006
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#21407, "Spamming Trip, and ganging"


          

I'm tired of scrubs just doing this over and over. Can we add another round of lag on this for them tripping? It doesn't seem like enough. There is so much simplistic skills on this game that makes it no fun sometimes. How about putting more lag on trip, or something. Basic, boring skill that wins to much.

Also, How about making it even harder to gang someone. All I face anymore is a group of whatever just spamming trip over and over. Flight doesn't last forever, so eventually I get kilt. Oh well, but it's still very lame.

No fun to the ones who actually can kill without a group of three.

  

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DaevrynTue 13-May-08 08:13 PM
Member since 13th Feb 2007
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#21411, "RE: Spamming Trip, and ganging"
In response to Reply #0


          

1) If you're getting consistently beat by trip, that makes you the scrub. There are so, so, so many ways to beat trip-spam.

2) Adding a round of lag to trip would actually make it used much more in gangs than solo. Think about it. It would also encourage ganging in general.

  

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IsildurWed 14-May-08 01:07 AM
Member since 04th Mar 2003
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#21413, "RE: Spamming Trip, and ganging"
In response to Reply #2


          

I can think of some scenarios where trip spam could really be a problem. Mainly for combos without built-in flight or detect hidden that also can't out-melee a pair of thieves/assassins. Get two guys who know how to space our their commands, and at the lower levels you're probably toast. Maybe a sub-30 necro or invoker. Maybe I'm dumb, but it doesn't seem realistic to put up flight (from a prep) *every* time you walk down the road.

  

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DaevrynWed 14-May-08 10:51 AM
Member since 13th Feb 2007
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#21415, "RE: Spamming Trip, and ganging"
In response to Reply #3


          

No doubt a non-permaflying lowbie invoker or necromancer can die that way. I've done it. Also, anyone can get caught by a tripping thief or assassin at just the wrong moment while they're very hurt or whatever.

But what competent player serially dies to trip-spam? There's just too many good or at least serviceable answers for too many kinds of characters.

  

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QuixoticTue 13-May-08 05:21 PM
Member since 09th Feb 2006
837 posts
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#21408, "anti-gank code has been"
In response to Reply #0


          

great for reducing rampant ganking that, along with multikill & full looting was the norm when I first started playing Cf. Thank god.

I also believe anti-gank code has also been instrumental in helping the elite players achieve critical-mass APs.

Neither of which is inherently a bad thing, but I don't want to see an entire pk range of APs trying to leech each other's weapons, which is what might happen if you make 3v1 pk even more difficult.

  

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