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Dwoggurd | Sat 12-Apr-08 04:54 AM |
Member since 20th Jan 2004
668 posts
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#21050, "Newbie looters"
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Since a certain player brought the whole looting strategy to a new level and his level 11 looters sit on the eastern road for hours and terrorizing everybody else...
I've came with an idea:
Make it impossible to loot a level X corpse by characters below X-20(25) level? So a hero corpse can be looted only by level 30+ (or 25+). It should make cabal camping less useful, as it is more dangerous to hang near cabals at middle ranks. And it should balance thigs a bit for low levels reducing the number of newbies in hero gear stomping their ranges.
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RE: Newbie looters,
Dark Priest,
12-Apr-08 11:26 AM, #3
RE: Newbie looters,
Valguarnera,
12-Apr-08 10:03 AM, #1
RE: Newbie looters,
Dravon Windgust,
12-Apr-08 10:05 AM, #2
RE: Newbie looters,
Tahren,
12-Apr-08 11:36 AM, #4
RE: Newbie looters,
Isildur,
12-Apr-08 01:15 PM, #6
RE: Newbie looters,
Isildur,
12-Apr-08 02:58 PM, #11
Lolerz. I like this idea too. nt,
Dallevian,
12-Apr-08 04:14 PM, #13
Not a bad idea. And my own twisted spin on it!,
_Magus_,
12-Apr-08 04:37 PM, #15
I like this Idea.,
Kalageadon,
13-Apr-08 05:23 PM, #18
A nasty addition,
Mekantos,
14-Apr-08 01:47 AM, #19
RE: A nasty addition,
Isildur,
14-Apr-08 11:33 AM, #20
Tie distention into gear for the first 30 levels.,
Mekantos,
12-Apr-08 12:37 PM, #5
Eq distribution,
Dwoggurd,
12-Apr-08 01:20 PM, #7
Addiction,
Dwoggurd,
12-Apr-08 02:33 PM, #10
Actually, this argument convinced me.,
GinGa,
12-Apr-08 06:19 PM, #16
Alternate idea.,
Dallevian,
12-Apr-08 01:54 PM, #8
Corpseguard,
Dwoggurd,
12-Apr-08 02:30 PM, #9
I love you Valg.,
TheLastMohican,
12-Apr-08 03:04 PM, #12
This really needs to happen.,
_Magus_,
12-Apr-08 04:33 PM, #14
Corpse guard is pretty damn good already,
ORB,
13-Apr-08 12:05 AM, #17
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Dark Priest | Sat 12-Apr-08 11:25 AM |
Member since 19th Dec 2003
205 posts
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#21053, "RE: Newbie looters"
In response to Reply #0
Edited on Sat 12-Apr-08 11:26 AM
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There is one guy that seems to have gone famous for this as of late. I agree, he does take being a vulture to an all new level, heh. I've seen him waiting literally hours just to get that loot and I think his presence alone is a deterrent to people wanting to fight.
I'm not sugesting any change or anything, I just wanted to state I have noticed as well and the guy is known in game for it. He is a legend!
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#21052, "RE: Newbie looters"
In response to Reply #1
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Boo! Why not just kick the one guy in the junk and leave everyone else be.
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Tahren | Sat 12-Apr-08 11:36 AM |
Member since 25th Oct 2003
70 posts
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#21054, "RE: Newbie looters"
In response to Reply #1
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Hard caps on this sort of thing will almost always backfire.
However, you do already have distention code in place. It would probably not work to tie in looting to distention (i.e., how do you differentiate between a griefer and a lowbie grabbing some things from an ally's corpse so it doesn't get looted?). But if you identify a person who is obviously griefing (but not technically breaking rules), couldn't the Imms force-distend them?
And more importantly, does anyone else think the word "distention" looks really, really wierd?
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Dallevian | Sat 12-Apr-08 04:14 PM |
Member since 04th Mar 2003
1646 posts
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#21063, "Lolerz. I like this idea too. nt"
In response to Reply #11
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Kalageadon | Sun 13-Apr-08 05:23 PM |
Member since 23rd Oct 2003
1049 posts
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#21077, "I like this Idea."
In response to Reply #11
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Could look something like fighting a cabal guardian where when you get hit, or kicked and go sprawling you take an evicerates or dismembers for each attempt. Cause I mean this only works if the person who killed them sticks around anyway, so it would be a nice touch.
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Mekantos | Mon 14-Apr-08 01:47 AM |
Member since 06th Dec 2003
796 posts
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#21080, "A nasty addition"
In response to Reply #11
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Add in a yell from the character who is guarding the corpse...
So let's say I kill Isildur in Market Square:
look Market Square
(Exits: north east south west)
The corpse of Isildur is here, fallen victim to lengthy equations.
Lowbielooter the human is here.
<100%hp 100%m 100%mv> Lowbielooter reaches towards the corpse of Isildur but you catch him by the wrist and force him away. You yell 'Lowbielooter is trying to rob the dead!'
Of course this is an evil...eeeeevil thing to do when a Trib is around. Still, it makes sense, and its effectiveness is very conditional. However, if you are a class that can hide in some way this particular yell should not pull you out. Like, if you have another enemy walking towards you but you want to guard the corpse, it would suck to get pulled out by Lowbielooter's attempt and then bashed down.
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Mekantos | Sat 12-Apr-08 12:37 PM |
Member since 06th Dec 2003
796 posts
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#21055, "Tie distention into gear for the first 30 levels."
In response to Reply #1
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Work out some formula where your current levels of distention (guessing this is 0 for most characters) goes up based on the rarity of what you loot as well as the level of the PC being looted. Maybe even gear level?
Let's say, legendary items have the greatest point value, and then slide down the line down to uncommon gear.
The idea here is that if you're gonna have that sweet, looted gear pre-level 30, you are graduating yourself from the pond and jumping into the ocean with the sharks.
I think that, if nothing else, it'd be pretty funny to see Griefer Dude's level 15 duergar hack n' slasher to find himself wearing pwent and fighting level 30 elf dagger specs. Hah. Joke's on you, sucker.
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Dwoggurd | Sat 12-Apr-08 01:20 PM |
Member since 20th Jan 2004
668 posts
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#21057, "Eq distribution"
In response to Reply #1
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While I'm proposing a hard cap I don't think it's a bad thing in this case. In general, eq distribution is fine but when a hero set comes to 10-20 levels it more hurts the game than contributes. I'm proposing a wide enough window for eq distribution X-20(25) level or even X-30 level, it should cover the majority of cabaled characters and significant part of all other characters except newbies. Also eq still may end on a level 11 char in two passes: middle ranks loots a hero and then level 1 loots the middle rank.
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Dwoggurd | Sat 12-Apr-08 02:33 PM |
Member since 20th Jan 2004
668 posts
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#21060, "Addiction"
In response to Reply #7
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We already have hard cap for 1-10 levels (who are unable to loot) for the very similar reason. They are protected from PK and can loot everything that moves. The same applies to 11 level looters: with invis and good gear they are almost invulnirable to PK so they can camp near cabals safely.
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Dallevian | Sat 12-Apr-08 01:54 PM |
Member since 04th Mar 2003
1646 posts
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#21058, "Alternate idea."
In response to Reply #1
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Similar to distention...
Instead of the looting being what makes you distend, make it the average weight of the items' level with the cap being level 30 or 35. So if I'm level 15 with a bunch of level 40 gear, it may bump me up 8 ranks in range, regardless of how I earned that gear (looting, killing, pit looting). Sliding scale, so the closer you get to 35 or so the less impact it has.
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Dwoggurd | Sat 12-Apr-08 02:30 PM |
Member since 20th Jan 2004
668 posts
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#21059, "Corpseguard"
In response to Reply #1
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>Toning up corpseguard a bit might be helpful. I'll kick some >ideas around with people.
Corpseguard will not solve the problem because near cabals in raid situations (where looters usually camp) often it's impossible to stand over a corpse for several ticks guarding it, players have other things to do.
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TheLastMohican | Sat 12-Apr-08 03:04 PM |
Member since 25th Oct 2005
342 posts
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#21062, "I love you Valg."
In response to Reply #1
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"Since a certain player brought the whole looting strategy to a new level and his level 11 looters sit on the eastern road for hours and terrorizing everybody else..."
***I admit I'm tempted to code vulture-riding kobolds that are inexplicably drawn to the smell of carrion from this one particular griefer. Twist would probably buy me season tickets to the baseball team of my choice.***
This seriously made my day. Much like Dwoggurd (and apparently you) I noticed this certain griefer and almost rolled one of my patented fire giant bash specs to multi-kill him. But then I was like "Do I want to work that hard?".
But it's great to know you still watch players and stuff Valg.
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ORB | Sun 13-Apr-08 12:05 AM |
Member since 04th Mar 2003
993 posts
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#21067, "Corpse guard is pretty damn good already"
In response to Reply #1
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Not for nothing but from what I've experienced Corpse guard does the job pretty damn good. If you turn it up even more might as well just make them unlootable. That which does not kill us, makes us stronger.
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