Subject: "I won't say that imperial bards are overpowered..." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #20873
Show all folders

Marcus_Wed 26-Mar-08 01:52 PM
Member since 04th Mar 2003
681 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#20873, "I won't say that imperial bards are overpowered..."


          

But their total of surviavility, lethality, supporting power, flexibility and brute force strength puts them so far ahead of other classes that I felt it had to be brought up for discussion :p

What do you think?

(with "imperial bards" I meant those who have gotten to imperial training echelon)

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply I tend to think phantasmal killer is a bit broken., Eskelian, 31-Mar-08 08:56 AM, #9
Reply You were Ilden right? If you weren't, don't read the t..., TheLastMohican, 31-Mar-08 10:53 AM, #10
     Reply Yeah., Eskelian, 31-Mar-08 08:12 PM, #11
Reply Bards in general, I think, incognito, 26-Mar-08 02:04 PM, #1
     Reply Agree on all except maybe druids., GinGa, 27-Mar-08 05:14 PM, #2
     Reply I dunno what the hell you're gearing with..., Scrimbul, 28-Mar-08 09:52 PM, #3
     Reply RE: Agree on all except maybe druids., Daevryn, 28-Mar-08 11:02 PM, #4
     Reply I resemble that remark. But seriously, your thoughts o..., TheLastMohican, 28-Mar-08 11:33 PM, #5
     Reply Ambra used it to get me to -15000 moves., GinGa, 31-Mar-08 12:24 AM, #8
     Reply RE: Telluric surge:, Valguarnera, 29-Mar-08 05:00 PM, #6
     Reply RE: Staves:, Valguarnera, 29-Mar-08 05:01 PM, #7

EskelianMon 31-Mar-08 08:56 AM
Member since 04th Mar 2003
2023 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#20923, "I tend to think phantasmal killer is a bit broken."
In response to Reply #0


          

Assuming you can avoid that, they aren't that bad. There's a lot of classes with some ability to stop singing, ala deafen, hurl throat, etc. My last chars had no trouble with bards who didn't get off the phantasmal killer (though, phantasmal killer raped my evil conjie something fierce).

Granted, I couldn't kill them that often, but I didn't die to them either.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
TheLastMohicanMon 31-Mar-08 10:53 AM
Member since 25th Oct 2005
342 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#20924, "You were Ilden right? If you weren't, don't read the t..."
In response to Reply #9


          

But damn were you pretty freaking sweet. We traveled together a bit with one of my shifters then with Thrakazhaar we had some good battles. Had a feeling who might have played the char when I noticed your times dwindling...

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
EskelianMon 31-Mar-08 08:09 PM
Member since 04th Mar 2003
2023 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#20932, "Yeah."
In response to Reply #10
Edited on Mon 31-Mar-08 08:12 PM

          

Thanks for the compliment. I enjoyed the character but at one point or another I started not being able to keep up with the hording-rot timers. I put the char on dormant when I started to just wind up spending half my time getting wands, pking to get some gear, then repeating the process next login. I was also Trevant, who I felt was versatile in PK but had a terrible role in general.

I'll say this though, imps are pretty damn smoove.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

incognitoWed 26-Mar-08 02:04 PM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#20874, "Bards in general, I think"
In response to Reply #0


          

Having recently played Desabarun. I don't think it is just imperials.

They are decent in the hands of an inexperienced player, but the staves and scroll combo with experience makes them sick.

Personally I'd take away staves. Then they are less likely to have sick dam redux (owing to inventory space etc), and can't do many other things as easily (like dispel).

Maybe also reconsider their defenses (because it feels to me as if bard defenses are particularly good, maybe to compensate for having no shield most of the time). If they are better than warrior equivalent (say), then perhaps now that hard to parry things tend to be easy to dodge, this could be revisited?

My shortlist of overpowered classes(not in order), would be:
druids,
bards,
muters.



  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
GinGaThu 27-Mar-08 05:14 PM
Member since 04th Mar 2003
996 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#20891, "Agree on all except maybe druids."
In response to Reply #1


  

          

They have overpowered aspects, and are incredibly offensive...

But even the best druid player will easily get caught with some simple tactics. They have one or two glaring weaknesess, one of them being that they're a hit-and-run style, or complete offense style class.

The point where I might agree is Telluric surge. I think it should reduce moves to 0 like iceball does, instead of spiralling people who have been entangled, insected, and whatever else, into serious negatives. This supp can take 50-150 moves off you and only has 1 round lag. That's too much, and can leave anyone disabled very rapidly with no chance to really save. People argue 'just remove your metal armor!!' but it's a lame thing to have to do when you've been jumped by druid, and forcing anyone to not use any metal when it was already a disadvantage versus a druid is just stupid. It goes into the territory of 'not a cool disadvantage against an already powerful offensive class'. This goes triple for mages, who rely heavily on +hp gear from that metal armor.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
ScrimbulFri 28-Mar-08 09:52 PM
Member since 22nd Apr 2003
884 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM Click to send message via ICQ
#20906, "I dunno what the hell you're gearing with..."
In response to Reply #2


  

          

But the trends I've noticed are that other pieces of gear give more HP than metal gear, unless you're talking about a few specific metal pieces.

Mages have the least problem with druids out of all the classes unless they insist on being retarded about metal because nearly all of their crap can be replaced with cloth, leather, flesh or energy items.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
DaevrynFri 28-Mar-08 11:02 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#20907, "RE: Agree on all except maybe druids."
In response to Reply #2


          

I'll be honest with you... I just don't think telluric surge is all that good. It only really shines against an opponent too dumb to flee for a really long time because they're not taking very much damage -- in other words, people who are gear farms for shamans, necromancers, and A-Ps already.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
TheLastMohicanFri 28-Mar-08 11:33 PM
Member since 25th Oct 2005
342 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#20908, "I resemble that remark. But seriously, your thoughts o..."
In response to Reply #4


          

NT

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
GinGaMon 31-Mar-08 12:24 AM
Member since 04th Mar 2003
996 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#20919, "Ambra used it to get me to -15000 moves."
In response to Reply #4


  

          

No, I didn't add an extra 0 in there. She used telluric surge to knock me down to -200 moves, each one knocking between 40-80 then proceeded to entangle to double the number until I was miles below.

I posted it to the bug board, but got no reply. So I have no idea if the post was missed or if it is by design.

It's also part of the reason why I thought it'd be a lot smarter if it just reduced you to 0 moves. The damn spell already tries to disarm, lag, feint and everything else.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
ValguarneraSat 29-Mar-08 05:00 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#20912, "RE: Telluric surge:"
In response to Reply #2


          

The question you have to ask about people who get killed by Telluric Surge is "What would have happened if the druid had cast their one-round pure damage supplications (Thorn, Sunray, etc.) instead, and the victim stayed fighting?" In several of the logs I've seen, the answer is "They would be at -500 hp, and possibly gotten one of the cooler corpses that only showed up when you got completely tooled."

Suffice to say "-150 moves" is very, very optimistic, and relies on you wearing a pile of metal which doesn't help your saving throws much.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
ValguarneraSat 29-Mar-08 05:01 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#20913, "RE: Staves:"
In response to Reply #1


          

It was probably an oversight that certain very good sources of Dispel Magic on a stick were never made limited. I went ahead and adjusted that-- it's a powerful ability, particularly in wide-area form.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #20873 Previous topic | Next topic