RE: idea re: wield,
Tahren,
17-Jan-08 10:14 AM, #1
RE: idea re: wield,
Isildur,
17-Jan-08 10:30 AM, #2
RE: idea re: wield,
Tahren,
17-Jan-08 10:53 AM, #3
Rem nightmare;dualw gleaming,
Tac,
17-Jan-08 11:04 AM, #4
RE: Rem nightmare;dualw gleaming,
Isildur,
17-Jan-08 11:51 AM, #6
RE: Rem nightmare;dualw gleaming,
Tac,
17-Jan-08 02:43 PM, #7
RE: Rem nightmare;dualw gleaming,
Isildur,
17-Jan-08 05:20 PM, #8
RE: Rem nightmare;dualw gleaming,
Tahren,
17-Jan-08 06:12 PM, #9
RE: Rem nightmare;dualw gleaming,
Isildur,
17-Jan-08 06:27 PM, #10
Make an alias for "wrath mode"...,
Tac,
17-Jan-08 06:31 PM, #12
I generally..,
Cerunnir,
17-Jan-08 06:30 PM, #11
dual gleaming;wield saber,
Cerunnir,
17-Jan-08 11:12 AM, #5
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Tahren | Thu 17-Jan-08 10:14 AM |
Member since 25th Oct 2003
70 posts
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#20373, "RE: idea re: wield"
In response to Reply #0
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wielded: Barney's Axe of Destruction dual wielded: Ultralight Sword of Ultimate Doom +5
Inventory: Mace of Macing Things Sword of Arial Slaying
I see an enemy arial coming. I want to get two swords up for flurry....so:
"Wield Sword"
Current wield code result: wielded: Sword of Arial Slaying dual wielded: Ultralight Sword of Ultimate Doom +5
Proposed wield code result: wielded: Ultralight Sword of Ultimate Doom +5 dual wielded: (empty)
In other words, I'm not sure it's a good change due to item keywords confusion.
Maybe there's room for a "wield swap" command that switches main and dual wield weapons (assuming weight restrictions are met). But using existing "wield" command doesn't seem like a good plan.
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Tahren | Thu 17-Jan-08 10:53 AM |
Member since 25th Oct 2003
70 posts
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#20375, "RE: idea re: wield"
In response to Reply #2
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I don't think it's a bad idea, just tricky to get right. The reason wield was changed to wield/dualwield (I thought) was to make wielding/dualwielding less guesswork and more exact. Your proposed change pushes us back into the guesswork area, unless you are proposing a new wield command such as swapwield or something similar.
rem saber;wield saber;dualw gleaming
versus
swapwield;dualw gleaming
swapwield command would try to move dualwield to mainhand and mainhand to offhand, if possible. If not possible, mainhand goes to inventory. But again, that has to be an entirely new command or we go backwards with "wield".
All that to keep from entering one command, though?
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Tac | Thu 17-Jan-08 11:04 AM |
Member since 15th Nov 2005
2050 posts
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#20376, "Rem nightmare;dualw gleaming"
In response to Reply #2
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You are just not using the right commands to accomplish what you want.
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Tac | Thu 17-Jan-08 02:43 PM |
Member since 15th Nov 2005
2050 posts
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#20382, "RE: Rem nightmare;dualw gleaming"
In response to Reply #6
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It doesn't seem reasonable for the code to try and guess what you are trying to accomplish either? I have you two commands to accomplish what you wanted to do in two commands anyway. Far easier for you to optimize your commands than for the code to try and guess for you as (see above) other people have different ideas on what it should and shouldn't do and what should take precedence. Not trying to be a #### (exactly) but it's two commands like you wanted, and the fact that it's a different two commands than you wanted shouldn't really be a problem for a thinking breathing human.
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Tahren | Thu 17-Jan-08 06:12 PM |
Member since 25th Oct 2003
70 posts
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#20392, "RE: Rem nightmare;dualw gleaming"
In response to Reply #8
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>So "wield foo" would be interpreted by the system as, "put foo >in my main hand by whatever means necessary". "Dualw foo" >would be "put foo in my off hand by whatever means >necessary". >
The problem is similar to what muddled the original wield code (to me, anyway). What happens if I want my inventory "foo" in my mainhand, and I already have a different "foo" in my offhand. When I "wield foo", does the dual wield have preference over inventory? It would have to, to do what you want. So then I have to "wield foo;wield foo;dualw foo" to get the inventory foo in my mainhand and get offhand foo back in my offhand. And, I'd have to have a different wield order if I don't have a foo in my inventory already (one less "wield foo"). That, as compared to the "remove foo;wield foo" suggestion that someone else had, which works all the time.
I definitely see what you're getting at, and I see instances where it would be beneficial. But I think the "unintended consequences" quotient is a little high.
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Tac | Thu 17-Jan-08 06:31 PM |
Member since 15th Nov 2005
2050 posts
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#20395, "Make an alias for "wrath mode"..."
In response to Reply #10
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And "iron mode" so you can switch between them using the rem foo;wield foo2 syntax without having to clutter your mind.
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