RE: Transmuters and Your Veil,
Daevryn,
25-Oct-07 08:05 AM, #1
You make me feel bad when you say things like this:,
TheDude,
25-Oct-07 12:13 PM, #2
RE: You make me feel bad when you say things like this:,
Daevryn,
25-Oct-07 03:47 PM, #3
But it's a perk, right!??!?,
Straklaw,
25-Oct-07 03:57 PM, #4
Pick narcoleptic too,
DurNominator,
26-Oct-07 12:37 AM, #6
Actually, I'm not certain what happened,
TheDude,
25-Oct-07 04:22 PM, #5
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Daevryn | Thu 25-Oct-07 08:05 AM |
Member since 13th Feb 2007
11117 posts
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#19630, "RE: Transmuters and Your Veil"
In response to Reply #0
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>Have there been any cases that a transmuter's victory using >neuro+one or 2 disrupt spells can be attributed to a thin (or >just fairly thin) Veil?
Certainly it can be a factor, but honestly anyone who dies to just neuro + 1 disrupt either started the fight very wounded or... I can't even think of how many mistakes you'd need to make for that to happen.
>Would thickening the Veil reduce a transmuter's tanking abiliy >with Metabolic Quickening and Accelerate, depending on the >state of the Veil when the spell is cast?
It would affect the durations of those spells and their ability to be dispelled, and potentially how much they modify dex. That's probably the limit of it.
>Would thickening the Veil make it so that you could get the >Veil to the point that, while the Neurological Disruption >spell itself won't fail, saving against both the spell level >and the paralysis would be ridiculously easy?
Absolutely, although I'm qualifying that with assuming you're not wholesale neglecting save vs. paralysis. Characters with higher mental stats can get away with neglecting it slightly more, but still probably shouldn't. (This is true of spell saves as well.)
>Would thickening the Veil change Malleability's evasion rate >over time, or only when the spell is cast? Does it change the >spell at all?
Duration/dispellability is probably it.
>Should the thickness of the Veil itself change whether a >transmuter would pick Corporeal Hardening over Malleability, >or has it been that transmuter players have considered >Malleabiliy in PK and in raids to be the superior option bar >none?
I think a lot of transmuters have considered that to be true, and they'd be wrong. The right choice depends mostly on who/what you expect to be fighting, and how much you want to gamble.
Note that malleability also requires forgoing calcify, which I consider to be a very underrated spell.
>Does Metabolic quickening/accelerate affect malleability's >success rate? Does it affect Evade with some fixed variable >instead of the +dex stat?
In the sense that a high dex is very important for malleability, yes. In other senses, no.
>I'm trying to approach this from another angle mentally, while >I consider what character I want to roll. The line of thinking >for me is that I would want a character type that could >see/attack duo, but that's not a formal request but rather the >direction my mind is going. So a character type for that >would be nice, or a suggestion of another way to think about >hunting down a transmuter on one's own terms. (Keeping in mind >that most muters have cabals that give them options far above >and beyond for keeping out of reach of the first strike)
Help dimensional vision.
But, if you're wanting to be a more melee character, probably your best chance for a first strike involves one of the stealth classes and a little bit of cleverness.
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DurNominator | Fri 26-Oct-07 12:37 AM |
Member since 08th Nov 2004
2018 posts
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#19635, "Pick narcoleptic too"
In response to Reply #4
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This way your charcter gets free breaks of sleep from his existence of pure agony.
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