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AnimalFarmWed 12-Sep-07 04:34 PM
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#19255, "Draining mvs and mana."


          

This is a repost from qhcf.net.

Plague and crimson scourge are already pretty debilitating. I hope I didn't butcher that word. Would it make sense, from both a gameplay and funstick perspective, to not make those two spells/communes drop down into the negatives? All that does is waste the affected's time even more as they try to sleep it off.

What I would propose is that once mvs or mana reach 0, they continue to remain at 0 until the effects wear off. Or, at most, make the cap -100 or some such.

Yes, it is annoying when a shaman or necromancer hits me with a malediction like that. Much more annoying, though, is when an npc does it while I'm out exploring and I don't have a cure for it. I see this as a boost to gameplay and especially fun.

As well, those nice little refresh preps would be more tactical to carry around, in my opinion.

Thoughts? Is this just a rehash?

  

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Reply No immortal champion makes this poster sad. n/t, AnimalFarm, 17-Sep-07 03:01 PM, #10
Reply I don't think this is a needed/good change, so I was qu..., Daevryn, 17-Sep-07 05:09 PM, #11
     Reply I understand., AnimalFarm, 17-Sep-07 06:19 PM, #12
Reply If you nerf it, only nerf NPC plague n/t, Xenoroyal, 13-Sep-07 06:48 AM, #7
Reply I agree n/t, Hopelessdwarf, 13-Sep-07 02:53 PM, #8
Reply This is reasonable. My main problem too. nt, Nightshade, 13-Sep-07 04:18 PM, #9
Reply RE: Draining mvs and mana., Rade, 12-Sep-07 09:06 PM, #4
Reply Totally agree. Tweak plague/scourge! nt, Nightshade, 12-Sep-07 04:37 PM, #1
     Reply There is one thing, A2, 12-Sep-07 06:58 PM, #2
          Reply That's fine., AnimalFarm, 12-Sep-07 08:11 PM, #3
               Reply I've never actually seen that low., A2, 12-Sep-07 11:32 PM, #5
                    Reply Just cap a maximum negative., GinGa, 13-Sep-07 04:26 AM, #6

AnimalFarmMon 17-Sep-07 03:01 PM
Member since 12th Sep 2007
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#19271, "No immortal champion makes this poster sad. n/t"
In response to Reply #0


          

n/t

  

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DaevrynMon 17-Sep-07 05:09 PM
Member since 13th Feb 2007
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#19273, "I don't think this is a needed/good change, so I was qu..."
In response to Reply #10


          

.

  

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AnimalFarmMon 17-Sep-07 06:19 PM
Member since 12th Sep 2007
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#19274, "I understand."
In response to Reply #11


          

I try not to post suggestions biased by what I am or have been playing. This is one of those, though. Were I playing a class with that power I'd hate this change. But as a warrior (actually, as a player)...having a cap would be a dream.

No problemo.

  

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XenoroyalThu 13-Sep-07 06:48 AM
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#19262, "If you nerf it, only nerf NPC plague n/t"
In response to Reply #0


          

nt

  

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HopelessdwarfThu 13-Sep-07 02:53 PM
Member since 15th Feb 2004
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#19263, "I agree n/t"
In response to Reply #7


          

n/t

  

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NightshadeThu 13-Sep-07 04:18 PM
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#19264, "This is reasonable. My main problem too. nt"
In response to Reply #7


          

nt

--Nightshade

  

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RadeWed 12-Sep-07 09:06 PM
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#19259, "RE: Draining mvs and mana."
In response to Reply #0


          

I thought, and I could be wrong, that this was tweaked a while back so that the regen back to zero was faster than usual. The negative mv and mana is a strategic benefit for the necro/shaman who already have a tremendous number of people who get away by virtue of flee/teleport. Plus it's more realistic for someone who just got over being sick to take a while to heal back to 'normal'.

  

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NightshadeWed 12-Sep-07 04:37 PM
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#19256, "Totally agree. Tweak plague/scourge! nt"
In response to Reply #0


          

nt

--Nightshade

  

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A2Wed 12-Sep-07 06:58 PM
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#19257, "There is one thing"
In response to Reply #1


  

          

I always assumed the catch was, even if they stacked a 500 hour plague on you, you only have to cure disease once to get rid of all of it.

  

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AnimalFarmWed 12-Sep-07 08:11 PM
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#19258, "That's fine."
In response to Reply #2


          

The annoyance is when the plague IS finally over...

you're resting off not just the length of the plague but the recovery of -1500 mana/mv. This would still ensure those spells and supplications are nasty but the aftereffect not so time consuming.

  

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A2Wed 12-Sep-07 11:32 PM
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#19260, "I've never actually seen that low."
In response to Reply #3


  

          

Never more than -800 I think. And that was the worst in...ten years? My point was if you heal it before it gets that bad. But I agree, it is annoying as hell to deal with if it gets that far. Though, I've also sealed kills as a shaman in lower levels from just that. While they are trying to rest it off, I have worded, healed up and coming back to finish the job. So I'm torn.

  

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GinGaThu 13-Sep-07 04:26 AM
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#19261, "Just cap a maximum negative."
In response to Reply #5


  

          

At about -150 sounds fair, or maybe -200 on both.

You could then make it so losing that much moves/mana hinders your int/wis, and dex/str. So you get some stat loss instead of the hugely stupid -800 whatsits.

Yhorian

  

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