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Mekantos | Mon 18-Jun-07 03:34 PM |
Member since 06th Dec 2003
796 posts
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#18114, "Do you think a perfectly balanced game would not need XP penalties?"
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First off, let me just say that I have formed no opinion on this topic. I just like to get conversations going because they are enlightening.
As Carrion Fields continuously moves towards a state of "perfection" regarding race/class/cabal/combo balance, is the need for XP penalties becoming a problem, or is it more valuable than ever? Of course, perfection can never be reached, but the great thing about CF is that people are still trying to get there, which is what makes the game so dynamic.
Anyhow, let's take AP's as a case for this discussion.
With the introduction of Edges, the scaling effectiveness of AP spells based on INT, and the changes (enhancements) to all things dex-based, is the XP penalty of a drow now as viable as the same given to a fire giant? Was it EVER as viable?
Basically, if the game were balanced, why would XP penalties be needed?
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incognito | Tue 19-Jun-07 03:30 AM |
Member since 04th Mar 2003
4495 posts
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#18119, "Are you saying what I think you are?"
In response to Reply #0
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Are you saying that a fire ap needs a reduced exp penalty relative to a drow?
Because that's what the argument of edges and ap's having int-based spells supports.
However, fire ap's should be killing more people than drow.
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Mekantos | Tue 19-Jun-07 01:11 PM |
Member since 06th Dec 2003
796 posts
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#18121, "What I am saying is this:"
In response to Reply #2
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Fire AP's may always be the top dogs, AP-wise, but I don't know if they should have 500xp more than, say, a human AP nowadays.
All XP penalties do is put you in a ####tier PK range. Personally I'd change fire giant's racial XP penalty to 400, or 350, and drop dark-elves to 300.
My point is, mainly, that fire giants, while still potent at all ranges, have more competition from people their own levels than ever before due to the balancing that has occured. Give me two level 20 AP's of any race and I think it would honestly be a toss up. Sure, the fire giant has the bash advantage, but if you are a drow or arial wearing a shield and sword with decent axe knowledge, you will probably do pretty damn well!
I would love to see the class split into two or more focuses, with at least one allowing "dodge" in the repetoire. If any class is perfect for some kind of internal split, it's AP's. I mean, it would be easy to split along magical/non-magical lines, or maybe necromantic/demonic magics (which ARE different), and fighting styles to suit.
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Mekantos | Tue 19-Jun-07 05:36 PM |
Member since 06th Dec 2003
796 posts
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#18124, "It doesn't negate it"
In response to Reply #4
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It lessens it. As it stands, humans have some pretty favorable stats, considering the changes to INT and DEX.
I have never seen anything fair or fun about designing a race so that everything it fights is handicap (that is, everything non-human). That's just lame.
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