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Trouble | Mon 14-May-07 06:26 PM |
Member since 10th Nov 2003
208 posts
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#17792, "TAG idea."
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I actually don't have a good name for this yet, but what I'm thinking of is a temporary, 1-2 line RP tag that characters could use to give Immortals an idea of what they are trying to RP at the moment.
This would be something shorter and more current than the role which fills a larger framework place in the characters life and keep roles from becoming spam fests (i.e. Today I went and meditated on the existence of navels and decided they do not exist, so I'm hunting down anything that has one to make my belief a reality). It would disappear at log-off and could be changed by the PC at anytime. It could also give the Imm an idea of the PC's emotions (in despair, etc..)
I was thinking this along the lines of supporting RP that is often done while alone so the Imms don't constantly put into notes: I wish I'd see this guy doing something, anything!
Hey, it's just an idea.
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you can already do this,
Chalupah,
29-May-07 10:25 AM, #24
Very nice idea.,
Cerunnir,
15-May-07 07:09 PM, #18
I Like This a Lot,
Kastellyn,
15-May-07 01:48 PM, #14
RE: TAG idea.,
Eshval,
15-May-07 09:54 AM, #7
people in general don't really talk much,
jasmin,
15-May-07 10:28 AM, #9
I would certainly think so,
Aodh,
15-May-07 01:20 PM, #10
RE: I would certainly think so,
Muhadin,
15-May-07 07:28 PM, #19
I think it's a matter of degree,
Trouble,
15-May-07 08:21 PM, #20
I think it would be useful,
incognito,
16-May-07 03:27 AM, #21
RE: I would certainly think so,
DurNominator,
16-May-07 09:34 AM, #22
RE: I would certainly think so,
Eskelian,
16-May-07 09:53 AM, #23
RE: TAG idea.,
Eskelian,
15-May-07 01:40 PM, #12
Love this idea.,
Eskelian,
15-May-07 09:02 AM, #6
This isn't a bad idea. (n/t),
Daevryn,
14-May-07 10:30 PM, #4
I'm still waiting for the think command.,
jasmin,
15-May-07 10:24 AM, #8
Mmm....tell self (n/t),
Zulghinlour,
15-May-07 01:39 PM, #11
RE: Mmm....tell self (n/t),
Eskelian,
15-May-07 01:42 PM, #13
The other nice thing there...,
Daevryn,
15-May-07 01:49 PM, #16
Well, remember kids:,
TheDude,
15-May-07 02:26 PM, #17
Yeah, I'm a moron.....,
jasmin,
15-May-07 01:49 PM, #15
RE: TAG idea.,
Isildur,
14-May-07 09:13 PM, #2
That implies an Imm is listening right at that moment.,
Trouble,
14-May-07 09:36 PM, #3
Well, I'll jump on and say it's a great f-in idea.~,
Aodh,
15-May-07 05:09 AM, #5
Anything that supports the ease of RP, I support. *thum...,
_Magus_,
14-May-07 07:10 PM, #1
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Chalupah | Tue 29-May-07 10:25 AM |
Member since 04th Mar 2003
139 posts
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#17997, "you can already do this"
In response to Reply #0
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put a string in your prompt.
< hp m mv MUST FIND DWARVEN ALE>
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Eshval | Tue 15-May-07 09:54 AM |
Member since 22nd Aug 2004
519 posts
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#17803, "RE: TAG idea."
In response to Reply #0
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While I enjoy the basic concept of the idea, I have to say that we have a problem with folks writing descriptions and roles as it is...is it reasonable to expect enough folks would use this? Would the coding/time/effort just be for a few, or would it sweep through the player ranks as the greatest invention since sliced bread?
Many players log on, look for something to kill, don't speak, kill a couple times and log off. Personally, I would love to see a Herald (I love Heralds!) write: Today I am going to never set foot out of the Inn, do lots of silly things and see if I can get some of that muddsexxor stuff!
It 'might' work and it is a decent idea, but would it be worth the effort?
eshval@carrionfields.com
A whole new day, a whole new set of possibilities. - MacGyver
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jasmin | Tue 15-May-07 10:28 AM |
Member since 04th Mar 2003
237 posts
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#17806, "people in general don't really talk much"
In response to Reply #7
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Characters, for the most part, are walking through a world full of strangers. There wouldn't be much reason for them to stop and talk to random mobs, because most of the time they are on a mission. Also, as I said below, standing there talking to yourself is just kind of stupid. I realize that if we talk it helps imms see motivation, but in our world, if a person talks to themselves you avoid them. Last, a lot of cf characters tend to be loaners/morose/self involved. These are the last people that would stand around ####ting with a mob, or yelling out TAKE THAT, AND THAT!. The mud seems to mostly accomodate overt character personalities, leaving introspective to the way side.
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Aodh | Tue 15-May-07 01:20 PM |
Member since 06th Jan 2005
352 posts
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#17807, "I would certainly think so"
In response to Reply #7
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You say that we have problems with folks writing desc/roles right now, and yes, there are some that aren't very good at all, HOWEVER: what about the good ones? What about the ones that are *trying*?
I think it would be a useful tool for imms watching for rp since they could quickly get a snappy idea of what the character is trying to do at the moment, and then quickly evaluate whether they're interested in continuing to watch. And another tool that helps make a player *THINK* about their rp is always a good thing right?
It may take a little effort, but I don't see how it can be anything but good.
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Trouble | Tue 15-May-07 08:21 PM |
Member since 10th Nov 2003
208 posts
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#17821, "I think it's a matter of degree"
In response to Reply #19
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Role chapters tend to be outlines or milestones or philosophical underpinnings that define the characters general outlook. At least mine usually were. If they were kept up with the changing demeanor, goals, quests, etc.., you'd end up with 20 or 30 chapters.
I guess I was thinking of this being more along the lines of giving an Imm an idea of what the PC was trying to accomplish when things might not have been obvious but were part of an RP concept.
I'm not a coder, so I do not know how difficult it would be. I just know I've had periods in a characters life that didn't really need a role update (which is permanent) but could've used something to let the Imms know (if they were interested) kind of what I was up to.
For instance, say I had a priest-class PC that wanted to make some specific sacrifices of a bunch of mob parts. So I went out, killed them, made the sacrifice, rested, repeated all in the hopes of getting noticed by whatever god I was sacrificing to. If the empowering IMM just randomly snooped for a bit, they might just see someone out ranking solo and miss the sacrificing ritual part. If the Priest prayed every time they did a ritual, the pray channel spam would be annoying to you. But with the tag, I could put in TAG: making sacrificial ritual of entrails and body parts to feed the BEARS in honor of an old ranger. You could snoop for a bit, see what they were doing and respond accordingly if you chose to. I wouldn't need a whole role chapter for it because it was just one short period in the priest's life and next time I might be carving runes on a rock or making mud totems or dancing in the blood of the fallen.
If you had a specific revenge in mind, it might give the Imm watching an understanding of why you were sacrificing all those newbie breads while leaving them with just their boots and a wooden dagger to run home with so all the girls would laugh at their nakedness
Anyway, that's the general idea, thanks for all the positive feedback.
Can you tell it's the end of the semester and I'm supposed to be grading final exams?
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incognito | Wed 16-May-07 03:27 AM |
Member since 04th Mar 2003
4495 posts
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#17823, "I think it would be useful"
In response to Reply #19
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To be honest, there are plenty of times I'd quite like to add to my role, but simply cannot take the time out from pk/equiping/rp'ing to do so.
I've actually died before because I needed to quit, ran into town to quit, and couldn't because of my half-completed role, whereupon my enemy bashed me to death.
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DurNominator | Wed 16-May-07 09:34 AM |
Member since 08th Nov 2004
2018 posts
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#17824, "RE: I would certainly think so"
In response to Reply #19
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Some would prefer this. You aren't exactly going to write a role chapter that says, 'I'm pouting today over this and this' or 'today I feel like eating fish'.
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Eskelian | Wed 16-May-07 09:53 AM |
Member since 04th Mar 2003
2023 posts
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#17825, "RE: I would certainly think so"
In response to Reply #19
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...I also find myself wondering about the cost-benefit.
How long would something like this take to implement? I'm willing to bet less than an hour since it doesn't get saved at crashes/logouts. If something this simple takes longer than that CF is in desparate need of refactoring.
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Eskelian | Tue 15-May-07 01:40 PM |
Member since 04th Mar 2003
2023 posts
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#17809, "RE: TAG idea."
In response to Reply #7
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I'd imagine its like 15 lines of code. Just an additional field in the player structure and a getter/setter, then two token/command entries - one for players to set it with and another for imms to retrieve the values.
I could be wrong, just my initial impressions.
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Eskelian | Tue 15-May-07 09:02 AM |
Member since 04th Mar 2003
2023 posts
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#17802, "Love this idea."
In response to Reply #0
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Allows imms to be omniscient without the player breaking role. You're spot on about tell self, it implies someone is watching at that very moment when you should be able to communicate your 'upcoming plans' for the immediate future without breaking role and without having to spam yourself.
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Daevryn | Mon 14-May-07 10:30 PM |
Member since 13th Feb 2007
11117 posts
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#17796, "This isn't a bad idea. (n/t)"
In response to Reply #0
Edited on Mon 14-May-07 10:30 PM
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jasmin | Tue 15-May-07 10:24 AM |
Member since 04th Mar 2003
237 posts
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#17805, "I'm still waiting for the think command."
In response to Reply #4
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An inner monologue that imms could snoop and see. This would be great for morose loaner characters that don't want to be seen as talking to themselves.
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Zulghinlour | Tue 15-May-07 01:39 PM |
Member since 04th Mar 2003
9792 posts
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#17808, "Mmm....tell self (n/t)"
In response to Reply #8
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n/t So long, and thanks for all the fish!
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Eskelian | Tue 15-May-07 01:42 PM |
Member since 04th Mar 2003
2023 posts
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#17810, "RE: Mmm....tell self (n/t)"
In response to Reply #11
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Truth be told, I'd imagine it wouldn't be that hard to just alias "think" to "tell self" server side.
Then at least you could taut it as an additional roleplay tool to the masses over at TMC.
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Daevryn | Tue 15-May-07 01:49 PM |
Member since 13th Feb 2007
11117 posts
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#17813, "The other nice thing there..."
In response to Reply #13
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Is that it would make sense that you could, for example, think while deafened.
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jasmin | Tue 15-May-07 01:49 PM |
Member since 04th Mar 2003
237 posts
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#17812, "Yeah, I'm a moron....."
In response to Reply #11
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I guess I didn't know you could tell to yourself. It's somewhat counter intuitive.
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Aodh | Tue 15-May-07 05:09 AM |
Member since 06th Jan 2005
352 posts
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#17799, "Well, I'll jump on and say it's a great f-in idea.~"
In response to Reply #3
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_Magus_ | Mon 14-May-07 07:10 PM |
Member since 05th Dec 2006
430 posts
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#17793, "Anything that supports the ease of RP, I support. *thum..."
In response to Reply #0
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