I Like This,
Kastellyn,
11-May-07 11:57 AM, #2
RE: I Like This,
Elerosse,
12-May-07 01:45 PM, #3
Against the original idea; But you make note of somethi...,
_Magus_,
12-May-07 05:34 PM, #4
RE: Against the original idea; But you make note of som...,
Daevryn,
12-May-07 09:30 PM, #5
See, that's why you get paid the big bucks. ~,
_Magus_,
14-May-07 11:52 AM, #6
Can't blame me for missing happy boots. nt,
GinGa,
14-May-07 02:38 PM, #7
Another solution,
elmeri_,
10-May-07 03:40 PM, #1
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Elerosse | Sat 12-May-07 01:45 PM |
Member since 01st Nov 2006
423 posts
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#17766, "RE: I Like This"
In response to Reply #2
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>2. It slightly nerfs movement draining strategies at the low >to mid levels - which is when (IMHO) they're the most useful. >
It also slightly nerfs classes with movement advantage skills/communes/songs. Pathfinding, refresh and the travelers song all would be at least slightly less useful. It is only a slight downgrade as they will still have an overall advantage but still a downgrade.
In my opinion though these abilities are most useful at low levels when other classes have low moves and can be outrun or overrun.
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Daevryn | Sat 12-May-07 09:30 PM |
Member since 13th Feb 2007
11117 posts
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#17768, "RE: Against the original idea; But you make note of som..."
In response to Reply #4
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Actually, Cador and I revisited movement back in, oh, 98 or 99 or so.
Since then, we've seen the option to train moves come in, gear that adds to movement regeneration introduced, some new movement-friendly abilities like Relaxation, as well as the gain of movement points from exploration.
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elmeri_ | Thu 10-May-07 03:40 PM |
Member since 13th Dec 2004
252 posts
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#17757, "Another solution"
In response to Reply #0
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Make mv gains steady through the levels. A level 1 recovers as much mv as a level 51. Why would this be good? There would be much less gayness associated with being level 1. The outcry will ofcourse be, but that would kill this and that and what more! I think it wouldn't have a huge impact on game balance. Sure, people might be chilling with a bit more mv at any given time, but mostly the way you get screwed is when your mv regen is killed by plague or bleeding, or you get entangled by a ranger, in which you likely wont run far anyways.
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