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Valguarnera | Sat 28-Apr-07 05:16 PM |
Member since 04th Mar 2003
6904 posts
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#17617, "RE: dex and nondexy classes"
In response to Reply #0
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Precious little beyond the expanded inventory, really. (And expanded inventory is really something primarily of use only to a veteran player.) Dexterity factors into a number of combat skills (a quick grep of the skill-heavy files suggests it's checked more often than the mental stats and CON, but lower than STR, which I think we overdo) but if it was a question of trains or giving up other gear I wanted for a +dex item, I don't think there was strong incentive there.
Evade was intended to partially address this, and it sharply depends on DEX. It impacts hitroll some, though most of the classes you mentioned hit like little girls and don't care much. Some classes have other recent incentives (transmuters and Malleability, etc.) as well, and Light Armor Use, Aim and such emphasize it for those classes that get them.
So it matters more than it used to, though I'm not sure quite enough. I prefer to solve balance problems iteratively, though, and down the road you'll probably see further tweaks in the direction of the more neglected stats until we get the sense that it's more balanced. This sort of thing tends to boost 'bad' combos-- for example, arial stats look terrible on a priest, but if they got something for their DEX that might not be so true.
valguarnera@carrionfields.com
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