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One of the biggest problems with paladins, or one of the biggest problems is "sealing the kill." It is so easy to just flee from a paladin, and run away. We dont have anything that stuns the opponent for a round or two, or anyway to lag them from doing any of their skills/spells.
My idea is this. How about adding some kind of lagging moves for each paladin. I've played both, but it's just so hard to seal a kill. I may get lucky with the three strikes and end it their, but how about lagging the opponent if you actually get strike of purity, and even more if you get the strike of Deliverance. Maybe one round? I dont know, but some way to lag the opponent who just doesn't flee so easily. I hope i got the names of the strikes right. If you get hit by all three strikes from the two handed specialists, then just lag them for a round or two?
I dont know. Just an idea. I'm just trying to think of an idea where I can actually seal a kill. I get alot to awful, or writhing in agony, but I just can't seal the kill with my paladin. It's just to easy to flee from them.
I love my paladin, and everything he can do, but I just want to be able to seal up a kill with some lagging moves. I mean those are three powerful strikes. Just an idea. Or maybe have them bleed and lose strength, or something. I dont know.
Thanks.
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