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Valguarnera | Fri 16-Mar-07 08:56 AM |
Member since 04th Mar 2003
6904 posts
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#17110, "Newbie Syntax Project, and questions:"
Edited on Fri 16-Mar-07 09:08 AM
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So, over a period last year we recorded something like 100,000 failed commands (as in, "Huh?") from newbies in the Academy. We did some chopping and spam-sorting followed by frequency histogramming to figure out what commands are unsuccessfully tried most often by the most newbies.
The first thing we learned is that there are a lot of ways to misspell "where" or "practice". Those still exist. (Exception: British spellings like 'practise' or 'colour' will be mapped to either a reminder about American spellings or the equivalent command.)
But we did see patterns of commands which are slowly being corrected. For example, if you're an arial and type 'wingsweep' or 'flight', you now get a mini-tutorial on your inherents. If you type 'dodge', you get feedback about how it's an automatic skill and typing it does nothing, etc. 'stats' gets rerouted into 'score'. There's still a ton more to do, but in some cases we don't know what the heck people are trying. In a few cases we've asked ('quicklook'/'ql' to look at your current room without the desc), but mostly we're slogging through a big pile of possibilities.
For veterans: I'm de-prioritizing these informational commands so they shouldn't pre-empt and popular command abbreviations. Let me know if something changes.
For everyone: "3klient": The most common command entered by newbies! I know it's a client for another game. What are you trying to do by typing it? Is it automatically put in by the client? What feedback should you get?
"here"/"probe"/"honors"/"honours"/"crop"/"prof"/"autoaim": Combined, quite a few mentions. I'm assuming these are commands on another MUD or genre of MUDs. What are they supposed to do? What's the closest CF command, or else should I just give better error feedback?
Please don't guess above. It's probably more confusing to get misleading feedback or weird rerouting vs. "Huh?"
valguarnera@carrionfields.com
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3Klient Protocal,
syke,
17-Mar-07 01:00 AM, #9
Related and some of my frequent typos,
Valkenar,
16-Mar-07 05:03 PM, #5
The issue with typos:,
Valguarnera,
17-Mar-07 08:28 AM, #10
RE: The letter M,
Valguarnera,
20-Mar-07 09:00 AM, #11
I vote metric,
Tac,
20-Mar-07 10:47 AM, #12
Dunno if accidentally toggling units would be so good t...,
DurNominator,
20-Mar-07 01:49 PM, #17
The CF alphabet:,
Valguarnera,
20-Mar-07 12:53 PM, #13
H = hit I like, it's useful for switch targets...,
Tac,
20-Mar-07 01:07 PM, #14
This post has been sponsored by the letter "H" (my vote...,
Twist,
20-Mar-07 01:10 PM, #15
X = exits might make sense and wouldn't double up...,
Tac,
20-Mar-07 01:17 PM, #16
How about x = scan all?,
Marcus_,
22-Mar-07 09:36 AM, #27
Are all abbreviations lists like this?,
DurNominator,
20-Mar-07 02:01 PM, #18
RE: Are all abbreviations lists like this?,
Valguarnera,
20-Mar-07 02:44 PM, #20
RE: The CF alphabet:,
Eskelian,
21-Mar-07 09:18 AM, #24
A, J and X,
Valkenar,
22-Mar-07 09:50 AM, #28
Just don't change 'o'!,
Terwin05,
22-Mar-07 11:43 AM, #29
Actually.,
Dallevian,
22-Mar-07 02:03 PM, #30
o is for order, I think?,
elmeri_,
28-Mar-07 04:53 AM, #31
Yes, it is. nt,
Tac,
28-Mar-07 08:13 AM, #32
RE: The letter M,
Valkenar,
21-Mar-07 08:57 AM, #23
RE: The letter M,
Zulghinlour,
21-Mar-07 12:13 PM, #25
I vote m=murder..,
Marcus_,
22-Mar-07 09:34 AM, #26
gte/get,
TheDude,
20-Mar-07 02:12 PM, #19
G=get...,
Twist,
20-Mar-07 03:07 PM, #21
All of those can be fixed with aliases. nt,
Nivek1,
20-Mar-07 03:43 PM, #22
Crop I recognise.,
GinGa,
16-Mar-07 12:28 PM, #3
A couple from Aetolia help files,
nebel,
16-Mar-07 12:13 PM, #2
RE: A couple from Aetolia help files,
Daniel1982,
16-Mar-07 09:35 PM, #7
RE: Newbie Syntax Project, and questions:,
Daniel1982,
16-Mar-07 10:54 AM, #1
What kind of statistics?,
Valguarnera,
16-Mar-07 02:24 PM, #4
RE: What kind of statistics?,
Daniel1982,
16-Mar-07 09:38 PM, #6
RE: What kind of statistics?,
Tiatan,
16-Mar-07 10:46 PM, #8
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syke | Sat 17-Mar-07 01:00 AM |
Member since 27th Feb 2007
2 posts
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#17143, "3Klient Protocal"
In response to Reply #0
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Regarding 3klient..... Its a protocal used by mud client Portal which is freeware/shareware windows client. For most part can be ignored... but heres a document explaining it.. http://www.gameaxle.com/PortalMIP8-2.pdf I use portal and notice after logging on getting the "Huh?" which is caused cause it sends the "3klient" security protocal... but if it is just ignored it won't affect the client at all.. Its kinda like how Zmud has some special protocals that can be implemented but are not important if they arnt... The 3klient command is automatically (unseen) sent to the server.
The Prof command I am unsure of.... Just thinking though prof is short for profession so likely looking for a list of classes? or a List of proficiency's eg. Skill trained %'s?
The here command is similar to the where command on other muds. It usually displays information such as coords and the area/location's name and extended information about where you are.
Probe command is command used generally for lookin at more information of a item (EG. compare)
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Valkenar | Fri 16-Mar-07 05:03 PM |
Member since 04th Mar 2003
1203 posts
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#17132, "Related and some of my frequent typos"
In response to Reply #0
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Can we get some other command to be a higher priority than motd? I hate trying to run north, hitting "m" and getting three screenfulls of text. Does anyone ever use motd intentionally?
I would suggest that any mini-tutorials be sufficiently mini that if you typo a regular command you aren't too horribly spammed by tutorial text. I know how you guys love toggleables, but maybe a default-on toggle for automatic typo help? That would allow you to not worry about whether typing the wrong thing while in combat is going to confuse the crap out of you.
Here are some of my frequent typos: whios bob (whois) whi elf (who elf) gte sword (get sword)
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Tac | Tue 20-Mar-07 10:47 AM |
Member since 15th Nov 2005
2050 posts
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#17184, "I vote metric"
In response to Reply #11
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As a lazy American who uses non-metric measurements by default more than by choice. I vote for the metric standard.
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DurNominator | Tue 20-Mar-07 01:49 PM |
Member since 08th Nov 2004
2018 posts
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#17189, "Dunno if accidentally toggling units would be so good t..."
In response to Reply #12
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As a lazy American who uses non-metric measurements by default more than by choice. I vote for the metric standard.
The current command is english, by the way, so you've always(=longer than I've played CF) been able to choose. The only reason I use the foot/pound measures in game and in descriptions is because the units are as outdated as the technology(swords etc.) that is used in the game and it doesn't matter that much if you don't mind not knowing the item weights with greater detail. Pounds are archaic, so they are fit for medieval context. Kilograms make the weights look so accurate, while you could more easily think a pound not quite being a constant with every merchant.
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Tac | Tue 20-Mar-07 01:07 PM |
Member since 15th Nov 2005
2050 posts
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#17186, "H = hit I like, it's useful for switch targets..."
In response to Reply #13
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which kill doesn't do. I might argue that kill and murder and hit should be equivalent in all regards, but that's because I find the whole typing out of murder thing to be a bit cumbersome in the heat of battle. Also I alias it anyways. m = murder... Avoid motd mishaps and means I can murder someone without the typing it all out thing.
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Tac | Tue 20-Mar-07 01:17 PM |
Member since 15th Nov 2005
2050 posts
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#17188, "X = exits might make sense and wouldn't double up..."
In response to Reply #15
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The xfactor social may contain enough awesomeness to blind the noobcakes with the pure power of pwnage that can't be handled by the uninitiated.
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DurNominator | Tue 20-Mar-07 02:01 PM |
Member since 08th Nov 2004
2018 posts
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#17190, "Are all abbreviations lists like this?"
In response to Reply #13
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Would it be conveniently possible to implement something like warriors doing crushingblow and orcs doing crushingassault with same abbreviations(up to the point where the letters differ)? Basically, the thing you know how to do getting the higher priority as a command.
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Eskelian | Wed 21-Mar-07 09:18 AM |
Member since 04th Mar 2003
2023 posts
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#17202, "RE: The CF alphabet:"
In response to Reply #13
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I'd rather 'Huh?' I think instead of score for the letter 'a'. The last thing I want is a single letter typo spamming me. MOTD is the worst, that's probably gotten me killed 3-4 times since I started playing by getting hit with the 'Hit Enter to continue' command denial.
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Valkenar | Thu 22-Mar-07 09:50 AM |
Member since 04th Mar 2003
1203 posts
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#17215, "A, J and X"
In response to Reply #13
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>"a": "Huh?" for any mortal.
Why not affects?
>"j": Jab. A subset of one class can use this.
jive, the popular counterpart to shuck.
>"x": "Huh?" for any mortal.
How about examine? I've never liked having to type three characters for examine when I'm exploring.
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Dallevian | Thu 22-Mar-07 02:03 PM |
Member since 04th Mar 2003
1646 posts
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#17220, "Actually."
In response to Reply #29
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I think you can just 'vis hide' to step out of hiding without losing sneak. I think they put that in 3 or 4 years ago to alleviate that. So if 'o' gets changed you can just make an alias for it to reroute to 'vis hide'. Rar.
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elmeri_ | Wed 28-Mar-07 04:53 AM |
Member since 13th Dec 2004
252 posts
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#17257, "o is for order, I think?"
In response to Reply #29
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Tac | Wed 28-Mar-07 08:13 AM |
Member since 15th Nov 2005
2050 posts
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#17258, "Yes, it is. nt"
In response to Reply #31
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Valkenar | Wed 21-Mar-07 08:57 AM |
Member since 04th Mar 2003
1203 posts
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#17201, "RE: The letter M"
In response to Reply #11
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> Other choices:
All of these sound fine to me.
I actually would like "murder" best, as I've never liked the "type out the whole word" mechanic. Why does it even exist, really? Presumably to help stop you from accidentally attacking someone on a typo, but it's easy enough to do that with scores of other combat-starting skills anyhow. I don't think I've ever had the full-command nature of Murder really work in my favor and there have been a number of times where it has screwed me.
But if you like murder as it is, "money" is a fine replacement.
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Zulghinlour | Wed 21-Mar-07 12:13 PM |
Member since 04th Mar 2003
9792 posts
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#17203, "RE: The letter M"
In response to Reply #23
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>I don't >think I've ever had the full-command nature of Murder really >work in my favor and there have been a number of times where >it has screwed me.
No...you wouldn't...because of how it is coded currently.
Zulghinlour fondly recalls people mistyping kneel zulghinlour and getting to explain themselves... So long, and thanks for all the fish!
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TheDude | Tue 20-Mar-07 02:12 PM |
Member since 20th Sep 2005
285 posts
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#17191, "gte/get"
In response to Reply #5
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My favorite is "gte chicken sack": Dumbass tells the group "chicken sack". I probably do this three times a session. I don't know of an easy solution other than for me to stop being such a doofus, but I hate that one really bad.
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nebel | Fri 16-Mar-07 12:13 PM |
Member since 03rd Oct 2003
148 posts
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#17119, "A couple from Aetolia help files"
In response to Reply #0
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Daniel's post got me thinking. I went to the Aetolia web site and these are the commands I found:
4.18 HONORS By typing VIEW HONORS <player> you may see some publically available information about that player.
Syntax:
VIEW HONOURS <player> or HONOURS <player>
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INFO HERE: See the unique item numbers of the things in your location.
------------
P, PROBE: Gain extended information about an item, including what, if anything, is held inside it.
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Daniel1982 | Fri 16-Mar-07 09:35 PM |
Member since 16th Mar 2007
3 posts
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#17141, "RE: A couple from Aetolia help files"
In response to Reply #2
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>Daniel's post got me thinking. I went to the Aetolia web site >and these are the commands I found: > >4.18 HONORS >By typing VIEW HONORS <player> you may see some publically >available >information about that player. > >Syntax: > >VIEW HONOURS <player> > or >HONOURS <player> > >------------ > >INFO HERE: See the unique item numbers of the things in your >location. > >------------ > >P, PROBE: Gain extended information about an item, including >what, if anything, is held inside it. > > Just don't play the Mud. There's no RP and they charge out the ass.
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Daniel1982 | Fri 16-Mar-07 10:54 AM |
Member since 16th Mar 2007
3 posts
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#17114, "RE: Newbie Syntax Project, and questions:"
In response to Reply #0
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Honors/Honours are off of Iron Realm games like Aetolia and basically let you see the statistics on Character X.
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Daniel1982 | Fri 16-Mar-07 09:33 PM |
Member since 16th Mar 2007
3 posts
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#17140, "RE: What kind of statistics?"
In response to Reply #4
Edited on Fri 16-Mar-07 09:38 PM
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>It might not be anything that we reveal, but I'd like the >command feedback to explain why we don't if that's the case. >Otherwise I'd like to route it to a comparable command, or at >least a suggestion to try the other command. > >valguarnera@carrionfields.com
Sorry I couldn't think of a comparible command for Carrion Fields. But this is what honors gives you in Aetolia.
Command:Honors Maurier
Output
Rockling Maurier. He is 133 years old, having been born on the 15th of Lanosian, year 77 of the Midnight Age. He is ranked 107th in Aetolia. He is a Forestwalker in the Fellowship of Explorers. He is a mentor and able to take on proteges. He has written a personal background. He is considered to be approximately equal to your might.
It's basically just a condensed version of the score command that the public can view.
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Tiatan | Fri 16-Mar-07 10:46 PM |
Member since 29th Oct 2006
118 posts
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#17142, "RE: What kind of statistics?"
In response to Reply #6
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It's kind of like whois except gives out information like how practiced a person's skills are, how many areas they've explored, age, quests they've compled (was later changed to quest honors or some such), what they're ranked in the arena, what visible clans they belong to, if they're in a leadership position of their city or guild, who they're married/engaged to, how many times they've been divorced, and a few other things I can't remember. Keep in mind, I'm speaking from the experience of Lusternia and Imperian. You can also honours yourself and quest honours yourself (like the quest command here, except not as useful), and the information tends to be relative to you (such as, he's aproximately equal to your might means he's practiced as many skills as you have, though they're likely different skills, unless you honors yourself). "On ne fait pas de musique contre quelqu'un"
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