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Mekantos | Mon 12-Mar-07 04:58 AM |
Member since 06th Dec 2003
796 posts
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#16995, "Another Idea for Combat Spiciness."
Edited on Mon 12-Mar-07 05:00 AM
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Looks like you guys did a good job with the whole new AC system. Along that vein, how about adding a new defensive system based on familiarity? I know, I know, you're saying "Mek, we've already got that! Haven't you ever played a warrior?!" But no, that's not what I mean. However, it's along those lines. What I suggest is more along the lines of a chance of countering spells or non-skill abilities that you are familiar with, if they are used against you.
Scenario: Two transmuters are duking it out. Muter 1 casts 'disrupt bone' and Muter 2, being intimately knowledgeable of the spell, sees the casting in progress and almost reflexively applies a properly woven form of cancellation, managing to destroy the spell as it is being created.
But, wait, it gets better! Characters having high INT or WIS have a chance, though small, of "figuring out" what is happening as a spell is being cast and can act accordingly to lessen or nullify the effect. This can cross class lines.
Scenario: A ferocious gnome warrior is fighting an invoker. Now, being that the gnome is extremely "worldly," he has heard all about invoker tactics. So, when he hears the invoker saying something that sounds suprisingly like "Pebble to Boulder," he remembers the tale about his great great great grandpa being smooshed into gnome-jam by some crazy Scion invoker and knows to get the hell out of the way, giving a chance for an increased resistance or nullification of the spell's damage.
Eh, I should go to bed.
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Same concept, bit different twist.,
Dragomir,
14-Mar-07 02:04 PM, #6
RE: Same concept, bit different twist.,
Jynx,
14-Mar-07 04:12 PM, #7
Circular Filed -nt-,
Mekantos,
12-Mar-07 10:00 AM, #5
To be quite honest.,
Scrimbul,
12-Mar-07 09:12 AM, #4
RE: Another Idea for Combat Spiciness.,
Jynx,
12-Mar-07 06:42 AM, #3
RE: Another Idea for Combat Spiciness.,
Wilhath,
12-Mar-07 06:00 AM, #2
I likes.,
Marcus_,
12-Mar-07 05:24 AM, #1
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Dragomir | Wed 14-Mar-07 02:04 PM |
Member since 09th Mar 2006
220 posts
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#17075, "Same concept, bit different twist."
In response to Reply #0
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I would see this as a more melee type thing to happen, especially with "evade". I see a warrior noticing how an assassin is getting ready to dirt kick him (because he knows how to do it himself) and is able to successfully "evade" the attack. I would like to see perhaps a boost to your ability to evade a skill if you know how to perform said skill as well.
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Jynx | Wed 14-Mar-07 04:12 PM |
Member since 05th Sep 2006
30 posts
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#17076, "RE: Same concept, bit different twist."
In response to Reply #6
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I was under the impression that this already happened ... but without any echo. Sort of like how your success at Parry depends on your (And your opponents) knowledge of the weapon.
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Mekantos | Mon 12-Mar-07 10:00 AM |
Member since 06th Dec 2003
796 posts
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#17000, "Circular Filed -nt-"
In response to Reply #0
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Jynx | Mon 12-Mar-07 06:42 AM |
Member since 05th Sep 2006
30 posts
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#16998, "RE: Another Idea for Combat Spiciness."
In response to Reply #0
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This reminds me of Magic the Gathering ... I used to play it 10 years ago or so and Blue, who had all the cancellations and disrupts, was the most ANNOYING color ever because of it.
Still, this isn't a bad idea ... though I think it needs streamlining. I.E. Familiarity for specific types of spells or individual spells ... perhaps it could even be introduced through edges for countering specific spells.
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Wilhath | Mon 12-Mar-07 06:00 AM |
Member since 19th May 2003
528 posts
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#16997, "RE: Another Idea for Combat Spiciness."
In response to Reply #0
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Imagine a Battlerager village full of elves. Kinda funny.
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