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AbernyteThu 01-Mar-07 07:27 AM
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#16768, "Bloodlust changes"


          

The bloodlust regen when using abs change. It is all fair and well when the AP has huge hps from lots of charges but not for the non-cabdru APs. If I fight without some combination of a/b/s I get mutilated quickly but if I use them I hardly regen at all and when being perma-lagged and/or ganged down the old regen could have given you a fighting chance.
Maybe add the change to kick in after a certain sized unholy weapon?!
Or to increase depending on the number of people lusting for your blood (fighting you) in the room so when I use abs because 2 or more people are coming for me I dont get perma-lagged and wittled down as quick but if I abs to take down mr Soloplayer it works as it does at the moment.

Just an idea,

-----Abernyte

  

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Reply RE: Bloodlust changes, Kastellyn, 01-Mar-07 03:15 PM, #7
Reply RE: Bloodlust changes, Karel, 01-Mar-07 09:47 AM, #1
     Reply Maybe because.., Marcus_, 01-Mar-07 11:12 AM, #2
     Reply RE: Maybe because.., Daevryn, 01-Mar-07 11:31 AM, #3
          Reply RE: Maybe because.., Abernyte, 01-Mar-07 11:38 AM, #5
          Reply I don't really agree., Marcus_, 01-Mar-07 12:41 PM, #6
     Reply RE: Bloodlust changes, Abernyte, 01-Mar-07 11:35 AM, #4

KastellynThu 01-Mar-07 03:15 PM
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#16782, "RE: Bloodlust changes"
In response to Reply #0


          

I'll have to agree with Nep here and say that, IMHO, the best parts of bloodlust are haste and the fact that you hit everyone attacking you. The additional healing is a nice perk, but I think it's just that: a perk. You'll still heal more (or at least the same) at the tick while fighting than your opponent, even if they're hasted, regardless of your a/b/s status.

Kastellyn the Devourer of Magic, Lord of Legends

  

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KarelThu 01-Mar-07 09:47 AM
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#16771, "RE: Bloodlust changes"
In response to Reply #0


          

Why special treatment for an a-p? Anyone that can use a wand can get ganged down and the number that does it doesn't change how much they can heal through those wands. Don't get ganged or perma-lagged.

"Knowledge speaks, but wisdom listens." - Jimi Hendrix

  

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Marcus_Thu 01-Mar-07 11:12 AM
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#16774, "Maybe because.."
In response to Reply #1
Edited on Thu 01-Mar-07 11:12 AM

          

AP's got hit by both the lowering of haste and the changes to ABS regen. Well, shifters did too. Maybe throw them a bone aswell, those changes and the changes to murder makes them kinda weak in my book.

  

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DaevrynThu 01-Mar-07 11:31 AM
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#16775, "RE: Maybe because.."
In response to Reply #2


          

>AP's got hit by both the lowering of haste and the changes to
>ABS regen.

I think A-Ps actually came out ahead there. Sure, haste got a little weaker, but your odds of having haste while your opponent doesn't got much, much better.

It's like telling you that you have to drive the speed limit in a race, but not letting other people have cars.

  

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AbernyteThu 01-Mar-07 11:38 AM
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#16778, "RE: Maybe because.."
In response to Reply #3


          

Bloodlust certainly didn't seem to make me hit warriors more often than they hit me. They parried and dodged so much at the hero ranks and I dont want to be a lowbie level sitting Pk'er. Their enhanced reactions also meant I got hit alot. Not whining, just thought that when I am being perma-lagged and a tick gets me 18hps because I have abs, facing a group of three, it seems of little use.

-----Abernyte

  

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Marcus_Thu 01-Mar-07 12:39 PM
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#16779, "I don't really agree."
In response to Reply #3
Edited on Thu 01-Mar-07 12:41 PM

          

It's probably true in cabal raids and stuff. But otherwise I try to jump people when they're not expecting me and thus haven't prepped up, and it used to work well enough for my opponents not to be hasted (most of the time) even at hero ranks. Anyway, it's probably a winner for some AP's.. But not for my AP's, if I'd ever get around to playing one.

Edit.. Also, mages don't have slow on a stick anymore, sucks to be them :p

  

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AbernyteThu 01-Mar-07 11:35 AM
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#16777, "RE: Bloodlust changes"
In response to Reply #1


          

The APs bloodlust was all about the healing during the tick when fighting and the extra damage you could do. One has all but gone now as a result of the abs change. Unlike most other wand users, the AP has the extra hassle of bash downs aswell as neuro spam, pincer etc that all mages have to suffer. I thought the shifters defense forms were thrown a bone and had their regens increased somewhat?! Maybe I read that wrong but thought Nepenthe did write something along those lines. The other mages also get a good dam reduction spell of their own that is hard to come by in potion form compared to the situationally useful protection which everyone can get easy.


-----Abernyte

P.S. gangs happen even when you take steps to avoid them but a chance to survive them would be a nice bone to be thrown.


  

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