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Firefighting Ranger can use find water to instantly put out a fire in an area, or do a few round move to keep the fire from spreading; think firebreaks. Can also camoflage in the ash left over from fires.
Fashion bow Come on, it's a ranger staff plus a string
Cooking, or camp fire A small morale boost for the party while they rest and for a few hours after. Also able to cook ranger steaks for a minor strength, con, or morale boost. Short decay timer on cooked steaks. Mariners make sushi, I guess.
Ghost story Ranger can tell his group a tale about the wilderness area they're in, improving morale for a day. Maybe require campfire.
Scary mountain man down from the hills Rangers with high wilderness time can intimidate people with high civilization time when fighting them in civilization
Trail chief With high wilderness time and perfect pathfinding can lag enemy before fleeing. Think running through a mudhole, thornbush, snow drift, etc.
Super trail chief Ranger can hide on the side of certain civilized roads, no creep, no waylay.
Clarity of exaustion When the ranger goes to 0 or negative moves on home terrain will regen as if slowed, fight like hasted
Hometerrain expert Slight boost to benefits on HT, slight hit to benefits on others
Hated terrain Slight boost to ranger's performance on their "opposite" terrain
Friend of all nature Resistance to various nature related spells/supps. Avalanche, tsunami, entangle, etc.
The beast within Ranger does not feel pity or remorse or fear and cannot be stopped unless killed. (joke)
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