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Paladin Edges
Touch of the martyr: Grants a chance to take aflictions from people they lay hands on, like a mini alturism deal.
Fires of the phoenix: Improves damage from flamestrike and also beefs up holy word a little.
Thief Edges
Master of agility: (elf/drow only) Get a chance to double knife based on the superior agility and precision of the elven races.
Sneakthief: can sneak underwater and while glowing
Perfect timing: (gnome only) due to their wisdom they can achiev perfect timing when using a blackjack and may attempt to jack people 2 sizes bigger, and are less penalized by a 1 size difference.
Brutal Precision: More potent sucker hits, possible maledicting.
Escape artist: Able to get out of manacles via the untie command.
Warrior Edges
Thrill of the hunt: everytime you land a parting blow you get a temporary boost of moral, maybe only afected by pc's. Big demoralizer if you group with the person you parted in the next 10 ticks.
Student of rage: More hurt you are the better your berserk, more healing more dam.
Master of rage: Get -5% instead of -10% while berserking and reduce the ac affect.
Bull rush: when using dash command to initiate combat do a round of lag on the opponent as you bowl into them. This would make trip and dirt less sueful but most momentum based skills more useful.
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