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Dragomir | Tue 30-Jan-07 09:23 AM |
Member since 09th Mar 2006
220 posts
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#16250, "Possible scrolls idea..."
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Has there even been a thought to use the "pen" skill and have invokers or perhaps other mages be able to create their own scrolls? Perhaps allow an invoker to create a scroll of "sheen of stone" or something like that? It would probably cost alot of extra mana to store the magic within the scroll (maybe 10 times the cost) and if you fail there is a possibility that the scroll would explode and cause you damage, especially if it was a higher level spell. Putting 10 times the amount of mana within a scroll of "fireball" would cause one hell of a fireball if it exploded. The scroll spell would be perhaps 5 levels below the casters current level for balance purposes. You must first have mastery of the spell. Maybe some spells are too complex to be placed on a scroll. Just a thought...
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RE: Possible scrolls idea...,
Daevryn,
30-Jan-07 11:23 AM, #2
Just a random thought. Thanks for the feedback! NT,
Dragomir,
30-Jan-07 11:37 AM, #3
Both of you. NT,
Dragomir,
30-Jan-07 11:38 AM, #4
No problem.,
Daevryn,
30-Jan-07 01:14 PM, #5
RE: No problem.,
Dragomir,
30-Jan-07 01:19 PM, #6
Also: re: crafting:,
Valguarnera,
30-Jan-07 01:38 PM, #7
RE: Also: re: crafting:,
Dragomir,
30-Jan-07 01:55 PM, #8
RE: Low level skills,
Valguarnera,
30-Jan-07 02:11 PM, #9
What about...,
_Magus_,
30-Jan-07 02:56 PM, #10
RE: What about...,
Elerosse,
30-Jan-07 05:44 PM, #11
RE: What about...,
Daevryn,
30-Jan-07 07:21 PM, #12
Game balance nightmare.,
Valguarnera,
30-Jan-07 09:59 AM, #1
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Daevryn | Tue 30-Jan-07 11:23 AM |
Member since 13th Feb 2007
11117 posts
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#16255, "RE: Possible scrolls idea..."
In response to Reply #0
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I've seen a system along these lines implemented elsewhere and I didn't like the ultimate results upon gameplay. I'm not interested in trying to implement it here.
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Dragomir | Tue 30-Jan-07 11:37 AM |
Member since 09th Mar 2006
220 posts
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#16256, "Just a random thought. Thanks for the feedback! NT"
In response to Reply #2
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Dragomir | Tue 30-Jan-07 11:38 AM |
Member since 09th Mar 2006
220 posts
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#16257, "Both of you. NT"
In response to Reply #3
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Daevryn | Tue 30-Jan-07 01:14 PM |
Member since 13th Feb 2007
11117 posts
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#16262, "No problem."
In response to Reply #3
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I think it's one of those things that seems like a really cool idea at first until you see or think through all of the implications... mainly involving giving the crafted items to other characters to use. I can understand the appeal.
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Dragomir | Tue 30-Jan-07 01:19 PM |
Member since 09th Mar 2006
220 posts
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#16263, "RE: No problem."
In response to Reply #5
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You are right in the fact that I did not even think of how an endless supply of fireball scrolls for a thief would completely unbalance things. I was looking at it purely from a mage only point of view. Even if you had the scrolls crumble on death, it would not prevent a mage from selling a scroll or just plain giving them out. Maybe someday I'll think of something to solve this. I'll let you know!
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Valguarnera | Tue 30-Jan-07 01:38 PM |
Member since 04th Mar 2003
6904 posts
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#16264, "Also: re: crafting:"
In response to Reply #5
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A general issue I have with crafting systems is that they tend to reward repetitive, noninteractive gameplay, especially if the crafted item is either permanent (armor), or permanent until used (scrolls). The ability to whip up temporary perks (like the mundunugu abilities) does the opposite-- you want to quickly gather things, then seek action immediately. They push you to keep your feet moving.
Permanent enhancements either:
1) "Monty Haul" the system: If it's easy and permanent, anyone with the ability can enhance damn near everything. Now everyone with the scrolls ability can have a backpack full of options. Right now, this is controlled by area review-- we decide how easy it is to acquire a scroll of whatever, if you can at all.
2) Increase equipment investment: If it's not easy, but permanent, there's a big incentive to spend a ton of time gathering consumables (or repeatedly trying an uncertain process, or whatever else makes it not easy) and converting them into enhancements. Now, everyone with the Scrolls ability and a ton of free time has a backpack full of options, and people without that kind of free time don't. And when the guy with a backpack full of scrolls dies and they're taken or destroyed, he'll inevitably complain that someone "ruined his set".
valguarnera@carrionfields.com
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Dragomir | Tue 30-Jan-07 01:55 PM |
Member since 09th Mar 2006
220 posts
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#16265, "RE: Also: re: crafting:"
In response to Reply #7
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After reading how much thought you both put into this, I will never again question whether something is in balance or not. You both obviously spend alot of time pouring over these types of things and I salute you for it. The more and more I think about it, the more and more I realize that this would have to be an extremely high level skill and those just completely screw balance over.
Maybe I'll stick to think more of low level skills. Maybe a nice perk low level lightning spell that would make it more appealing. Call is "static shield" that discharges a small amount of damage when struck or something stupid like that. not able to be combined with "sheen of stone" or any other shields, just something to help get to the big boy shields.
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_Magus_ | Tue 30-Jan-07 02:56 PM |
Member since 05th Dec 2006
430 posts
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#16270, "What about..."
In response to Reply #7
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Along the same lines of writing scrolls, since the idea is cool, like Daevryn mentioned...
The scrolls crumble after so long, if you drop them or give them to an NPC then they crumble after a couple of hours, they can't be put in a container (a la limited,) they can't be recited on another person (a la metabolic quickening scroll on warrior,) and there's a chance they will get ripped and torn during combat, in which case causes the magic contained within the scroll to explode in your inventory and maybe cause you damage. Put enough restrictions on it, and it becomes a good skill to use, but also has some serious drawbacks. I'd also make the damage caused bypass damage reduction (a la critical hit.)
If it's something like fireball, maybe have the damage cause potions in your inventory to burst, which also causes slight damage (a la broken glass.)
The pen skill would have to be at a considerable skill percentage to make use of it. Don't limit it to what spells can be used.
P.S. For some reason, I liked using a la in this post. Don't know why.
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Elerosse | Tue 30-Jan-07 05:44 PM |
Member since 01st Nov 2006
423 posts
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#16281, "RE: What about..."
In response to Reply #10
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While I think this is a cool idea in theory I don't like what I think it would lead too. A scroll crafting skill like this really empowers not the mage who created them but their allies since the mage has very limited reason to need one of the spells in his repertoire on a scroll, thieves, bards, ranger all would get a big boost in power by this since the most useful spells, quickening, elemental shields, etc would now be available in abundance. Also, since I feel scrolls used as preps would be the most common and useful, making them limited, rot death, etc does not reduce the power substantially if you have a easy supply of them, that is an IC mage friend who can make you more. It also strengths the groups that normally have access to a large variety of mages, that being the fortress, scions, nexus most notably.
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