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Top General Discussions Gameplay Topic #16165
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RazoulThu 25-Jan-07 12:33 PM
Member since 15th Nov 2004
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#16165, "Edge Ideas, comments and a question."


          

Are there or can there be Cabal specific edges?

I thought some interesting edge ideas would be:

Savagery: Give non-warriors a boost to hand to hand combat probably a boost to damage because something more defensive might not fit with the theme, possibly make it Outlander only.

Pikeman/Spearman/Staffman: Give non warrior users a slight bonus to the Distance/Spin effect that they see when using the respective weapons. This might make it is using one of these two handed weapons is slightly more viabe.

On a whole, I think the edges have been top notch. This is probably one of the better things you have added since possibly legacies. I will say though that I was a little disappointed in some of the shaman edges. It might have just been the helpfiles, but the ones that were like you get a better weaken just didn't have the same flair as ones like Exalted Contagion. I thought Exalted Contagion was one of the best examples of what an Edge could be.

Dave

  

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ValguarneraThu 25-Jan-07 01:41 PM
Member since 04th Mar 2003
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#16167, "RE: Two-handed weapon use."
In response to Reply #0


          

We have some more general ideas regarding two-handed weapon use that should see the light of day sooner rather than later. The trick is making changes so that Joe Human can at least find reasons to situationally use a two-handed weapon, without accidentally making Joe Felar Polearm Spec the best thing in the game.

Presently, unless you have a class-specific reason to do so (or you're a felar), wielding any weapon that requires both hands is almost always your worst choice, barring a particularly potent special weapon (ranger staff/spear, certain items with custom code, etc.). That lowers the variety of PK interactions available, and it also makes it a little harder for area writers to put in cool new objects. (Why make a spear or polearm if only spec'd warriors will use it?)

Nothing dramatic, but two more steps along the lines of the change made to Spin/Distance.

valguarnera@carrionfields.com

  

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EskelianFri 26-Jan-07 12:17 AM
Member since 04th Mar 2003
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#16173, "Number crunchiness."
In response to Reply #2


          

I got the impression that, as a necromancer, wielding a 2h sword parried better than a 1h sword + light/shield.

Is that a fair assumption, assuming the light/shield isn't very good?

  

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DaevrynFri 26-Jan-07 12:21 AM
Member since 13th Feb 2007
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#16174, "RE: Number crunchiness."
In response to Reply #4


          

For a necromancer I don't think there's a difference either way.

I could be wrong.

  

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GinGaThu 25-Jan-07 01:21 PM
Member since 04th Mar 2003
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#16166, "I agree with the second idea."
In response to Reply #0


  

          

Of increasing the random spin/distances with an edge for non-warrior classes. I think the distance one especially would mean paladins/aps/shamans would use polearms more, though exactly what other benefits they'd get I'm not sure.

Yhorian.

  

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TacThu 25-Jan-07 02:13 PM
Member since 15th Nov 2005
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#16168, "ORCS!!!!"
In response to Reply #1


          

There is an adaptation that specifically mentions using heavy two-handed weapons... And I can't imagine taking it because using a two-handed weapons seems like such a bad idea for an orc because of the loss of war banners. If, however, my two-handed using orc could tank by virtue of something other than insane hp meat-shieldyness... Well I might rethink that position.

  

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