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WildGirl | Thu 18-Jan-07 12:10 AM |
Member since 16th Sep 2004
250 posts
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#16022, "Deaths Pre-PK Range"
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Has any consideration been given to people not having deaths count towards con-loss until level 11?
As a mage, shaman, or anyone without combat skills, getting bashed to death against a lowbie mob is not only humiliating, but demoralizing. You get the big exp penalty and lose 1/3 of a con before you really even get started with the character.
Also, newer players could use the extra help.
An argument against this would be game abuse with people dying without consequence just to explore every place they could to loot gear, but a "you're too afraid" message and area denial would readily discourage this.
Thoughts, suggestions, comments, and flames are all welcome.
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Don't like that idea,
incognito,
20-Jan-07 03:58 PM, #8
Just reroll,
Valkenar,
18-Jan-07 10:49 AM, #4
Why bother?,
Vladamir,
18-Jan-07 11:38 AM, #5
I do attach,
Valkenar,
18-Jan-07 12:05 PM, #6
RE: Deaths Pre-PK Range,
Valguarnera,
18-Jan-07 08:50 AM, #3
RE: Deaths Pre-PK Range,
Isildur,
18-Jan-07 12:21 PM, #7
I'd come halfway to this,
DurNominator,
18-Jan-07 08:45 AM, #2
RE: Deaths Pre-PK Range,
_Magus_,
18-Jan-07 01:39 AM, #1
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incognito | Sat 20-Jan-07 03:58 PM |
Member since 04th Mar 2003
4495 posts
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#16084, "Don't like that idea"
In response to Reply #0
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Agree dying sucks.
However, it is better to learn the vulnerabilities of your characters sooner rather than later.
As a lowbie mage, don't stand in front of bashing mobs.
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Valkenar | Thu 18-Jan-07 10:49 AM |
Member since 04th Mar 2003
1203 posts
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#16033, "Just reroll"
In response to Reply #0
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Unless you're an empowerment class, or got a fantastically lucky loot. you might as well just reroll if you die that young. You lose basically nothing.
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Valkenar | Thu 18-Jan-07 12:05 PM |
Member since 04th Mar 2003
1203 posts
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#16036, "I do attach"
In response to Reply #5
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>It doesn't ruin the character if you're not completely maxxed >out from day 1. When I roll a character I am loathe to delete >for any reason, because I make each character unique and I >want to hold onto that uniqueness. Try forming an attachment >to your character. It helps your roleplay.
I don't reroll if I die once as a lowbie, but if I mob die three times I will. It's not critical to be maxed out, but I see no reason to start out a train behind either. Not when it only costs me an hour or two. Really, I almost never die as a lowbie.
Oh, and I never roll a serious character without having a role/background story and description, usually a speech style and a hopefully distinctive set of mannerisms in mind. It's not like I throw that away, I just reroll the exact same character. My roleplay may not be top of the line, but I have reason to think that it's pretty good.
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DurNominator | Thu 18-Jan-07 08:45 AM |
Member since 08th Nov 2004
2018 posts
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#16028, "I'd come halfway to this"
In response to Reply #0
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I suggest that we'd make characters of levels 1-5 not have con loss penalty on death. This way, there would still be the buffer of learning that death means something before getting to PK range.
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