RE: Code Changes January 2007,
akabar1,
20-Jan-07 05:24 PM, #22
Will the leader weapon include bows....,
Abernyte,
15-Jan-07 09:48 AM, #14
Yup (n/t),
Zulghinlour,
15-Jan-07 02:47 PM, #15
Any thought to exotics?,
GinGa,
15-Jan-07 04:05 PM, #16
At the moment...no (n/t),
Zulghinlour,
15-Jan-07 06:42 PM, #17
Instruments?,
GinGa,
16-Jan-07 09:39 AM, #18
Held items for priests/mages would be cool too, if it w...,
Rogue,
16-Jan-07 09:46 AM, #19
RE: Held items for priests/mages would be cool too, if ...,
Isildur,
16-Jan-07 11:23 AM, #20
RE: Code Changes January 2007,
Tjok,
13-Jan-07 03:53 PM, #11
RE: Code Changes January 2007,
dalneko,
13-Jan-07 02:43 PM, #9
RE: Code Changes January 2007,
Zulghinlour,
13-Jan-07 02:58 PM, #10
And more importantly,
incognito,
20-Jan-07 04:11 PM, #21
Per: Leader weapons,
Larcat,
13-Jan-07 02:18 PM, #7
RE: Per: Leader weapons,
Zulghinlour,
13-Jan-07 02:42 PM, #8
I hate/love you.....,
Tac,
13-Jan-07 10:38 AM, #2
RE: I hate/love you.....,
Zulghinlour,
13-Jan-07 12:33 PM, #3
Followup:,
Tac,
13-Jan-07 01:18 PM, #5
RE: Followup:,
Zulghinlour,
13-Jan-07 01:19 PM, #6
Questions about the leader changes.,
GinGa,
13-Jan-07 06:52 AM, #1
RE: Questions about the leader changes.,
Zulghinlour,
13-Jan-07 12:35 PM, #4
Thanks. And Drillmasters?,
GinGa,
13-Jan-07 05:00 PM, #12
RE: Thanks. And Drillmasters?,
Zulghinlour,
13-Jan-07 05:10 PM, #13
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Abernyte | Mon 15-Jan-07 09:48 AM |
Member since 04th Mar 2003
975 posts
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#15993, "Will the leader weapon include bows...."
In response to Reply #0
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for the hunter addicts out there? Given there are so few and far between when it comes to decent averages and non-magical etc for ragers blah blah....
-----Abernyte
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Zulghinlour | Mon 15-Jan-07 02:47 PM |
Member since 04th Mar 2003
9792 posts
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#15996, "Yup (n/t)"
In response to Reply #14
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n/t So long, and thanks for all the fish!
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Zulghinlour | Mon 15-Jan-07 06:42 PM |
Member since 04th Mar 2003
9792 posts
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#16001, "At the moment...no (n/t)"
In response to Reply #16
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n/t So long, and thanks for all the fish!
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Tjok | Sat 13-Jan-07 03:53 PM |
Member since 16th Jun 2004
20 posts
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#15980, "RE: Code Changes January 2007"
In response to Reply #0
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>Outlander >- Bioempathy works for mariner rangers on water >*SZ* - Outlander leaders gain bonuses to Ancient Instints in >various ways >*SZ* - Outlander leaders automatically get a leader weapon >when given the induct ability >*SZ* - Outlander leaders automatically get detect order/insect >swarm when given the induct ability >
And the wilds danced!
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dalneko | Sat 13-Jan-07 02:43 PM |
Member since 28th Feb 2006
268 posts
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#15977, "RE: Code Changes January 2007"
In response to Reply #0
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>- Justiciars & Provost will now lose the acute vision piece of >vigilance if they leave the protected cities
Quick question about this part of the code changes. I'm still new to this cabal politics and balancing deal but what is the point of still having acute vision if won't work outside the cities? After all, afaik, there are no wilderness areas in any of the protected cities (Maybe Voralian Gardens? Though that might be Galadon Park). Only thing I can think of is so that when Outlanders raid Spire and then retreat to the Weald to recover, Justiciar and Provost can no longer track them down easily and will either have to risk deadfall traps or wait in the city for them to return.
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Zulghinlour | Sat 13-Jan-07 02:58 PM |
Member since 04th Mar 2003
9792 posts
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#15978, "RE: Code Changes January 2007"
In response to Reply #9
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>>- Justiciars & Provost will now lose the acute vision piece >of >>vigilance if they leave the protected cities > >Quick question about this part of the code changes. I'm still >new to this cabal politics and balancing deal but what is the >point of still having acute vision if won't work outside the >cities? After all, afaik, there are no wilderness areas in any >of the protected cities (Maybe Voralian Gardens? Though that >might be Galadon Park). Only thing I can think of is so that >when Outlanders raid Spire and then retreat to the Weald to >recover, Justiciar and Provost can no longer track them down >easily and will either have to risk deadfall traps or wait in >the city for them to return.
It was never meant for them to use as a "beatdown" tool for Outlander. Justiciars are the detectives of the world, and have the ability to talk with anyone regarding a crime (including people hiding somewhere in the wilderness). This also allows them to place flags on those people. So long, and thanks for all the fish!
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incognito | Sat 20-Jan-07 04:11 PM |
Member since 04th Mar 2003
4495 posts
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#16086, "And more importantly"
In response to Reply #10
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You know how big the gang that's waiting for you is.
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Larcat | Sat 13-Jan-07 02:18 PM |
Member since 04th Mar 2003
495 posts
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#15975, "Per: Leader weapons"
In response to Reply #0
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Are the auto gened leader weapons the end all be all, or is there still opportunity for characters to get individualized ones? "New payment options w/ Iron Realms"
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Zulghinlour | Sat 13-Jan-07 02:42 PM |
Member since 04th Mar 2003
9792 posts
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#15976, "RE: Per: Leader weapons"
In response to Reply #7
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>Are the auto gened leader weapons the end all be all, or is >there still opportunity for characters to get individualized >ones?
The opportunity still exists. So long, and thanks for all the fish!
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Tac | Sat 13-Jan-07 01:18 PM |
Member since 15th Nov 2005
2050 posts
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#15971, "Followup:"
In response to Reply #3
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Is there some choice as to weapon type/damage/abilities (poison) or is it pretty standard as far as that stuff is concerned?
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Zulghinlour | Sat 13-Jan-07 12:35 PM |
Member since 04th Mar 2003
9792 posts
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#15970, "RE: Questions about the leader changes."
In response to Reply #1
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>So the Battle leader poultice/discern/trophy stuff isn't >automatic? Felt like it should be and was wandering if someone >wanted to explain 'why not'. Especially looking at the >outlander/provost beef up (wow)
I did make that automatic to, forgot to update. Whoops.
>Does Nexus get anything beefy for being a leader? I've not >heard of any leader powers. Do they get a bonus with bonding >or something?
That is up to the Nexus powers-that-be. At the moment, they are happy with their situation.
>I guess Scion leaders already got some nice beef from the more >hidden bonuses to their current powers. But will there still >be some kind of effort to give warrior-class scion leaders a >leader weapon? (seeing as they lack much of the awesomeness of >mages)
Scion leaders get lots of bonuses to their Scion skills and the Scion Imms are happy with that. They did not make the cut for leader weapons. So long, and thanks for all the fish!
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Zulghinlour | Sat 13-Jan-07 05:10 PM |
Member since 04th Mar 2003
9792 posts
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#15983, "RE: Thanks. And Drillmasters?"
In response to Reply #12
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Drillmaster gets powers & weapon as well. So long, and thanks for all the fish!
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