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I'm moving this from Nefla's death thread because it's more appropriate here, and I'd like some discussion, though it will probably be ignored. Why does entwine need to nuke dodge beyond the (admittedly small) stat loss? From my previous ranger I'm pretty sure it hoses wilderness fam in a serious way, and from Nefla I'm pretty sure it hoses dodge in general. Isn't the fact that it completely and totally prevents fleeing for several hours strong enough? I'm confused as to why entwine needs this added (and hidden) bonus when it is already one of or the best kill sealer ever.
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