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PlushkaTue 02-Jan-07 05:40 AM
Member since 16th Feb 2005
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#15781, "Edges - Invokers"
Edited on Tue 02-Jan-07 05:45 AM

  

          

well in 3.5 rules of D&D (though im still only playing 2.0 with my friends since thats what we have all the books for ) theres the ability for a high level magic user to change the elements of their spells so instead of throwing a fireball they can throw a ball of acid or something... just kinda suggesting that for the invokers edges to be able to change elements to something else (maybe the exact opposite of itself on the element plane, like fire-water, air-earth, ooze-ice, lightning with whatever the hell you guys want to pair it off with just a suggestion, its 3 in the morning so this isnt too well thought through :p

  

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DaevrynTue 02-Jan-07 08:33 AM
Member since 13th Feb 2007
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#15784, "Not happening:"
In response to Reply #0


          

Basic rule of thumb is if it'd take me more than an hour to code, it's too complicated to be an edge.

Also, I'm not really sure how this would roll with the affinity system. Would you need to have both high fire affinity and high ice affinity to change a fireball to cold damage? I can't see how anything but a 'yes' answer to that question would be balanced. At which point... why not just cast an ice spell?

  

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WilhathTue 02-Jan-07 09:56 AM
Member since 19th May 2003
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#15785, "Another iteration of my invoker idea of the distant pas..."
In response to Reply #2


          

Make it such that invoker edges allow invokers with paths of affinity 8 or higher to shatter the shields of opposing invokers causing terrific damage to the bearer of that shield. That's a long sentence, so an example...

An invoker with 8 affinity in fire (heretofore called firevoker) fighting a warrior wearing the shield of an invoker with a lower affinity in water, ice, etc.

The firevoker casts a controlled fireball at the warrior (echoes will be incorrect)

Firevoker's controlled fireball evaporates your watershield!
Your scalding steam ===ANNIHILATES=== you!
Firevoker's controlled fireball shatters your iceshield!
Your shards of splintered ice ===ANNIHILATES=== you!
Firevoker's controlled fireball boils your oozeshield!
Your boiling grease peels flesh from bone!
Your boiling grease does UNSPEAKABLE damage to you!

Essentially it's dispel magic with damage.

  

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GinGaTue 02-Jan-07 12:19 PM
Member since 04th Mar 2003
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#15789, "That's what dispel is for."
In response to Reply #3
Edited on Tue 02-Jan-07 12:21 PM

  

          

Dragon breath blasts shatter shields. Get one of the 'blasting' items in game for that.

Edit: Also, its not about 'power gaming'. Edges/affinity were never about making your fireball do a neat row of annihilates - they were about making it smarter in some situations than others (where pure damage is sacrificed for malediction/utility). With this system, you could knock out a warrior, shield him up with shields you can shatter, then just fireball twice and he's dead.

Yhorian.

  

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DurNominatorTue 02-Jan-07 06:24 AM
Member since 08th Nov 2004
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#15783, "RE: Edges - Invokers"
In response to Reply #0


          

But invokers can already throw spells of different elements. This kind of stuff is done with affinities, so the suggestion is kind of moot. As for opposite pairings, earth-air, fire-water, ooze-smoke, magma-ice. As for lightning, dunno, maybe salt. I'd imagine lightning to be above or below the plane of smoke(helpfiles state that quasi-elements are above and below elements or para-elements. It is somewhat unclear comparing the helpfile and what is said on the page).

As related question, where exactly do the quasi-elements lie? Has it been officially defined?

  

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