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Wilhath | Tue 02-Jan-07 09:56 AM |
Member since 19th May 2003
528 posts
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#15785, "Another iteration of my invoker idea of the distant pas..."
In response to Reply #2
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Make it such that invoker edges allow invokers with paths of affinity 8 or higher to shatter the shields of opposing invokers causing terrific damage to the bearer of that shield. That's a long sentence, so an example...
An invoker with 8 affinity in fire (heretofore called firevoker) fighting a warrior wearing the shield of an invoker with a lower affinity in water, ice, etc.
The firevoker casts a controlled fireball at the warrior (echoes will be incorrect)
Firevoker's controlled fireball evaporates your watershield! Your scalding steam ===ANNIHILATES=== you! Firevoker's controlled fireball shatters your iceshield! Your shards of splintered ice ===ANNIHILATES=== you! Firevoker's controlled fireball boils your oozeshield! Your boiling grease peels flesh from bone! Your boiling grease does UNSPEAKABLE damage to you!
Essentially it's dispel magic with damage.
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DurNominator | Tue 02-Jan-07 06:24 AM |
Member since 08th Nov 2004
2018 posts
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#15783, "RE: Edges - Invokers"
In response to Reply #0
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But invokers can already throw spells of different elements. This kind of stuff is done with affinities, so the suggestion is kind of moot. As for opposite pairings, earth-air, fire-water, ooze-smoke, magma-ice. As for lightning, dunno, maybe salt. I'd imagine lightning to be above or below the plane of smoke(helpfiles state that quasi-elements are above and below elements or para-elements. It is somewhat unclear comparing the helpfile and what is said on the page).
As related question, where exactly do the quasi-elements lie? Has it been officially defined?
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