RE: Drowning:,
Valguarnera,
12-Dec-06 09:54 AM, #1
Because exploring is so much fun now as it is.,
(NOT Pro),
13-Dec-06 03:40 PM, #2
Maybe dying could ADD experience!,
Valguarnera,
13-Dec-06 04:15 PM, #3
RE: Maybe dying could ADD experience!,
Azilaph,
13-Dec-06 05:09 PM, #4
People used it to lose wanted flags and avoid penalty,
Tac,
13-Dec-06 05:17 PM, #5
Why?,
Valguarnera,
13-Dec-06 05:36 PM, #6
I'll tell you why.,
Eskelian,
15-Dec-06 01:31 AM, #19
Another example: Deathtraps:,
Valguarnera,
13-Dec-06 05:46 PM, #7
RE: Another example: Deathtraps:,
Valkenar,
13-Dec-06 06:39 PM, #8
RE: Another example: Deathtraps:,
Tac,
13-Dec-06 06:44 PM, #9
Heh....I know a friend of mine tried.....,
Straklaw,
14-Dec-06 05:14 AM, #18
RE: Because exploring is so much fun now as it is.,
Daevryn,
13-Dec-06 06:49 PM, #10
Gill growth anybody?,
(NOT Pro),
13-Dec-06 10:37 PM, #11
...,
Daevryn,
13-Dec-06 10:39 PM, #12
It's not about the gills man.,
(NOT Pro),
14-Dec-06 01:39 AM, #13
RE: Because exploring is so much fun now as it is.,
Plushka,
14-Dec-06 01:46 AM, #14
RE: Because exploring is so much fun now as it is.,
Daevryn,
14-Dec-06 01:54 AM, #15
Are you actually suggesting to someone to read a Pro po...,
Elerosse,
14-Dec-06 02:15 AM, #16
RE: Are you actually suggesting to someone to read a Pr...,
Plushka,
14-Dec-06 04:53 AM, #17
RE: Are you actually suggesting to someone to read a Pr...,
Elerosse,
15-Dec-06 01:46 AM, #20
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#15531, "Because exploring is so much fun now as it is."
In response to Reply #1
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Well thought out and reasoned. ############################################################
I swear some of you Imms need to slap each other around or speak up with this sort of mind set comes up.
Valg says 'I'm going to implement something tedious.'
Assorted Imm's say, 'Brilliant Sir! Well done! Sterling idea!'
###############################################################
Now a Dispel will = MOB death, or a ranger losing his breath.
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Azilaph | Wed 13-Dec-06 05:09 PM |
Member since 16th Oct 2006
105 posts
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#15533, "RE: Maybe dying could ADD experience!"
In response to Reply #3
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So forgetting the general extremism, let me point out that a reasonable suggestion might be that such a death need not include an xp loss, and it still has the penalty of 1/3 con, as well as potential loss of equ.
Personally I've always thought that PvMob deaths should entail the xp loss, but general PvE deaths like drowning should not. With the loss of con and often loss of equ, I think there's enough of a risk.
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Tac | Wed 13-Dec-06 05:17 PM |
Member since 15th Nov 2005
2050 posts
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#15535, "People used it to lose wanted flags and avoid penalty"
In response to Reply #4
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Which is probably why it was "fixed".
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Eskelian | Fri 15-Dec-06 01:31 AM |
Member since 04th Mar 2003
2023 posts
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#15628, "I'll tell you why."
In response to Reply #6
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People are going to miss being able to exploit this to get out of XP loss while being WANTED.
Heh. Personally, I knew eventually this'd get fixed. I'm surprised it took this long.
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Valguarnera | Wed 13-Dec-06 05:46 PM |
Member since 04th Mar 2003
6904 posts
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#15537, "Another example: Deathtraps:"
In response to Reply #4
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I'm not usually fond of these (*), but they make the link between mobs and areas a little better.
Let's say I decide walking into a room should result in Certain Death. That's a passive danger-- you have to go in, and it's my job as the area author to give you a chance to notice that going in isn't a good idea. The skill test is an exploration one-- either you notice the warnings or you don't.
Now, that deathtrap can be implemented one of two ways. I can either stick a giant-ass Certain Death NPC with a 10,000 damroll in the room, or I can just have the environment schwackTM (**) you for a 10,000 critical-hit damage on entry. From the player's standpoint, these generally look pretty identical (barring those few times when you parry the big-ass NPC)-- the word "UNSPEAKABLE" appears and you're at your pit, minus some experience.
Why should one inflict XP loss and not the other?
valguarnera@carrionfields.com
(*): Exceptions for puzzle-type scenarios, as evidenced by the one deathtrap I'm responsible for designing. I'm much less fond of "You didn't read the exit desc before moving! Schwack!"
(**): A registered trademark of Kastellyn. All rights reserved.
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Valkenar | Wed 13-Dec-06 06:39 PM |
Member since 04th Mar 2003
1203 posts
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#15540, "RE: Another example: Deathtraps:"
In response to Reply #7
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>either stick a giant-ass Certain Death NPC with a 10,000 >damroll in the room
Speaking of this, I've always fantasized about getting a huge group together and running off to defeat Certain Death. Is this even conceivable? If there's 3 each of healers, bards, invokers, tansmuters and barriered armadillos, would that group stand a chance?
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Tac | Wed 13-Dec-06 06:44 PM |
Member since 15th Nov 2005
2050 posts
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#15541, "RE: Another example: Deathtraps:"
In response to Reply #8
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Pretty sure the critical hit part means that it ignores dam redux, so those won't help you. Dodge is your friend, so mongoose/lemur + non fighting healer (these probably hit everyone too)? Of course if one hit kills you're still pretty well screwed, so maybe a bard for distort... I guessing that the RNG would hose you eventually especially since it's only psuedo random.
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#15551, "Gill growth anybody?"
In response to Reply #10
Edited on Wed 13-Dec-06 10:37 PM
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You guys just keep on trucking.
As more and more people see wasted effort. You'll get it.
Nepenthe says, 'Where did everybody go?'
P.S. Does suffocating now cause this? In other words if you are gil growthed above ground and should die?
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Daevryn | Wed 13-Dec-06 10:39 PM |
Member since 13th Feb 2007
11117 posts
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#15552, "..."
In response to Reply #11
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When you understand how gill growth works, we can have this conversation again.
Except, we won't need to, because you'll understand how gill growth works.
Please don't run your mouth off about things you don't understand.
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#15563, "It's not about the gills man."
In response to Reply #11
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It's about: "Hey, this ain't broke! Let's fix it!"
If I were to think this was for anything of substance, I would think it's because of one of the ways people got rid WANTED flags.
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Daevryn | Thu 14-Dec-06 01:54 AM |
Member since 13th Feb 2007
11117 posts
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#15567, "RE: Because exploring is so much fun now as it is."
In response to Reply #14
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>Don't think you can dispel seaweed, it's a physical effect >isn't it?
Correct! That's sort of the point. (Read the grandparent Pro post again if you're lost.)
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