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dalnekoMon 11-Dec-06 09:14 PM
Member since 28th Feb 2006
268 posts
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#15511, "Half-Race Quiet Movement"


          

I was wondering why it is that the half-races quiet movement doesn't always work when they flee from combat? I noticed with elves and dark-elves whenever they flee they keep sneaking and it's nearly impossible to tell which direction they fled in when there's more than one exit. Yet with the half-races, from what I've seen from logs, attackers have been able to successfully chase half-races in the correct direction. I've had this happen with one of my characters as well who is/was a half-race. I fled from combat in one direction and the person that was fighting me enters the same room almost instantly after. Not only that when I have fought other half-races I noticed the same thing. They would flee and I would be able to see which direction they fled in. If this is the case doesn't this take away one advantage to playing a half-race?

  

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DaevrynMon 11-Dec-06 11:14 PM
Member since 13th Feb 2007
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#15519, "RE: Half-Race Quiet Movement"
In response to Reply #0


          

Short answer is, quiet movement isn't equally great in all terrains. Sneak is great pretty much everywhere, which is one of the reasons full elves are so much more XP.

  

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dalnekoTue 12-Dec-06 01:03 AM
Member since 28th Feb 2006
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#15526, "RE: Half-Race Quiet Movement"
In response to Reply #1


          

Hmm. Reading over the file for Half-Elf/Drow it seems you are right. I thought only wood-elf quiet movement was restricted to natural terrain and that half-elf/drow quiet movement was all terrain. My bad.

  

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