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Not An Imm | Sat 25-Nov-06 02:13 AM |
Member since 04th Mar 2003
141 posts
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#15279, "Is CF too stable right now?"
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One one hand, I applaud that the game can go a week or so without a crash or needing to be rebooted. On the other hand, it is a real pain in the rear for a number of reasons I am sure will sound familiar... mainly:
1) The commerce system breaks down when so few of the shoppies will buy anything for 5+ days straight
2) Lots of mobs just aren't anywhere close to where they are supposed to be, including many ranking and quest mobs.
3) A lot of limited eq is either in unreachable locations like cabal pits, or obscure dump locations around Thera.
Any chance we could implement some sort of informal rebooting policy, where a 59+ would be allowed to do a reboot if the game has been up for 4+ days? I know my mudding time would feel just a little more productive, since the last couple of weeks have been especially harsh for us reboot-wanters.
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I think the issue isn't so much about gear or preps...,
Treebeard,
28-Nov-06 10:22 AM, #11
RE: Is CF too stable right now?,
Isildur,
25-Nov-06 01:57 PM, #2
I think you over simply what happens at a reboot,
Elerosse,
25-Nov-06 03:28 PM, #3
RE: I think you over simply what happens at a reboot,
Isildur,
25-Nov-06 03:56 PM, #4
Doesn't cover non-limited gear.,
GinGa,
25-Nov-06 04:30 PM, #5
All requested gear gets replaced without reboots.,
Valguarnera,
27-Nov-06 05:27 PM, #8
RE: All requested gear gets replaced without reboots.,
Xanthrailles,
27-Nov-06 07:07 PM, #9
When was the item return time last looked at?,
Vladamir,
02-Dec-06 12:55 AM, #13
RE: When was the item return time last looked at?,
Scrimbul,
02-Dec-06 04:02 PM, #14
99% of the good regear mobs can't be summoned. nt,
Vladamir,
04-Dec-06 07:28 PM, #17
RE: When was the item return time last looked at?,
Zulghinlour,
02-Dec-06 04:24 PM, #15
Thats entirely possible...,
Vladamir,
03-Dec-06 11:24 AM, #16
It's as simple as this,
Farigno,
27-Nov-06 03:10 PM, #6
RE: It's as simple as this,
Isildur,
27-Nov-06 03:53 PM, #7
RE: It's as simple as this,
Zulghinlour,
27-Nov-06 09:48 PM, #10
RE: It's as simple as this,
Isildur,
28-Nov-06 10:42 AM, #12
Agreed. n/t,
eternal_elf,
25-Nov-06 03:05 AM, #1
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Elerosse | Sat 25-Nov-06 03:28 PM |
Member since 01st Nov 2006
423 posts
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#15283, "I think you over simply what happens at a reboot"
In response to Reply #2
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My biggest problem with long up time is when playing a goodie I need to spend literally weeks trying to gear properly as there is no IC way to make gear repop on a goodie mob that a goodie can do. He can't just kill it every log in.
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Vladamir | Mon 04-Dec-06 07:28 PM |
Member since 04th Mar 2003
1179 posts
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#15360, "99% of the good regear mobs can't be summoned. nt"
In response to Reply #14
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Zulghinlour | Sat 02-Dec-06 04:24 PM |
Member since 04th Mar 2003
9792 posts
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#15332, "RE: When was the item return time last looked at?"
In response to Reply #13
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>I remember after this change went in I had lost an item. I >knew it was sacced because the guy did it in front of me. I >summoned the mob that carried it into the cabal, and it wasn't >for like 2 days of real life time that it repopped on the mob. >Nobody else had requested it in the interim, since I was at >the time the only cabal member who could make use of it, so I >know it wasn't requested by anyone else.
I looked at it today while digging into some other questions about the process, and it looks like it's working like a champ. I did change the way the gear gets worn once it is returned. There were some people saying that it would get stuck in their inventory at times, perhaps this is what happened to you. So long, and thanks for all the fish!
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Farigno | Mon 27-Nov-06 03:10 PM |
Member since 11th Apr 2006
53 posts
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#15294, "It's as simple as this"
In response to Reply #2
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Would you prefir that thousands upon thousands of hours of coding time be spent making it so a reboot is never needed, or would you prefir those hours going into finishing up areas, rewrites, Immteraction, writing new quests, skills, spells, classes, and races? It is as simple as that. While it might sound cool if the mud never needed a reboot, it is simply not worth the effort. A three minute downtime every week is not that bad, in my opinion.
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Isildur | Mon 27-Nov-06 03:53 PM |
Member since 04th Mar 2003
5969 posts
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#15296, "RE: It's as simple as this"
In response to Reply #6
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"Thousands upon thousands of hours" sounds like a bit of an exagerration, no?
Reboots are inherently ooc and impost that element on the game. They erase game "state" that could otherwise be preserved, they mess up player interactions, etc. Maybe this is just aesthetic, but it seems like a well-designed online "world" shouldn't have to be periodically rebooted, just like any other long-running process (database, ftp server, mail server, opeating system, etc.) shouldn't require periodic reboots.
To answer your question, though, if it really would take thousands up on thousands of hours to implement something like this, then I'd happily put up with reboots.
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Zulghinlour | Mon 27-Nov-06 09:48 PM |
Member since 04th Mar 2003
9792 posts
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#15302, "RE: It's as simple as this"
In response to Reply #7
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>"Thousands upon thousands of hours" sounds like a bit of an >exagerration, no?
I'd agree with that.
>Reboots are inherently ooc and impost that element on the >game. They erase game "state" that could otherwise be >preserved, they mess up player interactions, etc. Maybe this >is just aesthetic, but it seems like a well-designed online >"world" shouldn't have to be periodically rebooted, just like >any other long-running process (database, ftp server, mail >server, opeating system, etc.) shouldn't require periodic >reboots.
Like...oh...any MMORPG (World of Warcraft)...which have weekly downtime/maintenance and yes...the worlds get reset. I understand what is being asked, and honestly, it happens so rarely that we are up for 7-10 days at at time without a reboot that it doesn't make my list. I personally don't care if someone wants to reboot the mud during that time. Part of what drives reboots is coding, and when there is more going on, reboots happen more often. When there is less going on, there are fewer and we end up with posts like this.
So long, and thanks for all the fish!
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eternal_elf | Sat 25-Nov-06 03:05 AM |
Member since 25th Feb 2005
59 posts
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#15281, "Agreed. n/t"
In response to Reply #0
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