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Andriana | Mon 28-Aug-06 11:26 AM |
Member since 30th Mar 2006
63 posts
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#14246, "Summoned/ wandered-away mobs"
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Any chance (to be coded that) for those to return to their old place in some time (10-30 minutes) after they were summoned away or the one whom they were chasing quited?
I mean it is damn annoying when you can't find the mob on its place for 2-3 days, and nothing can fix it but crash/reboot. In addition, it is not making too much sense from realism perspective.
Note - especially annoying with SNEAKING mobs which you can't even see on where *sigh*
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Qaledus | Mon 28-Aug-06 12:18 PM |
Member since 09th May 2004
458 posts
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#14247, "RE: Summoned/ wandered-away mobs"
In response to Reply #0
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>Any chance (to be coded that) for those to return to their >old place in some time (10-30 minutes) after they were >summoned away or the one whom they were chasing quited?
I thought it did this now.
Q
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shamanman | Mon 28-Aug-06 12:27 PM |
Member since 05th Jul 2004
244 posts
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#14248, "RE: Summoned/ wandered-away mobs"
In response to Reply #1
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Negative cap'n. a few days ago that damn commander of south dairien was awol for about 2 RL days. Slacking bastard. Might still be now:/
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Andriana | Mon 28-Aug-06 01:19 PM |
Member since 30th Mar 2006
63 posts
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#14251, "Well"
In response to Reply #3
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Sorry to disappoint you but I am waiting for like 20 hours already for mob which I doubt can be summoned (at least I never saw it is done) to be back home. And it is not the only one. I can provide you names of mobs by e-mail if you wish to.
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