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Tac | Wed 21-Jun-06 12:49 PM |
Member since 15th Nov 2005
2050 posts
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#13495, "Invoker learning...."
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Ok, just to clarify in advance, my point is not to be number crunchy, but rather, due to decreased available playing time, to minimize the amount of time spent spamming.
So, that said, point for point, which has the greater effect on learning invoker spells, int or affinity? I seem to remember a post stating that affinity was non-linear (and I'll assume int is) so that the boost from 5-6 is smaller than the boost from 6-7 and so on. If this is the case, is it possible to give a cutoff on where this means that for 1 more point of affinity, I'll be getting a bigger boost than for 1 more point of int?
If that's too number crunchy, how about arranging the following into a list from easiest to learn to hardest to learn based on int/affinity. All other things being equal of course.
Svirf: Int 18, Affinity 10 10 10 10(5) = 35 Arial: Int 23, Affinity 10 10 9 9(6) = 35 Elf: Int 25, Affinity 9 9 9 8 = 35
And, for ####s and giggles, an estimation of how much worse than the worst of this list a human (23 int, same affinity as elf) would be...
Any insight would be greatly appreciated.
Tac: Forced casual player who really have the voker itch.
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RE: Invoker learning....,
nepenthe,
21-Jun-06 08:43 PM, #6
RE: Invoker learning....,
Qaledus,
21-Jun-06 06:21 PM, #3
A trick I did with an invoker of mine,
Sebeok,
21-Jun-06 06:31 PM, #4
RE: Good tip, I've used that myself (though not for a v...,
Tac,
21-Jun-06 08:16 PM, #5
It'll work for whatever you want it to,
Sebeok,
22-Jun-06 12:24 AM, #7
Sounds good....,
Tac,
22-Jun-06 10:41 AM, #8
RE: Invoker learning....,
Valguarnera,
21-Jun-06 01:28 PM, #1
I am especially interested in you doing the math.,
Tac,
21-Jun-06 02:07 PM, #2
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nepenthe | Wed 21-Jun-06 08:43 PM |
Member since 04th Mar 2003
3430 posts
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#13506, "RE: Invoker learning...."
In response to Reply #0
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Any four path invoker is going to be very fast. Even you can probably do five path with anything but svirf without hating yourself.
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Qaledus | Wed 21-Jun-06 06:21 PM |
Member since 09th May 2004
458 posts
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#13502, "RE: Invoker learning...."
In response to Reply #0
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>Ok, just to clarify in advance, my point is not to be number >crunchy, but rather, due to decreased available playing time,
Valg's right that all three are pretty top-notch choices, having been focused down to better fit your limited playing time.
I could go into a host of different things that don't even scratch at the gate of Immortal knowledge, but you, Tac, should give Arial the nod. The other two might be a better fit for other people, but from where you're coming from, it's your sweet spot.
Just remember the holy trinity of the new invoker: 1) Never turn down a group 2) Get to Trance before actively worrying about spells 3) Advance a level before trying to spam the spell you just got
Do this, and you'll find that getting your spells up falls into the background of just playing.
Most importantly, have fun!
Qaledus
ps: Play all three before you tell me I was wrong.
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Tac | Wed 21-Jun-06 08:16 PM |
Member since 15th Nov 2005
2050 posts
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#13504, "RE: Good tip, I've used that myself (though not for a v..."
In response to Reply #4
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Tac | Thu 22-Jun-06 10:41 AM |
Member since 15th Nov 2005
2050 posts
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#13512, "Sounds good...."
In response to Reply #3
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Now all I need is someone... anyone.... who can tank. Hrmm... Qaledus, you said you were going to play an arial assassin that was brothers with my arial invoker, right?
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Tac | Wed 21-Jun-06 01:52 PM |
Member since 15th Nov 2005
2050 posts
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#13499, "I am especially interested in you doing the math."
In response to Reply #1
Edited on Wed 21-Jun-06 02:07 PM
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Or alternatively, give me the access and I'll do it. Of course, on of those is an unnacceptable proposition.
This isn't meant as mean as it sounds, but what you consider "good shape" and what I consider "good shape" aren't likely the same thing. Something specific would be really awesome and I'd love you forever and thanks and all that stuff. Pretty please? Six pack on top?
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